ServerMain.cs 5.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using log4net;
  29. using System.Reflection;
  30. using System;
  31. using System.Collections.Generic;
  32. using OpenSim.Framework.Servers;
  33. using OpenSim.Framework.Servers.HttpServer;
  34. using OpenSim.Server.Base;
  35. using OpenSim.Server.Handlers.Base;
  36. using Mono.Addins;
  37. namespace OpenSim.Server
  38. {
  39. public class OpenSimServer
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. protected static HttpServerBase m_Server = null;
  45. protected static List<IServiceConnector> m_ServiceConnectors =
  46. new List<IServiceConnector>();
  47. protected static PluginLoader loader;
  48. public static int Main(string[] args)
  49. {
  50. m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
  51. string registryLocation;
  52. IConfig serverConfig = m_Server.Config.Configs["Startup"];
  53. if (serverConfig == null)
  54. {
  55. System.Console.WriteLine("Startup config section missing in .ini file");
  56. throw new Exception("Configuration error");
  57. }
  58. string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
  59. registryLocation = serverConfig.GetString("RegistryLocation",".");
  60. IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
  61. if (servicesConfig != null)
  62. {
  63. List<string> servicesList = new List<string>();
  64. if (connList != String.Empty)
  65. servicesList.Add(connList);
  66. foreach (string k in servicesConfig.GetKeys())
  67. {
  68. string v = servicesConfig.GetString(k);
  69. if (v != String.Empty)
  70. servicesList.Add(v);
  71. }
  72. connList = String.Join(",", servicesList.ToArray());
  73. }
  74. string[] conns = connList.Split(new char[] {',', ' ', '\n', '\r', '\t'});
  75. // int i = 0;
  76. foreach (string c in conns)
  77. {
  78. if (c == String.Empty)
  79. continue;
  80. string configName = String.Empty;
  81. string conn = c;
  82. uint port = 0;
  83. string[] split1 = conn.Split(new char[] {'/'});
  84. if (split1.Length > 1)
  85. {
  86. conn = split1[1];
  87. string[] split2 = split1[0].Split(new char[] {'@'});
  88. if (split2.Length > 1)
  89. {
  90. configName = split2[0];
  91. port = Convert.ToUInt32(split2[1]);
  92. }
  93. else
  94. {
  95. port = Convert.ToUInt32(split1[0]);
  96. }
  97. }
  98. string[] parts = conn.Split(new char[] {':'});
  99. string friendlyName = parts[0];
  100. if (parts.Length > 1)
  101. friendlyName = parts[1];
  102. IHttpServer server;
  103. if (port != 0)
  104. server = MainServer.GetHttpServer(port);
  105. else
  106. server = MainServer.Instance;
  107. m_log.InfoFormat("[SERVER]: Loading {0} on port {1}", friendlyName, server.Port);
  108. IServiceConnector connector = null;
  109. Object[] modargs = new Object[] { m_Server.Config, server, configName };
  110. connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
  111. if (connector == null)
  112. {
  113. modargs = new Object[] { m_Server.Config, server };
  114. connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
  115. }
  116. if (connector != null)
  117. {
  118. m_ServiceConnectors.Add(connector);
  119. m_log.InfoFormat("[SERVER]: {0} loaded successfully", friendlyName);
  120. }
  121. else
  122. {
  123. m_log.ErrorFormat("[SERVER]: Failed to load {0}", conn);
  124. }
  125. }
  126. loader = new PluginLoader(m_Server.Config, registryLocation);
  127. int res = m_Server.Run();
  128. Environment.Exit(res);
  129. return 0;
  130. }
  131. }
  132. }