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- /* The MIT License
- *
- * Copyright (c) 2010 Intel Corporation.
- * All rights reserved.
- *
- * Based on the convexdecomposition library from
- * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- using System;
- namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
- {
- public class int3
- {
- public int x;
- public int y;
- public int z;
- public int3()
- {
- }
- public int3(int _x, int _y, int _z)
- {
- x = _x;
- y = _y;
- z = _z;
- }
- public int this[int i]
- {
- get
- {
- switch (i)
- {
- case 0: return x;
- case 1: return y;
- case 2: return z;
- }
- throw new ArgumentOutOfRangeException();
- }
- set
- {
- switch (i)
- {
- case 0: x = value; return;
- case 1: y = value; return;
- case 2: z = value; return;
- }
- throw new ArgumentOutOfRangeException();
- }
- }
- public override int GetHashCode()
- {
- return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode();
- }
- public override bool Equals(object obj)
- {
- int3 i = obj as int3;
- if (i == null)
- return false;
- return this == i;
- }
- public static bool operator ==(int3 a, int3 b)
- {
- // If both are null, or both are same instance, return true.
- if (System.Object.ReferenceEquals(a, b))
- return true;
- // If one is null, but not both, return false.
- if (((object)a == null) || ((object)b == null))
- return false;
- for (int i = 0; i < 3; i++)
- {
- if (a[i] != b[i])
- return false;
- }
- return true;
- }
- public static bool operator !=(int3 a, int3 b)
- {
- return !(a == b);
- }
- public static int3 roll3(int3 a)
- {
- int tmp = a[0];
- a[0] = a[1];
- a[1] = a[2];
- a[2] = tmp;
- return a;
- }
- public static bool isa(int3 a, int3 b)
- {
- return (a == b || roll3(a) == b || a == roll3(b));
- }
- public static bool b2b(int3 a, int3 b)
- {
- return isa(a, new int3(b[2], b[1], b[0]));
- }
- }
- }
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