ThreadTracker.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Threading;
  31. namespace OpenSim.Framework
  32. {
  33. public static class ThreadTracker
  34. {
  35. private static readonly long ThreadTimeout = 30 * 10000000;
  36. public static List<ThreadTrackerItem> m_Threads;
  37. public static Thread ThreadTrackerThread;
  38. static ThreadTracker()
  39. {
  40. #if DEBUG
  41. m_Threads = new List<ThreadTrackerItem>();
  42. ThreadTrackerThread = new Thread(ThreadTrackerThreadLoop);
  43. ThreadTrackerThread.Name = "ThreadTrackerThread";
  44. ThreadTrackerThread.IsBackground = true;
  45. ThreadTrackerThread.Priority = ThreadPriority.BelowNormal;
  46. ThreadTrackerThread.Start();
  47. #endif
  48. }
  49. private static void ThreadTrackerThreadLoop()
  50. {
  51. while (true)
  52. {
  53. Thread.Sleep(5000);
  54. CleanUp();
  55. }
  56. }
  57. public static void Add(Thread thread)
  58. {
  59. #if DEBUG
  60. lock (m_Threads)
  61. {
  62. ThreadTrackerItem tti = new ThreadTrackerItem();
  63. tti.Thread = thread;
  64. tti.LastSeenActive = DateTime.Now.Ticks;
  65. m_Threads.Add(tti);
  66. }
  67. #endif
  68. }
  69. public static void Remove(Thread thread)
  70. {
  71. #if DEBUG
  72. lock (m_Threads)
  73. {
  74. foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
  75. {
  76. if (tti.Thread == thread)
  77. m_Threads.Remove(tti);
  78. }
  79. }
  80. #endif
  81. }
  82. public static void CleanUp()
  83. {
  84. lock (m_Threads)
  85. {
  86. foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
  87. {
  88. if (tti.Thread.IsAlive)
  89. {
  90. // Its active
  91. tti.LastSeenActive = DateTime.Now.Ticks;
  92. }
  93. else
  94. {
  95. // Its not active -- if its expired then remove it
  96. if (tti.LastSeenActive + ThreadTimeout < DateTime.Now.Ticks)
  97. m_Threads.Remove(tti);
  98. }
  99. }
  100. }
  101. }
  102. public static List<Thread> GetThreads()
  103. {
  104. if (m_Threads == null)
  105. return null;
  106. List<Thread> threads = new List<Thread>();
  107. lock (m_Threads)
  108. {
  109. foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
  110. {
  111. threads.Add(tti.Thread);
  112. }
  113. }
  114. return threads;
  115. }
  116. #region Nested type: ThreadTrackerItem
  117. public class ThreadTrackerItem
  118. {
  119. public long LastSeenActive;
  120. public Thread Thread;
  121. }
  122. #endregion
  123. }
  124. }