AssetLandmark.cs 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Text;
  28. using libsecondlife;
  29. namespace OpenSim.Framework
  30. {
  31. public class AssetLandmark : AssetBase
  32. {
  33. public LLVector3 Position;
  34. public ulong RegionHandle;
  35. public LLUUID RegionID;
  36. public int Version;
  37. public AssetLandmark(AssetBase a)
  38. {
  39. Data = a.Data;
  40. FullID = a.FullID;
  41. Type = a.Type;
  42. InvType = a.InvType;
  43. Name = a.Name;
  44. Description = a.Description;
  45. InternData();
  46. }
  47. private void InternData()
  48. {
  49. string temp = Encoding.UTF8.GetString(Data).Trim();
  50. string[] parts = temp.Split('\n');
  51. int.TryParse(parts[0].Substring(17, 1), out Version);
  52. LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
  53. LLVector3.TryParse(parts[2].Substring(10, parts[2].Length - 10), out Position);
  54. ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle);
  55. }
  56. }
  57. }