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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenMetaverse;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Services.Interfaces
- {
- public interface ISimulationService
- {
- /// <summary>
- /// Retrieve the scene with the given region ID.
- /// </summary>
- /// <param name='regionId'>
- /// Region identifier.
- /// </param>
- /// <returns>
- /// The scene.
- /// </returns>
- IScene GetScene(UUID regionId);
- ISimulationService GetInnerService();
- #region Agents
- /// <summary>
- /// Ask the simulator hosting the destination to create an agent on that region.
- /// </summary>
- /// <param name="source">The region that the user is coming from. Will be null if the user
- /// logged-in directly, or arrived from a simulator that doesn't send this parameter.</param>
- /// <param name="destination"></param>
- /// <param name="aCircuit"></param>
- /// <param name="flags"></param>
- /// <param name="reason">Reason message in the event of a failure.</param>
- bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
- /// <summary>
- /// Full child agent update.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="data"></param>
- /// <returns></returns>
- bool UpdateAgent(GridRegion destination, AgentData data);
- /// <summary>
- /// Short child agent update, mostly for position.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="data"></param>
- /// <returns></returns>
- bool UpdateAgent(GridRegion destination, AgentPosition data);
- /// <summary>
- /// Returns whether a propspective user is allowed to visit the region.
- /// </summary>
- /// <param name="destination">Desired destination</param>
- /// <param name="agentID">The visitor's User ID</param>
- /// <param name="agentHomeURI">The visitor's Home URI. Will be missing (null) in older OpenSims.</param>
- /// <param name="viaTeleport">True: via teleport; False: via cross (walking)</param>
- /// <param name="position">Position in the region</param>
- /// <param name="sversion">
- /// Version that the requesting simulator is runing. If null then no version check is carried out.
- /// </param>
- /// <param name="version">Version that the target simulator is running</param>
- /// <param name="reason">[out] Optional error message</param>
- /// <returns>True: ok; False: not allowed</returns>
- bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason);
- /// <summary>
- /// Message from receiving region to departing region, telling it got contacted by the client.
- /// When sent over REST, it invokes the opaque uri.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="id"></param>
- /// <param name="uri"></param>
- /// <returns></returns>
- bool ReleaseAgent(UUID originRegion, UUID id, string uri);
- /// <summary>
- /// Close agent.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="id"></param>
- /// <returns></returns>
- bool CloseAgent(GridRegion destination, UUID id, string auth_token);
- #endregion Agents
- #region Objects
- /// <summary>
- /// Create an object in the destination region. This message is used primarily for prim crossing.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="sog"></param>
- /// <param name="isLocalCall"></param>
- /// <returns></returns>
- bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
- #endregion Objects
- }
- }
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