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MySQL
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aadd5627fe
Removed unused code that checked wait_timeout in MySQLEstateData
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Null
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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PGSQL
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dc098ef671
Merged the two "Version 2" migrations in PGSQL
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Properties
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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SQLite
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f3c883a26d
Corrected spelling of SQLITE. Fixes mantis #7675.
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Tests
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d9f7aa41c1
Remove unmaintained MSSQL support.
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AssetDataBase.cs
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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DBGuids.cs
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f1f0bc23f4
Formatting cleanup.
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IAgentPreferencesData.cs
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0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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IAssetData.cs
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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IAvatarData.cs
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6e8d94685d
AvatarStore. Untested, but complete
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IEstateDataStore.cs
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0eede1467f
Moved these two estate-related interfaces to the projects where they belong.
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IFSAssetData.cs
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f3f748ed11
Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets
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IFriendsData.cs
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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IGridUserData.cs
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e984bfb4c6
This should have a strong effect on the Unknown User issue mantis #6625
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IGroupsData.cs
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9380d01976
First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll.
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IHGTravelingData.cs
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b0140383da
Cleanup old hg sessions (older than 2 days)
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IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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IOfflineIMData.cs
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46c2791fe2
In the offline message table, store the sender.
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IPresenceData.cs
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8efae93b51
Restrict IPresenceData.VerifyAgent
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IProfilesData.cs
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1842388bb4
Add support for user preferences (im via email)
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IRegionData.cs
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aa8b44c001
Add code to GridService to check for overlapping of varregions
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IUserAccountData.cs
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930d374525
Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer.
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IXAssetDataPlugin.cs
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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IXGroupData.cs
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71918eeab4
Add regression test for sending group notices via xmlrpc groups connector.
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IXInventoryData.cs
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61b816ebba
minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
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IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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Migration.cs
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bc9f793a92
Formatting cleanup.
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