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Animation
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4cde02a2a3
Implement most effects of AGENT_CONTROL_STOP
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11 years ago |
Scripting
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2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
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11 years ago |
Serialization
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1769e93c42
Fixed parsing of coalesced objects if the XML starts with an XML Declaration ("<xml ...>")
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10 years ago |
Tests
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7496d0b0f7
Fixed unit tests for delinking objects
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10 years ago |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 years ago |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 years ago |
AsyncSceneObjectGroupDeleter.cs
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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11 years ago |
Border.cs
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93206ef0fa
Add "show borders" command to show the borders of a region.
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11 years ago |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 years ago |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 years ago |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 years ago |
EntityManager.cs
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0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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12 years ago |
EventManager.cs
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a2866b85f3
add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked
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10 years ago |
KeyframeMotion.cs
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0237d9113d
Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions).
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10 years ago |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 years ago |
RegionStatsHandler.cs
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e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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11 years ago |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Scene.Inventory.cs
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1cf17a3cf7
Merge branch 'master' into varregion
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10 years ago |
Scene.PacketHandlers.cs
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0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
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11 years ago |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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12 years ago |
Scene.cs
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99308d64c6
minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test)
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10 years ago |
SceneBase.cs
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2d2bea4aa7
varregion: many more updates removing the constant RegionSize and replacing
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11 years ago |
SceneCommunicationService.cs
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7aa00632b9
varregion: many replacements of in-place arithmetic with calls to
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11 years ago |
SceneGraph.cs
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7da10850b0
Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed.
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11 years ago |
SceneManager.cs
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13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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11 years ago |
SceneObjectGroup.Inventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 years ago |
SceneObjectGroup.cs
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773ffcafc3
Removed "hacktastic" code that is no longer needed.
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10 years ago |
SceneObjectPart.cs
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877bdcdce1
Rewrite of mega-region code to use new form of border checking.
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10 years ago |
SceneObjectPartInventory.cs
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91fd9c4670
Refactored: use a single function to apply an object's folded permissions to its main permissions
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10 years ago |
ScenePresence.cs
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e131e73652
Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)
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10 years ago |
ScenePresenceStateMachine.cs
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857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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11 years ago |
SimStatsReporter.cs
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13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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11 years ago |
TerrainChannel.cs
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742f505440
Change terrain update sending to be triggered by frame tick rather
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10 years ago |
TerrainCompressor.cs
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0b213af675
Fix problem of hurricane speed winds. Thanks Vegaslon.
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10 years ago |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 years ago |
UuidGatherer.cs
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abb193ec94
In UuidGatherer, gather materials referenced in the prim's TextureEntry
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10 years ago |