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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.Asset
- {
- /// <summary>
- /// A module that just holds commands for inspecting assets.
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
- public class AssetInfoModule : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- public string Name { get { return "Asset Information Module"; } }
- public Type ReplaceableInterface { get { return null; } }
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
- }
- public void PostInitialise()
- {
- // m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
- }
- public void Close()
- {
- // m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
- }
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- }
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
- }
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
- if (m_scene == null)
- m_scene = scene;
- MainConsole.Instance.Commands.AddCommand(
- "Assets",
- false,
- "show asset",
- "show asset <ID>",
- "Show asset information",
- HandleShowAsset);
- MainConsole.Instance.Commands.AddCommand(
- "Assets", false, "dump asset",
- "dump asset <id>",
- "Dump an asset",
- HandleDumpAsset);
- }
- void HandleDumpAsset(string module, string[] args)
- {
- if (args.Length < 3)
- {
- MainConsole.Instance.Output("Usage is dump asset <ID>");
- return;
- }
- UUID assetId;
- string rawAssetId = args[2];
- if (!UUID.TryParse(rawAssetId, out assetId))
- {
- MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", null, rawAssetId);
- return;
- }
- AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
- if (asset == null)
- {
- MainConsole.Instance.Output("ERROR: No asset found with ID {0}", null, assetId);
- return;
- }
- string fileName = rawAssetId;
- if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, fileName))
- return;
- using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
- {
- using (BinaryWriter bw = new BinaryWriter(fs))
- {
- bw.Write(asset.Data);
- }
- }
- MainConsole.Instance.Output("Asset dumped to file {0}", null, fileName);
- }
- void HandleShowAsset(string module, string[] args)
- {
- if (args.Length < 3)
- {
- MainConsole.Instance.Output("Syntax: show asset <ID>");
- return;
- }
- AssetBase asset = m_scene.AssetService.Get(args[2]);
- if (asset == null || asset.Data.Length == 0)
- {
- MainConsole.Instance.Output("Asset not found");
- return;
- }
- int i;
- MainConsole.Instance.Output("Name: {0}", null, asset.Name);
- MainConsole.Instance.Output("Description: {0}", null, asset.Description);
- MainConsole.Instance.Output("Type: {0} (type number = {1})", null, (AssetType)asset.Type, asset.Type);
- MainConsole.Instance.Output("Content-type: {0}", null, asset.Metadata.ContentType);
- MainConsole.Instance.Output("Size: {0} bytes", null, asset.Data.Length);
- MainConsole.Instance.Output("Temporary: {0}", null, asset.Temporary ? "yes" : "no");
- MainConsole.Instance.Output("Flags: {0}", null, asset.Metadata.Flags);
- for (i = 0 ; i < 5 ; i++)
- {
- int off = i * 16;
- if (asset.Data.Length <= off)
- break;
- int len = 16;
- if (asset.Data.Length < off + len)
- len = asset.Data.Length - off;
- byte[] line = new byte[len];
- Array.Copy(asset.Data, off, line, 0, len);
- string text = BitConverter.ToString(line);
- MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
- }
- }
- }
- }
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