BulletSimTestsUtil.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Collections.Generic;
  30. using System.Text;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.PhysicsModules.SharedBase;
  34. using OpenSim.Region.PhysicsModules.Meshing;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenMetaverse;
  37. namespace OpenSim.Region.PhysicsModule.BulletS.Tests
  38. {
  39. // Utility functions for building up and tearing down the sample physics environments
  40. public static class BulletSimTestsUtil
  41. {
  42. // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
  43. // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
  44. // May be 'null' if there are no overrides.
  45. public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
  46. {
  47. IConfigSource openSimINI = new IniConfigSource();
  48. IConfig startupConfig = openSimINI.AddConfig("Startup");
  49. startupConfig.Set("physics", "BulletSim");
  50. startupConfig.Set("meshing", "Meshmerizer");
  51. startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
  52. IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
  53. // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
  54. // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
  55. // bulletSimConfig.Set("BulletEngine", "BulletXNA");
  56. bulletSimConfig.Set("MeshSculptedPrim", "false");
  57. bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
  58. if (paramOverrides != null)
  59. {
  60. foreach (KeyValuePair<string, string> kvp in paramOverrides)
  61. {
  62. bulletSimConfig.Set(kvp.Key, kvp.Value);
  63. }
  64. }
  65. // If a special directory exists, put detailed logging therein.
  66. // This allows local testing/debugging without having to worry that the build engine will output logs.
  67. if (Directory.Exists("physlogs"))
  68. {
  69. bulletSimConfig.Set("PhysicsLoggingDir","./physlogs");
  70. bulletSimConfig.Set("PhysicsLoggingEnabled","True");
  71. bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
  72. bulletSimConfig.Set("VehicleLoggingEnabled","True");
  73. }
  74. Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
  75. //PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
  76. // "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
  77. RegionInfo info = new RegionInfo();
  78. info.RegionName = "BSTestRegion";
  79. info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
  80. OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);
  81. IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
  82. INonSharedRegionModule mod = mesher as INonSharedRegionModule;
  83. mod.Initialise(openSimINI);
  84. mod.AddRegion(scene);
  85. mod.RegionLoaded(scene);
  86. BSScene pScene = new BSScene();
  87. mod = (pScene as INonSharedRegionModule);
  88. mod.Initialise(openSimINI);
  89. mod.AddRegion(scene);
  90. mod.RegionLoaded(scene);
  91. // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
  92. // In the future, add a fake asset fetcher to get meshes and sculpts.
  93. // bsScene.RequestAssetMethod = ???;
  94. return pScene;
  95. }
  96. }
  97. }