MonitorModule.cs 18 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using log4net;
  32. using Nini.Config;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Monitoring;
  36. using OpenSim.Framework.Servers;
  37. using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
  38. using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Region.Framework.Scenes;
  41. using Mono.Addins;
  42. namespace OpenSim.Region.CoreModules.Framework.Monitoring
  43. {
  44. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MonitorModule")]
  45. public class MonitorModule : INonSharedRegionModule
  46. {
  47. /// <summary>
  48. /// Is this module enabled?
  49. /// </summary>
  50. public bool Enabled { get; private set; }
  51. private Scene m_scene;
  52. /// <summary>
  53. /// These are monitors where we know the static details in advance.
  54. /// </summary>
  55. /// <remarks>
  56. /// Dynamic monitors also exist (we don't know any of the details of what stats we get back here)
  57. /// but these are currently hardcoded.
  58. /// </remarks>
  59. private readonly List<IMonitor> m_staticMonitors = new List<IMonitor>();
  60. private readonly List<IAlert> m_alerts = new List<IAlert>();
  61. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  62. public MonitorModule()
  63. {
  64. Enabled = true;
  65. }
  66. #region Implementation of INonSharedRegionModule
  67. public void Initialise(IConfigSource source)
  68. {
  69. IConfig cnfg = source.Configs["Monitoring"];
  70. if (cnfg != null)
  71. Enabled = cnfg.GetBoolean("Enabled", true);
  72. if (!Enabled)
  73. return;
  74. }
  75. public void AddRegion(Scene scene)
  76. {
  77. if (!Enabled)
  78. return;
  79. m_scene = scene;
  80. m_scene.AddCommand("General", this, "monitor report",
  81. "monitor report",
  82. "Returns a variety of statistics about the current region and/or simulator",
  83. DebugMonitors);
  84. MainServer.Instance.AddHTTPHandler("/monitorstats/" + m_scene.RegionInfo.RegionID, StatsPage);
  85. MainServer.Instance.AddHTTPHandler(
  86. "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName), StatsPage);
  87. AddMonitors();
  88. RegisterStatsManagerRegionStatistics();
  89. }
  90. public void RemoveRegion(Scene scene)
  91. {
  92. if (!Enabled)
  93. return;
  94. MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + m_scene.RegionInfo.RegionID);
  95. MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName));
  96. UnRegisterStatsManagerRegionStatistics();
  97. m_scene = null;
  98. }
  99. public void Close()
  100. {
  101. }
  102. public string Name
  103. {
  104. get { return "Region Health Monitoring Module"; }
  105. }
  106. public void RegionLoaded(Scene scene)
  107. {
  108. }
  109. public Type ReplaceableInterface
  110. {
  111. get { return null; }
  112. }
  113. #endregion
  114. public void AddMonitors()
  115. {
  116. m_staticMonitors.Add(new AgentCountMonitor(m_scene));
  117. m_staticMonitors.Add(new ChildAgentCountMonitor(m_scene));
  118. m_staticMonitors.Add(new GCMemoryMonitor());
  119. m_staticMonitors.Add(new ObjectCountMonitor(m_scene));
  120. m_staticMonitors.Add(new PhysicsFrameMonitor(m_scene));
  121. m_staticMonitors.Add(new PhysicsUpdateFrameMonitor(m_scene));
  122. m_staticMonitors.Add(new PWSMemoryMonitor());
  123. m_staticMonitors.Add(new ThreadCountMonitor());
  124. m_staticMonitors.Add(new TotalFrameMonitor(m_scene));
  125. m_staticMonitors.Add(new EventFrameMonitor(m_scene));
  126. m_staticMonitors.Add(new LandFrameMonitor(m_scene));
  127. m_staticMonitors.Add(new LastFrameTimeMonitor(m_scene));
  128. m_staticMonitors.Add(
  129. new GenericMonitor(
  130. m_scene,
  131. "TimeDilationMonitor",
  132. "Time Dilation",
  133. m => m.Scene.StatsReporter.LastReportedSimStats[0],
  134. m => m.GetValue().ToString()));
  135. m_staticMonitors.Add(
  136. new GenericMonitor(
  137. m_scene,
  138. "SimFPSMonitor",
  139. "Sim FPS",
  140. m => m.Scene.StatsReporter.LastReportedSimStats[1],
  141. m => string.Format("{0}", m.GetValue())));
  142. m_staticMonitors.Add(
  143. new GenericMonitor(
  144. m_scene,
  145. "PhysicsFPSMonitor",
  146. "Physics FPS",
  147. m => m.Scene.StatsReporter.LastReportedSimStats[2],
  148. m => string.Format("{0}", m.GetValue())));
  149. m_staticMonitors.Add(
  150. new GenericMonitor(
  151. m_scene,
  152. "AgentUpdatesPerSecondMonitor",
  153. "Agent Updates",
  154. m => m.Scene.StatsReporter.LastReportedSimStats[3],
  155. m => string.Format("{0} per second", m.GetValue())));
  156. m_staticMonitors.Add(
  157. new GenericMonitor(
  158. m_scene,
  159. "ActiveObjectCountMonitor",
  160. "Active Objects",
  161. m => m.Scene.StatsReporter.LastReportedSimStats[7],
  162. m => string.Format("{0}", m.GetValue())));
  163. m_staticMonitors.Add(
  164. new GenericMonitor(
  165. m_scene,
  166. "ActiveScriptsMonitor",
  167. "Active Scripts",
  168. m => m.Scene.StatsReporter.LastReportedSimStats[19],
  169. m => string.Format("{0}", m.GetValue())));
  170. m_staticMonitors.Add(
  171. new GenericMonitor(
  172. m_scene,
  173. "ScriptEventsPerSecondMonitor",
  174. "Script Events",
  175. m => m.Scene.StatsReporter.LastReportedSimStats[23],
  176. m => string.Format("{0} per second", m.GetValue())));
  177. m_staticMonitors.Add(
  178. new GenericMonitor(
  179. m_scene,
  180. "InPacketsPerSecondMonitor",
  181. "In Packets",
  182. m => m.Scene.StatsReporter.LastReportedSimStats[13],
  183. m => string.Format("{0} per second", m.GetValue())));
  184. m_staticMonitors.Add(
  185. new GenericMonitor(
  186. m_scene,
  187. "OutPacketsPerSecondMonitor",
  188. "Out Packets",
  189. m => m.Scene.StatsReporter.LastReportedSimStats[14],
  190. m => string.Format("{0} per second", m.GetValue())));
  191. m_staticMonitors.Add(
  192. new GenericMonitor(
  193. m_scene,
  194. "UnackedBytesMonitor",
  195. "Unacked Bytes",
  196. m => m.Scene.StatsReporter.LastReportedSimStats[15],
  197. m => string.Format("{0}", m.GetValue())));
  198. m_staticMonitors.Add(
  199. new GenericMonitor(
  200. m_scene,
  201. "PendingDownloadsMonitor",
  202. "Pending Downloads",
  203. m => m.Scene.StatsReporter.LastReportedSimStats[17],
  204. m => string.Format("{0}", m.GetValue())));
  205. m_staticMonitors.Add(
  206. new GenericMonitor(
  207. m_scene,
  208. "PendingUploadsMonitor",
  209. "Pending Uploads",
  210. m => m.Scene.StatsReporter.LastReportedSimStats[18],
  211. m => string.Format("{0}", m.GetValue())));
  212. m_staticMonitors.Add(
  213. new GenericMonitor(
  214. m_scene,
  215. "TotalFrameTimeMonitor",
  216. "Total Frame Time",
  217. m => m.Scene.StatsReporter.LastReportedSimStats[8],
  218. m => string.Format("{0} ms", m.GetValue())));
  219. m_staticMonitors.Add(
  220. new GenericMonitor(
  221. m_scene,
  222. "NetFrameTimeMonitor",
  223. "Net Frame Time",
  224. m => m.Scene.StatsReporter.LastReportedSimStats[9],
  225. m => string.Format("{0} ms", m.GetValue())));
  226. m_staticMonitors.Add(
  227. new GenericMonitor(
  228. m_scene,
  229. "PhysicsFrameTimeMonitor",
  230. "Physics Frame Time",
  231. m => m.Scene.StatsReporter.LastReportedSimStats[10],
  232. m => string.Format("{0} ms", m.GetValue())));
  233. m_staticMonitors.Add(
  234. new GenericMonitor(
  235. m_scene,
  236. "SimulationFrameTimeMonitor",
  237. "Simulation Frame Time",
  238. m => m.Scene.StatsReporter.LastReportedSimStats[12],
  239. m => string.Format("{0} ms", m.GetValue())));
  240. m_staticMonitors.Add(
  241. new GenericMonitor(
  242. m_scene,
  243. "AgentFrameTimeMonitor",
  244. "Agent Frame Time",
  245. m => m.Scene.StatsReporter.LastReportedSimStats[16],
  246. m => string.Format("{0} ms", m.GetValue())));
  247. m_staticMonitors.Add(
  248. new GenericMonitor(
  249. m_scene,
  250. "ImagesFrameTimeMonitor",
  251. "Images Frame Time",
  252. m => m.Scene.StatsReporter.LastReportedSimStats[11],
  253. m => string.Format("{0} ms", m.GetValue())));
  254. m_staticMonitors.Add(
  255. new GenericMonitor(
  256. m_scene,
  257. "SpareFrameTimeMonitor",
  258. "Spare Frame Time",
  259. m => m.Scene.StatsReporter.LastReportedSimStats[38],
  260. m => string.Format("{0} ms", m.GetValue())));
  261. m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
  262. foreach (IAlert alert in m_alerts)
  263. {
  264. alert.OnTriggerAlert += OnTriggerAlert;
  265. }
  266. }
  267. public void DebugMonitors(string module, string[] args)
  268. {
  269. foreach (IMonitor monitor in m_staticMonitors)
  270. {
  271. MainConsole.Instance.Output(
  272. "[MONITOR MODULE]: {0} reports {1} = {2}",
  273. null,
  274. m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue());
  275. }
  276. foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
  277. {
  278. MainConsole.Instance.Output(
  279. "[MONITOR MODULE]: {0} reports {1} = {2}",
  280. null,
  281. m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value);
  282. }
  283. }
  284. public void TestAlerts()
  285. {
  286. foreach (IAlert alert in m_alerts)
  287. {
  288. alert.Test();
  289. }
  290. }
  291. public Hashtable StatsPage(Hashtable request)
  292. {
  293. // If request was for a specific monitor
  294. // eg url/?monitor=Monitor.Name
  295. if (request.ContainsKey("monitor"))
  296. {
  297. string monID = (string) request["monitor"];
  298. foreach (IMonitor monitor in m_staticMonitors)
  299. {
  300. string elemName = monitor.ToString();
  301. if (elemName.StartsWith(monitor.GetType().Namespace))
  302. elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
  303. if (elemName == monID || monitor.ToString() == monID)
  304. {
  305. Hashtable ereply3 = new Hashtable();
  306. ereply3["int_response_code"] = 404; // 200 OK
  307. ereply3["str_response_string"] = monitor.GetValue().ToString();
  308. ereply3["content_type"] = "text/plain";
  309. return ereply3;
  310. }
  311. }
  312. // FIXME: Arguably this should also be done with dynamic monitors but I'm not sure what the above code
  313. // is even doing. Why are we inspecting the type of the monitor???
  314. // No monitor with that name
  315. Hashtable ereply2 = new Hashtable();
  316. ereply2["int_response_code"] = 404; // 200 OK
  317. ereply2["str_response_string"] = "No such monitor";
  318. ereply2["content_type"] = "text/plain";
  319. return ereply2;
  320. }
  321. string xml = "<data>";
  322. foreach (IMonitor monitor in m_staticMonitors)
  323. {
  324. string elemName = monitor.GetName();
  325. xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">";
  326. // m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue());
  327. }
  328. foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
  329. {
  330. xml += "<" + tuple.Key + ">" + tuple.Value + "</" + tuple.Key + ">";
  331. }
  332. xml += "</data>";
  333. Hashtable ereply = new Hashtable();
  334. ereply["int_response_code"] = 200; // 200 OK
  335. ereply["str_response_string"] = xml;
  336. ereply["content_type"] = "text/xml";
  337. return ereply;
  338. }
  339. void OnTriggerAlert(System.Type reporter, string reason, bool fatal)
  340. {
  341. m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
  342. }
  343. private List<Stat> registeredStats = new List<Stat>();
  344. private void MakeStat(string pName, string pUnitName, Action<Stat> act)
  345. {
  346. Stat tempStat = new Stat(pName, pName, pName, pUnitName, "scene", m_scene.RegionInfo.RegionName, StatType.Pull, act, StatVerbosity.Info);
  347. StatsManager.RegisterStat(tempStat);
  348. registeredStats.Add(tempStat);
  349. }
  350. private void RegisterStatsManagerRegionStatistics()
  351. {
  352. MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
  353. MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
  354. MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
  355. MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
  356. MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
  357. MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
  358. MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
  359. MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
  360. MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
  361. MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
  362. MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
  363. MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
  364. MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
  365. MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
  366. MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
  367. MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
  368. MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
  369. }
  370. private void UnRegisterStatsManagerRegionStatistics()
  371. {
  372. foreach (Stat stat in registeredStats)
  373. {
  374. StatsManager.DeregisterStat(stat);
  375. stat.Dispose();
  376. }
  377. registeredStats.Clear();
  378. }
  379. }
  380. }