ChildAgentDataUpdate.cs 27 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using log4net;
  32. using OpenMetaverse;
  33. using OpenMetaverse.StructuredData;
  34. namespace OpenSim.Framework
  35. {
  36. // Soon to be dismissed
  37. [Serializable]
  38. public class ChildAgentDataUpdate
  39. {
  40. public Guid ActiveGroupID;
  41. public Guid AgentID;
  42. public bool alwaysrun;
  43. public float AVHeight;
  44. public Vector3 cameraPosition;
  45. public float drawdistance;
  46. public float godlevel;
  47. public uint GroupAccess;
  48. public Vector3 Position;
  49. public ulong regionHandle;
  50. public byte[] throttles;
  51. public Vector3 Velocity;
  52. public ChildAgentDataUpdate()
  53. {
  54. }
  55. }
  56. public interface IAgentData
  57. {
  58. UUID AgentID { get; set; }
  59. OSDMap Pack();
  60. void Unpack(OSDMap map, IScene scene);
  61. }
  62. /// <summary>
  63. /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
  64. /// </summary>
  65. public class AgentPosition : IAgentData
  66. {
  67. private UUID m_id;
  68. public UUID AgentID
  69. {
  70. get { return m_id; }
  71. set { m_id = value; }
  72. }
  73. public ulong RegionHandle;
  74. public uint CircuitCode;
  75. public UUID SessionID;
  76. public float Far;
  77. public Vector3 Position;
  78. public Vector3 Velocity;
  79. public Vector3 Center;
  80. public Vector3 Size;
  81. public Vector3 AtAxis;
  82. public Vector3 LeftAxis;
  83. public Vector3 UpAxis;
  84. public bool ChangedGrid;
  85. // This probably shouldn't be here
  86. public byte[] Throttles;
  87. public OSDMap Pack()
  88. {
  89. OSDMap args = new OSDMap();
  90. args["message_type"] = OSD.FromString("AgentPosition");
  91. args["region_handle"] = OSD.FromString(RegionHandle.ToString());
  92. args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
  93. args["agent_uuid"] = OSD.FromUUID(AgentID);
  94. args["session_uuid"] = OSD.FromUUID(SessionID);
  95. args["position"] = OSD.FromString(Position.ToString());
  96. args["velocity"] = OSD.FromString(Velocity.ToString());
  97. args["center"] = OSD.FromString(Center.ToString());
  98. args["size"] = OSD.FromString(Size.ToString());
  99. args["at_axis"] = OSD.FromString(AtAxis.ToString());
  100. args["left_axis"] = OSD.FromString(LeftAxis.ToString());
  101. args["up_axis"] = OSD.FromString(UpAxis.ToString());
  102. args["far"] = OSD.FromReal(Far);
  103. args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
  104. if ((Throttles != null) && (Throttles.Length > 0))
  105. args["throttles"] = OSD.FromBinary(Throttles);
  106. return args;
  107. }
  108. public void Unpack(OSDMap args, IScene scene)
  109. {
  110. if (args.ContainsKey("region_handle"))
  111. UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
  112. if (args["circuit_code"] != null)
  113. UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
  114. if (args["agent_uuid"] != null)
  115. AgentID = args["agent_uuid"].AsUUID();
  116. if (args["session_uuid"] != null)
  117. SessionID = args["session_uuid"].AsUUID();
  118. if (args["position"] != null)
  119. Vector3.TryParse(args["position"].AsString(), out Position);
  120. if (args["velocity"] != null)
  121. Vector3.TryParse(args["velocity"].AsString(), out Velocity);
  122. if (args["center"] != null)
  123. Vector3.TryParse(args["center"].AsString(), out Center);
  124. if (args["size"] != null)
  125. Vector3.TryParse(args["size"].AsString(), out Size);
  126. if (args["at_axis"] != null)
  127. Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
  128. if (args["left_axis"] != null)
  129. Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis);
  130. if (args["up_axis"] != null)
  131. Vector3.TryParse(args["up_axis"].AsString(), out UpAxis);
  132. if (args["changed_grid"] != null)
  133. ChangedGrid = args["changed_grid"].AsBoolean();
  134. if (args["far"] != null)
  135. Far = (float)(args["far"].AsReal());
  136. if (args["throttles"] != null)
  137. Throttles = args["throttles"].AsBinary();
  138. }
  139. /// <summary>
  140. /// Soon to be decommissioned
  141. /// </summary>
  142. /// <param name="cAgent"></param>
  143. public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid)
  144. {
  145. AgentID = new UUID(cAgent.AgentID);
  146. SessionID = sid;
  147. // next: ???
  148. Size = new Vector3();
  149. Size.Z = cAgent.AVHeight;
  150. Center = cAgent.cameraPosition;
  151. Far = cAgent.drawdistance;
  152. Position = cAgent.Position;
  153. RegionHandle = cAgent.regionHandle;
  154. Throttles = cAgent.throttles;
  155. Velocity = cAgent.Velocity;
  156. }
  157. }
  158. public class AgentGroupData
  159. {
  160. public UUID GroupID;
  161. public ulong GroupPowers;
  162. public bool AcceptNotices;
  163. public AgentGroupData(UUID id, ulong powers, bool notices)
  164. {
  165. GroupID = id;
  166. GroupPowers = powers;
  167. AcceptNotices = notices;
  168. }
  169. public AgentGroupData(OSDMap args)
  170. {
  171. UnpackUpdateMessage(args);
  172. }
  173. public OSDMap PackUpdateMessage()
  174. {
  175. OSDMap groupdata = new OSDMap();
  176. groupdata["group_id"] = OSD.FromUUID(GroupID);
  177. groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
  178. groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
  179. return groupdata;
  180. }
  181. public void UnpackUpdateMessage(OSDMap args)
  182. {
  183. if (args["group_id"] != null)
  184. GroupID = args["group_id"].AsUUID();
  185. if (args["group_powers"] != null)
  186. UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
  187. if (args["accept_notices"] != null)
  188. AcceptNotices = args["accept_notices"].AsBoolean();
  189. }
  190. }
  191. public class ControllerData
  192. {
  193. public UUID ItemID;
  194. public uint IgnoreControls;
  195. public uint EventControls;
  196. public ControllerData(UUID item, uint ignore, uint ev)
  197. {
  198. ItemID = item;
  199. IgnoreControls = ignore;
  200. EventControls = ev;
  201. }
  202. public ControllerData(OSDMap args)
  203. {
  204. UnpackUpdateMessage(args);
  205. }
  206. public OSDMap PackUpdateMessage()
  207. {
  208. OSDMap controldata = new OSDMap();
  209. controldata["item"] = OSD.FromUUID(ItemID);
  210. controldata["ignore"] = OSD.FromInteger(IgnoreControls);
  211. controldata["event"] = OSD.FromInteger(EventControls);
  212. return controldata;
  213. }
  214. public void UnpackUpdateMessage(OSDMap args)
  215. {
  216. if (args["item"] != null)
  217. ItemID = args["item"].AsUUID();
  218. if (args["ignore"] != null)
  219. IgnoreControls = (uint)args["ignore"].AsInteger();
  220. if (args["event"] != null)
  221. EventControls = (uint)args["event"].AsInteger();
  222. }
  223. }
  224. public class AgentData : IAgentData
  225. {
  226. private UUID m_id;
  227. public UUID AgentID
  228. {
  229. get { return m_id; }
  230. set { m_id = value; }
  231. }
  232. public UUID RegionID;
  233. public uint CircuitCode;
  234. public UUID SessionID;
  235. public Vector3 Position;
  236. public Vector3 Velocity;
  237. public Vector3 Center;
  238. public Vector3 Size;
  239. public Vector3 AtAxis;
  240. public Vector3 LeftAxis;
  241. public Vector3 UpAxis;
  242. /// <summary>
  243. /// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the
  244. /// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after
  245. /// establishing the connection triggered by it's receipt of a TeleportFinish EQ message).
  246. /// </summary>
  247. public bool SenderWantsToWaitForRoot;
  248. public float Far;
  249. public float Aspect;
  250. //public int[] Throttles;
  251. public byte[] Throttles;
  252. public uint LocomotionState;
  253. public Quaternion HeadRotation;
  254. public Quaternion BodyRotation;
  255. public uint ControlFlags;
  256. public float EnergyLevel;
  257. public Byte GodLevel;
  258. public bool AlwaysRun;
  259. public UUID PreyAgent;
  260. public Byte AgentAccess;
  261. public UUID ActiveGroupID;
  262. public AgentGroupData[] Groups;
  263. public Animation[] Anims;
  264. public Animation DefaultAnim = null;
  265. public Animation AnimState = null;
  266. public UUID GranterID;
  267. // Appearance
  268. public AvatarAppearance Appearance;
  269. // DEBUG ON
  270. private static readonly ILog m_log =
  271. LogManager.GetLogger(
  272. MethodBase.GetCurrentMethod().DeclaringType);
  273. // DEBUG OFF
  274. /*
  275. public byte[] AgentTextures;
  276. public byte[] VisualParams;
  277. public UUID[] Wearables;
  278. public AvatarAttachment[] Attachments;
  279. */
  280. // Scripted
  281. public ControllerData[] Controllers;
  282. public string CallbackURI;
  283. // These two must have the same Count
  284. public List<ISceneObject> AttachmentObjects;
  285. public List<string> AttachmentObjectStates;
  286. public virtual OSDMap Pack()
  287. {
  288. // m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
  289. OSDMap args = new OSDMap();
  290. args["message_type"] = OSD.FromString("AgentData");
  291. args["region_id"] = OSD.FromString(RegionID.ToString());
  292. args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
  293. args["agent_uuid"] = OSD.FromUUID(AgentID);
  294. args["session_uuid"] = OSD.FromUUID(SessionID);
  295. args["position"] = OSD.FromString(Position.ToString());
  296. args["velocity"] = OSD.FromString(Velocity.ToString());
  297. args["center"] = OSD.FromString(Center.ToString());
  298. args["size"] = OSD.FromString(Size.ToString());
  299. args["at_axis"] = OSD.FromString(AtAxis.ToString());
  300. args["left_axis"] = OSD.FromString(LeftAxis.ToString());
  301. args["up_axis"] = OSD.FromString(UpAxis.ToString());
  302. //backwards compatibility
  303. args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
  304. args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
  305. args["far"] = OSD.FromReal(Far);
  306. args["aspect"] = OSD.FromReal(Aspect);
  307. if ((Throttles != null) && (Throttles.Length > 0))
  308. args["throttles"] = OSD.FromBinary(Throttles);
  309. args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
  310. args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
  311. args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
  312. args["control_flags"] = OSD.FromString(ControlFlags.ToString());
  313. args["energy_level"] = OSD.FromReal(EnergyLevel);
  314. args["god_level"] = OSD.FromString(GodLevel.ToString());
  315. args["always_run"] = OSD.FromBoolean(AlwaysRun);
  316. args["prey_agent"] = OSD.FromUUID(PreyAgent);
  317. args["agent_access"] = OSD.FromString(AgentAccess.ToString());
  318. args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
  319. if ((Groups != null) && (Groups.Length > 0))
  320. {
  321. OSDArray groups = new OSDArray(Groups.Length);
  322. foreach (AgentGroupData agd in Groups)
  323. groups.Add(agd.PackUpdateMessage());
  324. args["groups"] = groups;
  325. }
  326. if ((Anims != null) && (Anims.Length > 0))
  327. {
  328. OSDArray anims = new OSDArray(Anims.Length);
  329. foreach (Animation aanim in Anims)
  330. anims.Add(aanim.PackUpdateMessage());
  331. args["animations"] = anims;
  332. }
  333. if (DefaultAnim != null)
  334. {
  335. args["default_animation"] = DefaultAnim.PackUpdateMessage();
  336. }
  337. if (AnimState != null)
  338. {
  339. args["animation_state"] = AnimState.PackUpdateMessage();
  340. }
  341. if (Appearance != null)
  342. args["packed_appearance"] = Appearance.Pack();
  343. //if ((AgentTextures != null) && (AgentTextures.Length > 0))
  344. //{
  345. // OSDArray textures = new OSDArray(AgentTextures.Length);
  346. // foreach (UUID uuid in AgentTextures)
  347. // textures.Add(OSD.FromUUID(uuid));
  348. // args["agent_textures"] = textures;
  349. //}
  350. // The code to pack textures, visuals, wearables and attachments
  351. // should be removed; packed appearance contains the full appearance
  352. // This is retained for backward compatibility only
  353. if (Appearance.Texture != null)
  354. {
  355. byte[] rawtextures = Appearance.Texture.GetBytes();
  356. args["texture_entry"] = OSD.FromBinary(rawtextures);
  357. }
  358. if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0))
  359. args["visual_params"] = OSD.FromBinary(Appearance.VisualParams);
  360. // We might not pass this in all cases...
  361. if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
  362. {
  363. OSDArray wears = new OSDArray(Appearance.Wearables.Length);
  364. foreach (AvatarWearable awear in Appearance.Wearables)
  365. wears.Add(awear.Pack());
  366. args["wearables"] = wears;
  367. }
  368. List<AvatarAttachment> attachments = Appearance.GetAttachments();
  369. if ((attachments != null) && (attachments.Count > 0))
  370. {
  371. OSDArray attachs = new OSDArray(attachments.Count);
  372. foreach (AvatarAttachment att in attachments)
  373. attachs.Add(att.Pack());
  374. args["attachments"] = attachs;
  375. }
  376. // End of code to remove
  377. if ((Controllers != null) && (Controllers.Length > 0))
  378. {
  379. OSDArray controls = new OSDArray(Controllers.Length);
  380. foreach (ControllerData ctl in Controllers)
  381. controls.Add(ctl.PackUpdateMessage());
  382. args["controllers"] = controls;
  383. }
  384. if ((CallbackURI != null) && (!CallbackURI.Equals("")))
  385. args["callback_uri"] = OSD.FromString(CallbackURI);
  386. // Attachment objects for fatpack messages
  387. if (AttachmentObjects != null)
  388. {
  389. int i = 0;
  390. OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
  391. foreach (ISceneObject so in AttachmentObjects)
  392. {
  393. OSDMap info = new OSDMap(4);
  394. info["sog"] = OSD.FromString(so.ToXml2());
  395. info["extra"] = OSD.FromString(so.ExtraToXmlString());
  396. info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
  397. try
  398. {
  399. info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
  400. }
  401. catch (IndexOutOfRangeException)
  402. {
  403. m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
  404. }
  405. attObjs.Add(info);
  406. }
  407. args["attach_objects"] = attObjs;
  408. }
  409. return args;
  410. }
  411. /// <summary>
  412. /// Deserialization of agent data.
  413. /// Avoiding reflection makes it painful to write, but that's the price!
  414. /// </summary>
  415. /// <param name="hash"></param>
  416. public virtual void Unpack(OSDMap args, IScene scene)
  417. {
  418. //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
  419. if (args.ContainsKey("region_id"))
  420. UUID.TryParse(args["region_id"].AsString(), out RegionID);
  421. if (args["circuit_code"] != null)
  422. UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
  423. if (args["agent_uuid"] != null)
  424. AgentID = args["agent_uuid"].AsUUID();
  425. if (args["session_uuid"] != null)
  426. SessionID = args["session_uuid"].AsUUID();
  427. if (args["position"] != null)
  428. Vector3.TryParse(args["position"].AsString(), out Position);
  429. if (args["velocity"] != null)
  430. Vector3.TryParse(args["velocity"].AsString(), out Velocity);
  431. if (args["center"] != null)
  432. Vector3.TryParse(args["center"].AsString(), out Center);
  433. if (args["size"] != null)
  434. Vector3.TryParse(args["size"].AsString(), out Size);
  435. if (args["at_axis"] != null)
  436. Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
  437. if (args["left_axis"] != null)
  438. Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
  439. if (args["up_axis"] != null)
  440. Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
  441. if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null)
  442. SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean();
  443. if (args["far"] != null)
  444. Far = (float)(args["far"].AsReal());
  445. if (args["aspect"] != null)
  446. Aspect = (float)args["aspect"].AsReal();
  447. if (args["throttles"] != null)
  448. Throttles = args["throttles"].AsBinary();
  449. if (args["locomotion_state"] != null)
  450. UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
  451. if (args["head_rotation"] != null)
  452. Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
  453. if (args["body_rotation"] != null)
  454. Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
  455. if (args["control_flags"] != null)
  456. UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
  457. if (args["energy_level"] != null)
  458. EnergyLevel = (float)(args["energy_level"].AsReal());
  459. if (args["god_level"] != null)
  460. Byte.TryParse(args["god_level"].AsString(), out GodLevel);
  461. if (args["always_run"] != null)
  462. AlwaysRun = args["always_run"].AsBoolean();
  463. if (args["prey_agent"] != null)
  464. PreyAgent = args["prey_agent"].AsUUID();
  465. if (args["agent_access"] != null)
  466. Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
  467. if (args["active_group_id"] != null)
  468. ActiveGroupID = args["active_group_id"].AsUUID();
  469. if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
  470. {
  471. OSDArray groups = (OSDArray)(args["groups"]);
  472. Groups = new AgentGroupData[groups.Count];
  473. int i = 0;
  474. foreach (OSD o in groups)
  475. {
  476. if (o.Type == OSDType.Map)
  477. {
  478. Groups[i++] = new AgentGroupData((OSDMap)o);
  479. }
  480. }
  481. }
  482. if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
  483. {
  484. OSDArray anims = (OSDArray)(args["animations"]);
  485. Anims = new Animation[anims.Count];
  486. int i = 0;
  487. foreach (OSD o in anims)
  488. {
  489. if (o.Type == OSDType.Map)
  490. {
  491. Anims[i++] = new Animation((OSDMap)o);
  492. }
  493. }
  494. }
  495. if (args["default_animation"] != null)
  496. {
  497. try
  498. {
  499. DefaultAnim = new Animation((OSDMap)args["default_animation"]);
  500. }
  501. catch
  502. {
  503. DefaultAnim = null;
  504. }
  505. }
  506. if (args["animation_state"] != null)
  507. {
  508. try
  509. {
  510. AnimState = new Animation((OSDMap)args["animation_state"]);
  511. }
  512. catch
  513. {
  514. AnimState = null;
  515. }
  516. }
  517. //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
  518. //{
  519. // OSDArray textures = (OSDArray)(args["agent_textures"]);
  520. // AgentTextures = new UUID[textures.Count];
  521. // int i = 0;
  522. // foreach (OSD o in textures)
  523. // AgentTextures[i++] = o.AsUUID();
  524. //}
  525. Appearance = new AvatarAppearance();
  526. // The code to unpack textures, visuals, wearables and attachments
  527. // should be removed; packed appearance contains the full appearance
  528. // This is retained for backward compatibility only
  529. if (args["texture_entry"] != null)
  530. {
  531. byte[] rawtextures = args["texture_entry"].AsBinary();
  532. Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length);
  533. Appearance.SetTextureEntries(textures);
  534. }
  535. if (args["visual_params"] != null)
  536. Appearance.SetVisualParams(args["visual_params"].AsBinary());
  537. if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
  538. {
  539. OSDArray wears = (OSDArray)(args["wearables"]);
  540. for (int i = 0; i < wears.Count / 2; i++)
  541. {
  542. AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
  543. Appearance.SetWearable(i,awear);
  544. }
  545. }
  546. if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
  547. {
  548. OSDArray attachs = (OSDArray)(args["attachments"]);
  549. foreach (OSD o in attachs)
  550. {
  551. if (o.Type == OSDType.Map)
  552. {
  553. // We know all of these must end up as attachments so we
  554. // append rather than replace to ensure multiple attachments
  555. // per point continues to work
  556. // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID);
  557. Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
  558. }
  559. }
  560. }
  561. // end of code to remove
  562. if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
  563. Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
  564. else
  565. m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
  566. if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
  567. {
  568. OSDArray controls = (OSDArray)(args["controllers"]);
  569. Controllers = new ControllerData[controls.Count];
  570. int i = 0;
  571. foreach (OSD o in controls)
  572. {
  573. if (o.Type == OSDType.Map)
  574. {
  575. Controllers[i++] = new ControllerData((OSDMap)o);
  576. }
  577. }
  578. }
  579. if (args["callback_uri"] != null)
  580. CallbackURI = args["callback_uri"].AsString();
  581. // Attachment objects
  582. if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
  583. {
  584. OSDArray attObjs = (OSDArray)(args["attach_objects"]);
  585. AttachmentObjects = new List<ISceneObject>();
  586. AttachmentObjectStates = new List<string>();
  587. foreach (OSD o in attObjs)
  588. {
  589. if (o.Type == OSDType.Map)
  590. {
  591. OSDMap info = (OSDMap)o;
  592. ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
  593. so.ExtraFromXmlString(info["extra"].AsString());
  594. so.HasGroupChanged = info["modified"].AsBoolean();
  595. AttachmentObjects.Add(so);
  596. AttachmentObjectStates.Add(info["state"].AsString());
  597. }
  598. }
  599. }
  600. }
  601. public AgentData()
  602. {
  603. }
  604. public AgentData(Hashtable hash)
  605. {
  606. //UnpackUpdateMessage(hash);
  607. }
  608. public void Dump()
  609. {
  610. System.Console.WriteLine("------------ AgentData ------------");
  611. System.Console.WriteLine("UUID: " + AgentID);
  612. System.Console.WriteLine("Region: " + RegionID);
  613. System.Console.WriteLine("Position: " + Position);
  614. }
  615. }
  616. public class CompleteAgentData : AgentData
  617. {
  618. public override OSDMap Pack()
  619. {
  620. return base.Pack();
  621. }
  622. public override void Unpack(OSDMap map, IScene scene)
  623. {
  624. base.Unpack(map, scene);
  625. }
  626. }
  627. }