Melanie 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 anni fa
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Agent 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 anni fa
Asset 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 anni fa
Avatar 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 anni fa
DataSnapshot 007adce081 missing updated files 6 anni fa
Example b16abc8166 Massive tab and trailing space cleanup 8 anni fa
Framework 7c8cf9f362 remove a dead module 6 anni fa
Materials 482c51a42a cosmetics 5 anni fa
PhysicsParameters 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 anni fa
PrimLimitsModule 492b9e3326 mantis 8035: fix number of prims use to be from all owned parcels 6 anni fa
Properties b16abc8166 Massive tab and trailing space cleanup 8 anni fa
Scripting 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 anni fa
ServiceConnectorsIn b16abc8166 Massive tab and trailing space cleanup 8 anni fa
UserStatistics b16abc8166 Massive tab and trailing space cleanup 8 anni fa
ViewerSupport 34209d2a39 Fix godnames module to not add the empty string if only one option is used 5 anni fa
World 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 anni fa
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 16 anni fa

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.