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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
- {
- /// <summary>
- /// Manage asset transactions for a single agent.
- /// </summary>
- public class AgentAssetTransactions
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // Fields
- private bool m_dumpAssetsToFile;
- private Scene m_Scene;
- private Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
- // Methods
- public AgentAssetTransactions(UUID agentID, Scene scene,
- bool dumpAssetsToFile)
- {
- m_Scene = scene;
- m_dumpAssetsToFile = dumpAssetsToFile;
- }
- /// <summary>
- /// Return the xfer uploader for the given transaction.
- /// </summary>
- /// <remarks>
- /// If an uploader does not already exist for this transaction then it is created, otherwise the existing
- /// uploader is returned.
- /// </remarks>
- /// <param name="transactionID"></param>
- /// <returns>The asset xfer uploader</returns>
- public AssetXferUploader RequestXferUploader(UUID transactionID)
- {
- AssetXferUploader uploader;
- lock (XferUploaders)
- {
- if (!XferUploaders.ContainsKey(transactionID))
- {
- uploader = new AssetXferUploader(this, m_Scene, transactionID, m_dumpAssetsToFile);
- // m_log.DebugFormat(
- // "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID);
- XferUploaders.Add(transactionID, uploader);
- }
- else
- {
- uploader = XferUploaders[transactionID];
- }
- }
- return uploader;
- }
- public void HandleXfer(ulong xferID, uint packetID, byte[] data)
- {
- AssetXferUploader foundUploader = null;
- lock (XferUploaders)
- {
- foreach (AssetXferUploader uploader in XferUploaders.Values)
- {
- // m_log.DebugFormat(
- // "[AGENT ASSETS TRANSACTIONS]: In HandleXfer, inspect xfer upload with xfer id {0}",
- // uploader.XferID);
- if (uploader.XferID == xferID)
- {
- foundUploader = uploader;
- break;
- }
- }
- }
- if (foundUploader != null)
- {
- // m_log.DebugFormat(
- // "[AGENT ASSETS TRANSACTIONS]: Found xfer uploader for xfer id {0}, packet id {1}, data length {2}",
- // xferID, packetID, data.Length);
- foundUploader.HandleXferPacket(xferID, packetID, data);
- }
- else
- {
- // Check if the xfer is a terrain xfer
- IEstateModule estateModule = m_Scene.RequestModuleInterface<IEstateModule>();
- if (estateModule != null)
- {
- if (estateModule.IsTerrainXfer(xferID))
- return;
- }
- m_log.ErrorFormat(
- "[AGENT ASSET TRANSACTIONS]: Could not find uploader for xfer id {0}, packet id {1}, data length {2}",
- xferID, packetID, data.Length);
- }
- }
- public bool RemoveXferUploader(UUID transactionID)
- {
- lock (XferUploaders)
- {
- bool removed = XferUploaders.Remove(transactionID);
- if (!removed)
- m_log.WarnFormat(
- "[AGENT ASSET TRANSACTIONS]: Received request to remove xfer uploader with transaction ID {0} but none found",
- transactionID);
- // else
- // m_log.DebugFormat(
- // "[AGENT ASSET TRANSACTIONS]: Removed xfer uploader with transaction ID {0}", transactionID);
- return removed;
- }
- }
- public bool RequestCreateInventoryItem(IClientAPI remoteClient,
- UUID transactionID, UUID folderID, uint callbackID,
- string description, string name, sbyte invType,
- sbyte type, byte wearableType, uint nextOwnerMask)
- {
- AssetXferUploader uploader = RequestXferUploader(transactionID);
- uploader.RequestCreateInventoryItem(
- remoteClient, folderID, callbackID,
- description, name, invType, type, wearableType, nextOwnerMask);
- return true;
- }
- public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
- SceneObjectPart part, UUID transactionID,
- TaskInventoryItem item)
- {
- AssetXferUploader uploader = RequestXferUploader(transactionID);
- // Here we need to get the old asset to extract the
- // texture UUIDs if it's a wearable.
- if (item.Type == (int)AssetType.Bodypart ||
- item.Type == (int)AssetType.Clothing ||
- item.Type == (int)CustomAssetType.AnimationSet)
- {
- AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
- if (oldAsset != null)
- uploader.SetOldData(oldAsset.Data);
- }
- uploader.RequestUpdateTaskInventoryItem(remoteClient, item);
- }
- public void RequestUpdateInventoryItem(IClientAPI remoteClient,
- UUID transactionID, InventoryItemBase item)
- {
- AssetXferUploader uploader = RequestXferUploader(transactionID);
- // Here we need to get the old asset to extract the
- // texture UUIDs if it's a wearable.
- if (item.AssetType == (int)AssetType.Bodypart ||
- item.AssetType == (int)AssetType.Clothing ||
- item.AssetType == (int)CustomAssetType.AnimationSet)
- {
- AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
- if (oldAsset != null)
- uploader.SetOldData(oldAsset.Data);
- }
- uploader.RequestUpdateInventoryItem(remoteClient, item);
- }
- }
- }
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