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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Net;
- using System.Net.Sockets;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.ClientStack.LindenUDP;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- public class LLPacketServer
- {
- //private static readonly log4net.ILog m_log
- // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private LLClientStackNetworkHandler m_networkHandler;
- private IScene m_scene;
- //private readonly ClientManager m_clientManager = new ClientManager();
- //public ClientManager ClientManager
- //{
- // get { return m_clientManager; }
- //}
- public LLPacketServer(LLClientStackNetworkHandler networkHandler)
- {
- m_networkHandler = networkHandler;
- m_networkHandler.RegisterPacketServer(this);
- }
- public IScene LocalScene
- {
- set { m_scene = value; }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="circuitCode"></param>
- /// <param name="packet"></param>
- public virtual void InPacket(uint circuitCode, Packet packet)
- {
- m_scene.ClientManager.InPacket(circuitCode, packet);
- }
- protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
- ClientManager clientManager, IScene scene, AssetCache assetCache,
- LLPacketServer packServer, AgentCircuitManager authenSessions,
- LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
- {
- return
- new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
- }
- public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
- AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
- {
- IClientAPI newuser;
- if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
- {
- return false;
- }
- else
- {
- newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
- authenticateSessionsClass, useCircuit.CircuitCode.ID,
- useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
- m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
- newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
- newuser.OnLogout += LogoutHandler;
- newuser.OnConnectionClosed += CloseClient;
- return true;
- }
- }
- public void LogoutHandler(IClientAPI client)
- {
- client.SendLogoutPacket();
- CloseClient(client);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="buffer"></param>
- /// <param name="size"></param>
- /// <param name="flags"></param>
- /// <param name="circuitcode"></param>
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
- {
- m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="circuitcode"></param>
- public virtual void CloseCircuit(uint circuitcode)
- {
- m_networkHandler.RemoveClientCircuit(circuitcode);
- //m_scene.ClientManager.CloseAllAgents(circuitcode);
- }
- /// <summary>
- /// Completely close down the given client.
- /// </summary>
- /// <param name="client"></param>
- public virtual void CloseClient(IClientAPI client)
- {
- //m_log.Info("PacketServer:CloseClient()");
- CloseCircuit(client.CircuitCode);
- m_scene.ClientManager.Remove(client.CircuitCode);
- client.Close(false);
- }
- }
- }
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