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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Region.Framework.Interfaces
- {
- /// <summary>
- /// Provide mechanisms for messaging groups.
- /// </summary>
- ///
- /// TODO: Provide a mechanism for receiving group messages as well as sending them
- ///
- public interface IGroupsMessagingModule
- {
- /// <summary>
- /// Start a group chat session.
- /// </summary>
- /// You must call this before calling SendMessageToGroup(). If a chat session for this group is already taking
- /// place then the agent will added to that session.
- /// <param name="agentID">
- /// A UUID that represents the agent being added. If you are agentless (e.g. you are
- /// a region module), then you can use any random ID.
- /// </param>
- /// <param name="groupID">
- /// The ID for the group to join. Currently, the session ID used is identical to the
- /// group ID.
- /// </param>
- /// <returns>
- /// True if the chat session was started successfully, false otherwise.
- /// </returns>
- bool StartGroupChatSession(UUID agentID, UUID groupID);
-
- /// <summary>
- /// Send a message to each member of a group whose chat session is active.
- /// </summary>
- /// <param name="im">
- /// The message itself. The fields that must be populated are
- ///
- /// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
- /// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
- /// message - The message itself
- /// dialog - This must be (byte)InstantMessageDialog.SessionSend
- /// </param>
- /// <param name="groupID"></param>
- void SendMessageToGroup(GridInstantMessage im, UUID groupID);
- /// <summary>
- /// Send a message to all the members of a group that fulfill a condition.
- /// </summary>
- /// <param name="im">
- /// The message itself. The fields that must be populated are
- ///
- /// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
- /// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
- /// message - The message itself
- /// dialog - This must be (byte)InstantMessageDialog.SessionSend
- /// </param>
- /// <param name="groupID"></param>
- /// <param name="sendingAgentForGroupCalls">
- /// The requesting agent to use when querying the groups service. Sometimes this is different from
- /// im.fromAgentID, with group notices, for example.
- /// </param>
- /// <param name="sendCondition">
- /// The condition that must be met by a member for the message to be sent. If null then the message is sent
- /// if the chat session is active.
- /// </param>
- void SendMessageToGroup(
- GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func<GroupMembersData, bool> sendCondition);
- }
- }
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