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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using NUnit.Framework;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Region.PhysicsModule.BulletS;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using OpenSim.Tests.Common;
- using OpenMetaverse;
- namespace OpenSim.Region.PhysicsModule.BulletS.Tests
- {
- [TestFixture]
- public class HullCreation : OpenSimTestCase
- {
- // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1
- // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1
- BSScene PhysicsScene { get; set; }
- Vector3 ObjectInitPosition;
- [TestFixtureSetUp]
- public void Init()
- {
- }
- [TestFixtureTearDown]
- public void TearDown()
- {
- if (PhysicsScene != null)
- {
- // The Dispose() will also free any physical objects in the scene
- PhysicsScene.Dispose();
- PhysicsScene = null;
- }
- }
- [TestCase(7, 2, 5f, 5f, 32, 0f)] /* default hull parameters */
- public void GeomHullConvexDecomp( int maxDepthSplit,
- int maxDepthSplitForSimpleShapes,
- float concavityThresholdPercent,
- float volumeConservationThresholdPercent,
- int maxVertices,
- float maxSkinWidth)
- {
- // Setup the physics engine to use the C# version of convex decomp
- Dictionary<string, string> engineParams = new Dictionary<string, string>();
- engineParams.Add("MeshSculptedPrim", "true"); // ShouldMeshSculptedPrim
- engineParams.Add("ForceSimplePrimMeshing", "false"); // ShouldForceSimplePrimMeshing
- engineParams.Add("UseHullsForPhysicalObjects", "true"); // ShouldUseHullsForPhysicalObjects
- engineParams.Add("ShouldRemoveZeroWidthTriangles", "true");
- engineParams.Add("ShouldUseBulletHACD", "false");
- engineParams.Add("ShouldUseSingleConvexHullForPrims", "true");
- engineParams.Add("ShouldUseGImpactShapeForPrims", "false");
- engineParams.Add("ShouldUseAssetHulls", "true");
- engineParams.Add("CSHullMaxDepthSplit", maxDepthSplit.ToString());
- engineParams.Add("CSHullMaxDepthSplitForSimpleShapes", maxDepthSplitForSimpleShapes.ToString());
- engineParams.Add("CSHullConcavityThresholdPercent", concavityThresholdPercent.ToString());
- engineParams.Add("CSHullVolumeConservationThresholdPercent", volumeConservationThresholdPercent.ToString());
- engineParams.Add("CSHullMaxVertices", maxVertices.ToString());
- engineParams.Add("CSHullMaxSkinWidth", maxSkinWidth.ToString());
- PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams);
- PrimitiveBaseShape pbs;
- Vector3 pos;
- Vector3 size;
- Quaternion rot;
- bool isPhys;
- // Cylinder
- pbs = PrimitiveBaseShape.CreateCylinder();
- pos = new Vector3(100.0f, 100.0f, 0f);
- pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
- ObjectInitPosition = pos;
- size = new Vector3(2f, 2f, 2f);
- pbs.Scale = size;
- rot = Quaternion.Identity;
- isPhys = true;
- uint cylinderLocalID = 123;
- PhysicsScene.AddPrimShape("testCylinder", pbs, pos, size, rot, isPhys, cylinderLocalID);
- BSPrim primTypeCylinder = (BSPrim)PhysicsScene.PhysObjects[cylinderLocalID];
- // Hollow Cylinder
- pbs = PrimitiveBaseShape.CreateCylinder();
- pbs.ProfileHollow = (ushort)(0.70f * 50000);
- pos = new Vector3(110.0f, 110.0f, 0f);
- pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
- ObjectInitPosition = pos;
- size = new Vector3(2f, 2f, 2f);
- pbs.Scale = size;
- rot = Quaternion.Identity;
- isPhys = true;
- uint hollowCylinderLocalID = 124;
- PhysicsScene.AddPrimShape("testHollowCylinder", pbs, pos, size, rot, isPhys, hollowCylinderLocalID);
- BSPrim primTypeHollowCylinder = (BSPrim)PhysicsScene.PhysObjects[hollowCylinderLocalID];
- // Torus
- // ProfileCurve = Circle, PathCurve = Curve1
- pbs = PrimitiveBaseShape.CreateSphere();
- pbs.ProfileShape = (byte)ProfileShape.Circle;
- pbs.PathCurve = (byte)Extrusion.Curve1;
- pbs.PathScaleX = 100; // default hollow info as set in the viewer
- pbs.PathScaleY = (int)(.25f / 0.01f) + 200;
- pos = new Vector3(120.0f, 120.0f, 0f);
- pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
- ObjectInitPosition = pos;
- size = new Vector3(2f, 4f, 4f);
- pbs.Scale = size;
- rot = Quaternion.Identity;
- isPhys = true;
- uint torusLocalID = 125;
- PhysicsScene.AddPrimShape("testTorus", pbs, pos, size, rot, isPhys, torusLocalID);
- BSPrim primTypeTorus = (BSPrim)PhysicsScene.PhysObjects[torusLocalID];
-
- // The actual prim shape creation happens at taint time
- PhysicsScene.ProcessTaints();
- // Check out the created hull shapes and report their characteristics
- ReportShapeGeom(primTypeCylinder);
- ReportShapeGeom(primTypeHollowCylinder);
- ReportShapeGeom(primTypeTorus);
- }
- [TestCase]
- public void GeomHullBulletHACD()
- {
- // Cylinder
- // Hollow Cylinder
- // Torus
- }
- private void ReportShapeGeom(BSPrim prim)
- {
- if (prim != null)
- {
- if (prim.PhysShape.HasPhysicalShape)
- {
- BSShape physShape = prim.PhysShape;
- string shapeType = physShape.GetType().ToString();
- switch (shapeType)
- {
- case "OpenSim.Region.Physics.BulletSPlugin.BSShapeNative":
- BSShapeNative nShape = physShape as BSShapeNative;
- prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType);
- break;
- case "OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh":
- BSShapeMesh mShape = physShape as BSShapeMesh;
- prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo);
- break;
- case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull":
- // BSShapeHull hShape = physShape as BSShapeHull;
- // prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo);
- break;
- case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull":
- BSShapeConvexHull chShape = physShape as BSShapeConvexHull;
- prim.PhysScene.DetailLog("{0}, convexHull, shapeInfo={1}", prim.Name, chShape.shapeInfo);
- break;
- case "OpenSim.Region.Physics.BulletSPlugin.BSShapeCompound":
- BSShapeCompound cShape = physShape as BSShapeCompound;
- prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType);
- break;
- default:
- prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType);
- break;
- }
- }
- }
- }
- }
- }
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