InventoryFolderBase.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using libsecondlife;
  28. namespace OpenSim.Framework
  29. {
  30. /// <summary>
  31. /// A Class for folders which contain users inventory
  32. /// </summary>
  33. public class InventoryFolderBase
  34. {
  35. /// <summary>
  36. /// The UUID for this folder
  37. /// </summary>
  38. private LLUUID _id;
  39. /// <summary>
  40. /// The name of the folder (64 characters or less)
  41. /// </summary>
  42. private string _name;
  43. /// <summary>
  44. /// The agent who's inventory this is contained by
  45. /// </summary>
  46. private LLUUID _owner;
  47. /// <summary>
  48. /// The folder this folder is contained in
  49. /// </summary>
  50. private LLUUID _parentID;
  51. /// <summary>
  52. /// Type of items normally stored in this folder
  53. /// </summary>
  54. private short _type;
  55. /// <summary>
  56. /// This is used to denote the version of the client, needed
  57. /// because of the changes clients have with inventory from
  58. /// time to time (1.19.1 caused us some fits there).
  59. /// </summary>
  60. private ushort _version;
  61. public string Name
  62. {
  63. get { return _name; }
  64. set { _name = value; }
  65. }
  66. public LLUUID Owner
  67. {
  68. get { return _owner; }
  69. set { _owner = value; }
  70. }
  71. public LLUUID ParentID
  72. {
  73. get { return _parentID; }
  74. set { _parentID = value; }
  75. }
  76. public LLUUID ID
  77. {
  78. get { return _id; }
  79. set { _id = value; }
  80. }
  81. public short Type
  82. {
  83. get { return _type; }
  84. set { _type = value; }
  85. }
  86. public ushort Version
  87. {
  88. get { return _version; }
  89. set { _version = value; }
  90. }
  91. }
  92. }