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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework
- {
- // Soon to be dismissed
- [Serializable]
- public class ChildAgentDataUpdate
- {
- public Guid ActiveGroupID;
- public Guid AgentID;
- public bool alwaysrun;
- public float AVHeight;
- public Vector3 cameraPosition;
- public float drawdistance;
- public float godlevel;
- public uint GroupAccess;
- public Vector3 Position;
- public ulong regionHandle;
- public byte[] throttles;
- public Vector3 Velocity;
- public ChildAgentDataUpdate()
- {
- }
- }
- public interface IAgentData
- {
- UUID AgentID { get; set; }
- OSDMap Pack();
- void Unpack(OSDMap map, IScene scene);
- }
- /// <summary>
- /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
- /// </summary>
- public class AgentPosition : IAgentData
- {
- private UUID m_id;
- public UUID AgentID
- {
- get { return m_id; }
- set { m_id = value; }
- }
- public ulong RegionHandle;
- public uint CircuitCode;
- public UUID SessionID;
- public float Far;
- public Vector3 Position;
- public Vector3 Velocity;
- public Vector3 Center;
- public Vector3 Size;
- public Vector3 AtAxis;
- public Vector3 LeftAxis;
- public Vector3 UpAxis;
- public bool ChangedGrid;
- // This probably shouldn't be here
- public byte[] Throttles;
- public OSDMap Pack()
- {
- OSDMap args = new OSDMap();
- args["message_type"] = OSD.FromString("AgentPosition");
- args["region_handle"] = OSD.FromString(RegionHandle.ToString());
- args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
- args["agent_uuid"] = OSD.FromUUID(AgentID);
- args["session_uuid"] = OSD.FromUUID(SessionID);
- args["position"] = OSD.FromString(Position.ToString());
- args["velocity"] = OSD.FromString(Velocity.ToString());
- args["center"] = OSD.FromString(Center.ToString());
- args["size"] = OSD.FromString(Size.ToString());
- args["at_axis"] = OSD.FromString(AtAxis.ToString());
- args["left_axis"] = OSD.FromString(LeftAxis.ToString());
- args["up_axis"] = OSD.FromString(UpAxis.ToString());
- args["far"] = OSD.FromReal(Far);
- args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
- if ((Throttles != null) && (Throttles.Length > 0))
- args["throttles"] = OSD.FromBinary(Throttles);
- return args;
- }
- public void Unpack(OSDMap args, IScene scene)
- {
- if (args.ContainsKey("region_handle"))
- UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
- if (args["circuit_code"] != null)
- UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
- if (args["agent_uuid"] != null)
- AgentID = args["agent_uuid"].AsUUID();
- if (args["session_uuid"] != null)
- SessionID = args["session_uuid"].AsUUID();
- if (args["position"] != null)
- Vector3.TryParse(args["position"].AsString(), out Position);
- if (args["velocity"] != null)
- Vector3.TryParse(args["velocity"].AsString(), out Velocity);
- if (args["center"] != null)
- Vector3.TryParse(args["center"].AsString(), out Center);
- if (args["size"] != null)
- Vector3.TryParse(args["size"].AsString(), out Size);
- if (args["at_axis"] != null)
- Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
- if (args["left_axis"] != null)
- Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis);
- if (args["up_axis"] != null)
- Vector3.TryParse(args["up_axis"].AsString(), out UpAxis);
- if (args["changed_grid"] != null)
- ChangedGrid = args["changed_grid"].AsBoolean();
- if (args["far"] != null)
- Far = (float)(args["far"].AsReal());
- if (args["throttles"] != null)
- Throttles = args["throttles"].AsBinary();
- }
- /// <summary>
- /// Soon to be decommissioned
- /// </summary>
- /// <param name="cAgent"></param>
- public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid)
- {
- AgentID = new UUID(cAgent.AgentID);
- SessionID = sid;
- // next: ???
- Size = new Vector3();
- Size.Z = cAgent.AVHeight;
- Center = cAgent.cameraPosition;
- Far = cAgent.drawdistance;
- Position = cAgent.Position;
- RegionHandle = cAgent.regionHandle;
- Throttles = cAgent.throttles;
- Velocity = cAgent.Velocity;
- }
- }
- public class AgentGroupData
- {
- public UUID GroupID;
- public ulong GroupPowers;
- public bool AcceptNotices;
- public AgentGroupData(UUID id, ulong powers, bool notices)
- {
- GroupID = id;
- GroupPowers = powers;
- AcceptNotices = notices;
- }
- public AgentGroupData(OSDMap args)
- {
- UnpackUpdateMessage(args);
- }
- public OSDMap PackUpdateMessage()
- {
- OSDMap groupdata = new OSDMap();
- groupdata["group_id"] = OSD.FromUUID(GroupID);
- groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
- groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
- return groupdata;
- }
- public void UnpackUpdateMessage(OSDMap args)
- {
- if (args["group_id"] != null)
- GroupID = args["group_id"].AsUUID();
- if (args["group_powers"] != null)
- UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
- if (args["accept_notices"] != null)
- AcceptNotices = args["accept_notices"].AsBoolean();
- }
- }
- public class ControllerData
- {
- public UUID ItemID;
- public uint IgnoreControls;
- public uint EventControls;
- public ControllerData(UUID item, uint ignore, uint ev)
- {
- ItemID = item;
- IgnoreControls = ignore;
- EventControls = ev;
- }
- public ControllerData(OSDMap args)
- {
- UnpackUpdateMessage(args);
- }
- public OSDMap PackUpdateMessage()
- {
- OSDMap controldata = new OSDMap();
- controldata["item"] = OSD.FromUUID(ItemID);
- controldata["ignore"] = OSD.FromInteger(IgnoreControls);
- controldata["event"] = OSD.FromInteger(EventControls);
- return controldata;
- }
- public void UnpackUpdateMessage(OSDMap args)
- {
- if (args["item"] != null)
- ItemID = args["item"].AsUUID();
- if (args["ignore"] != null)
- IgnoreControls = (uint)args["ignore"].AsInteger();
- if (args["event"] != null)
- EventControls = (uint)args["event"].AsInteger();
- }
- }
- public class AgentData : IAgentData
- {
- private UUID m_id;
- public UUID AgentID
- {
- get { return m_id; }
- set { m_id = value; }
- }
- public UUID RegionID;
- public uint CircuitCode;
- public UUID SessionID;
- public Vector3 Position;
- public Vector3 Velocity;
- public Vector3 Center;
- public Vector3 Size;
- public Vector3 AtAxis;
- public Vector3 LeftAxis;
- public Vector3 UpAxis;
- /// <summary>
- /// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the
- /// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after
- /// establishing the connection triggered by it's receipt of a TeleportFinish EQ message).
- /// </summary>
- public bool SenderWantsToWaitForRoot;
- public float Far;
- public float Aspect;
- //public int[] Throttles;
- public byte[] Throttles;
- public uint LocomotionState;
- public Quaternion HeadRotation;
- public Quaternion BodyRotation;
- public uint ControlFlags;
- public float EnergyLevel;
- public Byte GodLevel;
- public bool AlwaysRun;
- public UUID PreyAgent;
- public Byte AgentAccess;
- public UUID ActiveGroupID;
- public AgentGroupData[] Groups;
- public Animation[] Anims;
- public Animation DefaultAnim = null;
- public Animation AnimState = null;
- public UUID GranterID;
- // Appearance
- public AvatarAppearance Appearance;
- // DEBUG ON
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- // DEBUG OFF
- /*
- public byte[] AgentTextures;
- public byte[] VisualParams;
- public UUID[] Wearables;
- public AvatarAttachment[] Attachments;
- */
- // Scripted
- public ControllerData[] Controllers;
- public string CallbackURI;
- // These two must have the same Count
- public List<ISceneObject> AttachmentObjects;
- public List<string> AttachmentObjectStates;
- public virtual OSDMap Pack()
- {
- // m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
- OSDMap args = new OSDMap();
- args["message_type"] = OSD.FromString("AgentData");
- args["region_id"] = OSD.FromString(RegionID.ToString());
- args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
- args["agent_uuid"] = OSD.FromUUID(AgentID);
- args["session_uuid"] = OSD.FromUUID(SessionID);
- args["position"] = OSD.FromString(Position.ToString());
- args["velocity"] = OSD.FromString(Velocity.ToString());
- args["center"] = OSD.FromString(Center.ToString());
- args["size"] = OSD.FromString(Size.ToString());
- args["at_axis"] = OSD.FromString(AtAxis.ToString());
- args["left_axis"] = OSD.FromString(LeftAxis.ToString());
- args["up_axis"] = OSD.FromString(UpAxis.ToString());
- //backwards compatibility
- args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
- args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
- args["far"] = OSD.FromReal(Far);
- args["aspect"] = OSD.FromReal(Aspect);
- if ((Throttles != null) && (Throttles.Length > 0))
- args["throttles"] = OSD.FromBinary(Throttles);
- args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
- args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
- args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
- args["control_flags"] = OSD.FromString(ControlFlags.ToString());
- args["energy_level"] = OSD.FromReal(EnergyLevel);
- args["god_level"] = OSD.FromString(GodLevel.ToString());
- args["always_run"] = OSD.FromBoolean(AlwaysRun);
- args["prey_agent"] = OSD.FromUUID(PreyAgent);
- args["agent_access"] = OSD.FromString(AgentAccess.ToString());
- args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
-
- if ((Groups != null) && (Groups.Length > 0))
- {
- OSDArray groups = new OSDArray(Groups.Length);
- foreach (AgentGroupData agd in Groups)
- groups.Add(agd.PackUpdateMessage());
- args["groups"] = groups;
- }
- if ((Anims != null) && (Anims.Length > 0))
- {
- OSDArray anims = new OSDArray(Anims.Length);
- foreach (Animation aanim in Anims)
- anims.Add(aanim.PackUpdateMessage());
- args["animations"] = anims;
- }
- if (DefaultAnim != null)
- {
- args["default_animation"] = DefaultAnim.PackUpdateMessage();
- }
- if (AnimState != null)
- {
- args["animation_state"] = AnimState.PackUpdateMessage();
- }
- if (Appearance != null)
- args["packed_appearance"] = Appearance.Pack();
- //if ((AgentTextures != null) && (AgentTextures.Length > 0))
- //{
- // OSDArray textures = new OSDArray(AgentTextures.Length);
- // foreach (UUID uuid in AgentTextures)
- // textures.Add(OSD.FromUUID(uuid));
- // args["agent_textures"] = textures;
- //}
- // The code to pack textures, visuals, wearables and attachments
- // should be removed; packed appearance contains the full appearance
- // This is retained for backward compatibility only
- if (Appearance.Texture != null)
- {
- byte[] rawtextures = Appearance.Texture.GetBytes();
- args["texture_entry"] = OSD.FromBinary(rawtextures);
- }
- if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0))
- args["visual_params"] = OSD.FromBinary(Appearance.VisualParams);
- // We might not pass this in all cases...
- if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
- {
- OSDArray wears = new OSDArray(Appearance.Wearables.Length);
- foreach (AvatarWearable awear in Appearance.Wearables)
- wears.Add(awear.Pack());
- args["wearables"] = wears;
- }
- List<AvatarAttachment> attachments = Appearance.GetAttachments();
- if ((attachments != null) && (attachments.Count > 0))
- {
- OSDArray attachs = new OSDArray(attachments.Count);
- foreach (AvatarAttachment att in attachments)
- attachs.Add(att.Pack());
- args["attachments"] = attachs;
- }
- // End of code to remove
- if ((Controllers != null) && (Controllers.Length > 0))
- {
- OSDArray controls = new OSDArray(Controllers.Length);
- foreach (ControllerData ctl in Controllers)
- controls.Add(ctl.PackUpdateMessage());
- args["controllers"] = controls;
- }
- if ((CallbackURI != null) && (!CallbackURI.Equals("")))
- args["callback_uri"] = OSD.FromString(CallbackURI);
- // Attachment objects for fatpack messages
- if (AttachmentObjects != null)
- {
- int i = 0;
- OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
- foreach (ISceneObject so in AttachmentObjects)
- {
- OSDMap info = new OSDMap(4);
- info["sog"] = OSD.FromString(so.ToXml2());
- info["extra"] = OSD.FromString(so.ExtraToXmlString());
- info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
- try
- {
- info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
- }
- catch (IndexOutOfRangeException)
- {
- m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
- }
- attObjs.Add(info);
- }
- args["attach_objects"] = attObjs;
- }
- return args;
- }
- /// <summary>
- /// Deserialization of agent data.
- /// Avoiding reflection makes it painful to write, but that's the price!
- /// </summary>
- /// <param name="hash"></param>
- public virtual void Unpack(OSDMap args, IScene scene)
- {
- //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
- if (args.ContainsKey("region_id"))
- UUID.TryParse(args["region_id"].AsString(), out RegionID);
- if (args["circuit_code"] != null)
- UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
- if (args["agent_uuid"] != null)
- AgentID = args["agent_uuid"].AsUUID();
- if (args["session_uuid"] != null)
- SessionID = args["session_uuid"].AsUUID();
- if (args["position"] != null)
- Vector3.TryParse(args["position"].AsString(), out Position);
- if (args["velocity"] != null)
- Vector3.TryParse(args["velocity"].AsString(), out Velocity);
- if (args["center"] != null)
- Vector3.TryParse(args["center"].AsString(), out Center);
- if (args["size"] != null)
- Vector3.TryParse(args["size"].AsString(), out Size);
- if (args["at_axis"] != null)
- Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
- if (args["left_axis"] != null)
- Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
- if (args["up_axis"] != null)
- Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
- if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null)
- SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean();
- if (args["far"] != null)
- Far = (float)(args["far"].AsReal());
- if (args["aspect"] != null)
- Aspect = (float)args["aspect"].AsReal();
- if (args["throttles"] != null)
- Throttles = args["throttles"].AsBinary();
- if (args["locomotion_state"] != null)
- UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
- if (args["head_rotation"] != null)
- Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
- if (args["body_rotation"] != null)
- Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
- if (args["control_flags"] != null)
- UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
- if (args["energy_level"] != null)
- EnergyLevel = (float)(args["energy_level"].AsReal());
- if (args["god_level"] != null)
- Byte.TryParse(args["god_level"].AsString(), out GodLevel);
- if (args["always_run"] != null)
- AlwaysRun = args["always_run"].AsBoolean();
- if (args["prey_agent"] != null)
- PreyAgent = args["prey_agent"].AsUUID();
- if (args["agent_access"] != null)
- Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
- if (args["active_group_id"] != null)
- ActiveGroupID = args["active_group_id"].AsUUID();
- if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
- {
- OSDArray groups = (OSDArray)(args["groups"]);
- Groups = new AgentGroupData[groups.Count];
- int i = 0;
- foreach (OSD o in groups)
- {
- if (o.Type == OSDType.Map)
- {
- Groups[i++] = new AgentGroupData((OSDMap)o);
- }
- }
- }
- if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
- {
- OSDArray anims = (OSDArray)(args["animations"]);
- Anims = new Animation[anims.Count];
- int i = 0;
- foreach (OSD o in anims)
- {
- if (o.Type == OSDType.Map)
- {
- Anims[i++] = new Animation((OSDMap)o);
- }
- }
- }
- if (args["default_animation"] != null)
- {
- try
- {
- DefaultAnim = new Animation((OSDMap)args["default_animation"]);
- }
- catch
- {
- DefaultAnim = null;
- }
- }
- if (args["animation_state"] != null)
- {
- try
- {
- AnimState = new Animation((OSDMap)args["animation_state"]);
- }
- catch
- {
- AnimState = null;
- }
- }
- //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
- //{
- // OSDArray textures = (OSDArray)(args["agent_textures"]);
- // AgentTextures = new UUID[textures.Count];
- // int i = 0;
- // foreach (OSD o in textures)
- // AgentTextures[i++] = o.AsUUID();
- //}
- Appearance = new AvatarAppearance();
- // The code to unpack textures, visuals, wearables and attachments
- // should be removed; packed appearance contains the full appearance
- // This is retained for backward compatibility only
- if (args["texture_entry"] != null)
- {
- byte[] rawtextures = args["texture_entry"].AsBinary();
- Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length);
- Appearance.SetTextureEntries(textures);
- }
- if (args["visual_params"] != null)
- Appearance.SetVisualParams(args["visual_params"].AsBinary());
- if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
- {
- OSDArray wears = (OSDArray)(args["wearables"]);
- for (int i = 0; i < wears.Count / 2; i++)
- {
- AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
- Appearance.SetWearable(i,awear);
- }
- }
- if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
- {
- OSDArray attachs = (OSDArray)(args["attachments"]);
- foreach (OSD o in attachs)
- {
- if (o.Type == OSDType.Map)
- {
- // We know all of these must end up as attachments so we
- // append rather than replace to ensure multiple attachments
- // per point continues to work
- // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID);
- Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
- }
- }
- }
- // end of code to remove
- if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
- Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
- else
- m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
- if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
- {
- OSDArray controls = (OSDArray)(args["controllers"]);
- Controllers = new ControllerData[controls.Count];
- int i = 0;
- foreach (OSD o in controls)
- {
- if (o.Type == OSDType.Map)
- {
- Controllers[i++] = new ControllerData((OSDMap)o);
- }
- }
- }
- if (args["callback_uri"] != null)
- CallbackURI = args["callback_uri"].AsString();
- // Attachment objects
- if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
- {
- OSDArray attObjs = (OSDArray)(args["attach_objects"]);
- AttachmentObjects = new List<ISceneObject>();
- AttachmentObjectStates = new List<string>();
- foreach (OSD o in attObjs)
- {
- if (o.Type == OSDType.Map)
- {
- OSDMap info = (OSDMap)o;
- ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
- so.ExtraFromXmlString(info["extra"].AsString());
- so.HasGroupChanged = info["modified"].AsBoolean();
- AttachmentObjects.Add(so);
- AttachmentObjectStates.Add(info["state"].AsString());
- }
- }
- }
- }
- public AgentData()
- {
- }
- public AgentData(Hashtable hash)
- {
- //UnpackUpdateMessage(hash);
- }
- public void Dump()
- {
- System.Console.WriteLine("------------ AgentData ------------");
- System.Console.WriteLine("UUID: " + AgentID);
- System.Console.WriteLine("Region: " + RegionID);
- System.Console.WriteLine("Position: " + Position);
- }
- }
- public class CompleteAgentData : AgentData
- {
- public override OSDMap Pack()
- {
- return base.Pack();
- }
- public override void Unpack(OSDMap map, IScene scene)
- {
- base.Unpack(map, scene);
- }
- }
- }
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