AgentCircuitData.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using libsecondlife;
  29. namespace OpenSim.Framework
  30. {
  31. public class AgentCircuitData
  32. {
  33. public LLUUID AgentID;
  34. public LLUUID BaseFolder;
  35. public string CapsPath = String.Empty;
  36. public bool child;
  37. public uint circuitcode;
  38. public string firstname;
  39. public LLUUID InventoryFolder;
  40. public string lastname;
  41. public LLUUID SecureSessionID;
  42. public LLUUID SessionID;
  43. public LLVector3 startpos;
  44. public AgentCircuitData()
  45. {
  46. }
  47. public AgentCircuitData(sAgentCircuitData cAgent)
  48. {
  49. AgentID = new LLUUID(cAgent.AgentID);
  50. SessionID = new LLUUID(cAgent.SessionID);
  51. SecureSessionID = new LLUUID(cAgent.SecureSessionID);
  52. startpos = new LLVector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
  53. firstname = cAgent.firstname;
  54. lastname = cAgent.lastname;
  55. circuitcode = cAgent.circuitcode;
  56. child = cAgent.child;
  57. InventoryFolder = new LLUUID(cAgent.InventoryFolder);
  58. BaseFolder = new LLUUID(cAgent.BaseFolder);
  59. CapsPath = cAgent.CapsPath;
  60. }
  61. }
  62. [Serializable]
  63. public class sAgentCircuitData
  64. {
  65. public Guid AgentID;
  66. public Guid BaseFolder;
  67. public string CapsPath = String.Empty;
  68. public bool child;
  69. public uint circuitcode;
  70. public string firstname;
  71. public Guid InventoryFolder;
  72. public string lastname;
  73. public Guid SecureSessionID;
  74. public Guid SessionID;
  75. public float startposx;
  76. public float startposy;
  77. public float startposz;
  78. public sAgentCircuitData()
  79. {
  80. }
  81. public sAgentCircuitData(AgentCircuitData cAgent)
  82. {
  83. AgentID = cAgent.AgentID.UUID;
  84. SessionID = cAgent.SessionID.UUID;
  85. SecureSessionID = cAgent.SecureSessionID.UUID;
  86. startposx = cAgent.startpos.X;
  87. startposy = cAgent.startpos.Y;
  88. startposz = cAgent.startpos.Z;
  89. firstname = cAgent.firstname;
  90. lastname = cAgent.lastname;
  91. circuitcode = cAgent.circuitcode;
  92. child = cAgent.child;
  93. InventoryFolder = cAgent.InventoryFolder.UUID;
  94. BaseFolder = cAgent.BaseFolder.UUID;
  95. CapsPath = cAgent.CapsPath;
  96. }
  97. }
  98. }