LLSDxmlEncode.cs 22 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. // a class for low level LLSD encoding into a provided StringBuilder
  28. // for cases where we already need to know the low level detail
  29. // and so using something like OSD or even protbuf is just a pure waste
  30. using System;
  31. using System.Globalization;
  32. using System.Text;
  33. using OpenMetaverse;
  34. namespace OpenSim.Framework
  35. {
  36. public static class LLSDxmlEncode
  37. {
  38. static readonly DateTime depoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
  39. public static void AddStart(StringBuilder sb, bool addxmlversion = false)
  40. {
  41. if(addxmlversion)
  42. sb.Append("<?xml version=\"1.0\" encoding=\"UTF-8\"?><llsd>"); // legacy llsd xml name still valid
  43. else
  44. sb.Append("<llsd>");
  45. }
  46. public const string LLSDEmpty = "<llsd><map /></llsd>";
  47. // got tired of creating a stringbuilder all the time;
  48. public static StringBuilder Start(int size = 256, bool addxmlversion = false)
  49. {
  50. StringBuilder sb = new StringBuilder(size);
  51. if(addxmlversion)
  52. sb.Append("<?xml version=\"1.0\" encoding=\"UTF-8\"?><llsd>"); // legacy llsd xml name still valid
  53. else
  54. sb.Append("<llsd>");
  55. return sb;
  56. }
  57. public static void AddEnd(StringBuilder sb)
  58. {
  59. sb.Append("</llsd>");
  60. }
  61. public static string End(StringBuilder sb)
  62. {
  63. sb.Append("</llsd>");
  64. return sb.ToString();
  65. }
  66. // map == a list of key value pairs
  67. public static void AddMap(StringBuilder sb)
  68. {
  69. sb.Append("<map>");
  70. }
  71. public static void AddEndMap(StringBuilder sb)
  72. {
  73. sb.Append("</map>");
  74. }
  75. public static void AddEmptyMap(StringBuilder sb)
  76. {
  77. sb.Append("<map />");
  78. }
  79. // array == a list values
  80. public static void AddArray(StringBuilder sb)
  81. {
  82. sb.Append("<array>");
  83. }
  84. public static void AddEndArray(StringBuilder sb)
  85. {
  86. sb.Append("</array>");
  87. }
  88. public static void AddEndMapAndArray(StringBuilder sb)
  89. {
  90. sb.Append("</map></array>");
  91. }
  92. public static void AddEmptyArray(StringBuilder sb)
  93. {
  94. sb.Append("<array />");
  95. }
  96. // undefined or null
  97. public static void AddUnknownElem(StringBuilder sb)
  98. {
  99. sb.Append("<undef />");
  100. }
  101. public static void AddElem(bool e, StringBuilder sb)
  102. {
  103. if(e)
  104. sb.Append("<boolean>1</boolean>");
  105. else
  106. sb.Append("<boolean />");
  107. }
  108. public static void AddElem(byte e, StringBuilder sb)
  109. {
  110. if(e == 0)
  111. sb.Append("<integer />");
  112. else
  113. {
  114. sb.Append("<integer>");
  115. sb.Append(e.ToString());
  116. sb.Append("</integer>");
  117. }
  118. }
  119. public static void AddElem(byte[] e, StringBuilder sb)
  120. {
  121. if(e == null || e.Length == 0)
  122. sb.Append("binary />");
  123. else
  124. {
  125. sb.Append("<binary>"); // encode64 is default
  126. sb.Append(Convert.ToBase64String(e,Base64FormattingOptions.None));
  127. sb.Append("</binary>");
  128. }
  129. }
  130. public static void AddElem(int e, StringBuilder sb)
  131. {
  132. if(e == 0)
  133. sb.Append("<integer />");
  134. else
  135. {
  136. sb.Append("<integer>");
  137. sb.Append(e.ToString());
  138. sb.Append("</integer>");
  139. }
  140. }
  141. public static void AddElem(uint e, StringBuilder sb)
  142. {
  143. AddElem(uintToByteArray(e), sb);
  144. }
  145. public static void AddElem(ulong e, StringBuilder sb)
  146. {
  147. AddElem(ulongToByteArray(e), sb);
  148. }
  149. public static void AddElem(float e, StringBuilder sb)
  150. {
  151. if(e == 0)
  152. sb.Append("<real />");
  153. else
  154. {
  155. sb.Append("<real>");
  156. sb.Append(e.ToString(CultureInfo.InvariantCulture));
  157. sb.Append("</real>");
  158. }
  159. }
  160. public static void AddElem(Vector2 e, StringBuilder sb)
  161. {
  162. sb.Append("<array>");
  163. if(e.X == 0)
  164. sb.Append("<real />");
  165. else
  166. {
  167. sb.Append("<real>");
  168. sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
  169. sb.Append("</real>");
  170. }
  171. if(e.Y == 0)
  172. sb.Append("<real /></array>");
  173. else
  174. {
  175. sb.Append("<real>");
  176. sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
  177. sb.Append("</real></array>");
  178. }
  179. }
  180. public static void AddElem(Vector3 e, StringBuilder sb)
  181. {
  182. sb.Append("<array>");
  183. if(e.X == 0)
  184. sb.Append("<real />");
  185. else
  186. {
  187. sb.Append("<real>");
  188. sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
  189. sb.Append("</real>");
  190. }
  191. if(e.Y == 0)
  192. sb.Append("<real />");
  193. else
  194. {
  195. sb.Append("<real>");
  196. sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
  197. sb.Append("</real>");
  198. }
  199. if(e.Z == 0)
  200. sb.Append("<real /></array>");
  201. else
  202. {
  203. sb.Append("<real>");
  204. sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
  205. sb.Append("</real></array>");
  206. }
  207. }
  208. public static void AddElem(Quaternion e, StringBuilder sb)
  209. {
  210. sb.Append("<array><key>x</key>");
  211. if(e.X == 0)
  212. sb.Append("<real />");
  213. else
  214. {
  215. sb.Append("<real>");
  216. sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
  217. sb.Append("</real>");
  218. }
  219. if(e.Y == 0)
  220. sb.Append("<real />");
  221. else
  222. {
  223. sb.Append("<real>");
  224. sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
  225. sb.Append("</real>");
  226. }
  227. if(e.Z == 0)
  228. sb.Append("<real />");
  229. else
  230. {
  231. sb.Append("<real>");
  232. sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
  233. sb.Append("</real>");
  234. }
  235. if(e.W == 0)
  236. sb.Append("<real /></array>");
  237. else
  238. {
  239. sb.Append("<real>");
  240. sb.Append(e.W.ToString(CultureInfo.InvariantCulture));
  241. sb.Append("</real></array>");
  242. }
  243. }
  244. public static void AddElem(double e, StringBuilder sb)
  245. {
  246. if(e == 0)
  247. sb.Append("<real />");
  248. else
  249. {
  250. sb.Append("<real>");
  251. sb.Append(e.ToString(CultureInfo.InvariantCulture));
  252. sb.Append("</real>");
  253. }
  254. }
  255. public static void AddElem(UUID e, StringBuilder sb)
  256. {
  257. if(e == UUID.Zero)
  258. sb.Append("<uuid />");
  259. else
  260. {
  261. sb.Append("<uuid>");
  262. EscapeToXML(e.ToString(), sb);
  263. sb.Append("</uuid>");
  264. }
  265. }
  266. public static void AddElem(string e, StringBuilder sb)
  267. {
  268. if(String.IsNullOrEmpty(e))
  269. sb.Append("<string />");
  270. else
  271. {
  272. sb.Append("<string>");
  273. EscapeToXML(e, sb);
  274. sb.Append("</string>");
  275. }
  276. }
  277. public static void AddRawElem(string e, StringBuilder sb)
  278. {
  279. if(String.IsNullOrEmpty(e))
  280. return;
  281. sb.Append(e);
  282. }
  283. public static void AddElem(Uri e, StringBuilder sb)
  284. {
  285. if(e == null)
  286. {
  287. sb.Append("<uri />");
  288. return;
  289. }
  290. string s;
  291. if (e.IsAbsoluteUri)
  292. s = e.AbsoluteUri;
  293. else
  294. s = e.ToString();
  295. if(String.IsNullOrEmpty(s))
  296. sb.Append("<uri />");
  297. else
  298. {
  299. sb.Append("<uri>");
  300. sb.Append(s);
  301. sb.Append("</uri>");
  302. }
  303. }
  304. public static void AddElem(DateTime e, StringBuilder sb)
  305. {
  306. DateTime u = e.ToUniversalTime();
  307. if(u == depoch)
  308. {
  309. sb.Append("<date />");
  310. return;
  311. }
  312. string format;
  313. if(u.Hour == 0 && u.Minute == 0 && u.Second == 0)
  314. format = "yyyy-MM-dd";
  315. else if (u.Millisecond > 0)
  316. format = "yyyy-MM-ddTHH:mm:ss.ffZ";
  317. else
  318. format = "yyyy-MM-ddTHH:mm:ssZ";
  319. sb.Append("<date>");
  320. sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
  321. sb.Append("</date>");
  322. }
  323. //************ key value *******************
  324. // assumes name is a valid llsd key
  325. public static void AddMap(string name, StringBuilder sb)
  326. {
  327. sb.Append("<key>");
  328. sb.Append(name);
  329. sb.Append("</key><map>");
  330. }
  331. public static void AddEmptyMap(string name, StringBuilder sb)
  332. {
  333. sb.Append("<key>");
  334. sb.Append(name);
  335. sb.Append("</key><map />");
  336. }
  337. // array == a list values
  338. public static void AddArray(string name, StringBuilder sb)
  339. {
  340. sb.Append("<key>");
  341. sb.Append(name);
  342. sb.Append("</key><array>");
  343. }
  344. public static void AddArrayAndMap(string name, StringBuilder sb)
  345. {
  346. sb.Append("<key>");
  347. sb.Append(name);
  348. sb.Append("</key><array><map>");
  349. }
  350. public static void AddEmptyArray(string name, StringBuilder sb)
  351. {
  352. sb.Append("<key>");
  353. sb.Append(name);
  354. sb.Append("</key><array />");
  355. }
  356. // undefined or null
  357. public static void AddUnknownElem(string name, StringBuilder sb)
  358. {
  359. sb.Append("<key>");
  360. sb.Append(name);
  361. sb.Append("</key><undef />");
  362. }
  363. public static void AddElem(string name, bool e, StringBuilder sb)
  364. {
  365. sb.Append("<key>");
  366. sb.Append(name);
  367. sb.Append("</key>");
  368. if(e)
  369. sb.Append("<boolean>1</boolean>");
  370. else
  371. sb.Append("<boolean />");
  372. }
  373. public static void AddElem(string name, byte e, StringBuilder sb)
  374. {
  375. sb.Append("<key>");
  376. sb.Append(name);
  377. sb.Append("</key>");
  378. if(e == 0)
  379. sb.Append("<integer />");
  380. else
  381. {
  382. sb.Append("<integer>");
  383. sb.Append(e.ToString());
  384. sb.Append("</integer>");
  385. }
  386. }
  387. public static void AddElem(string name, byte[] e, StringBuilder sb)
  388. {
  389. sb.Append("<key>");
  390. sb.Append(name);
  391. sb.Append("</key>");
  392. if(e == null || e.Length == 0)
  393. sb.Append("binary />");
  394. else
  395. {
  396. sb.Append("<binary>"); // encode64 is default
  397. sb.Append(Convert.ToBase64String(e,Base64FormattingOptions.None));
  398. sb.Append("</binary>");
  399. }
  400. }
  401. public static void AddElem(string name, int e, StringBuilder sb)
  402. {
  403. sb.Append("<key>");
  404. sb.Append(name);
  405. sb.Append("</key>");
  406. if(e == 0)
  407. sb.Append("<integer />");
  408. else
  409. {
  410. sb.Append("<integer>");
  411. sb.Append(e.ToString());
  412. sb.Append("</integer>");
  413. }
  414. }
  415. public static void AddElem(string name, uint e, StringBuilder sb)
  416. {
  417. AddElem(name, uintToByteArray(e), sb);
  418. }
  419. public static void AddElem(string name, ulong e, StringBuilder sb)
  420. {
  421. AddElem(name, ulongToByteArray(e), sb);
  422. }
  423. public static void AddElem(string name, float e, StringBuilder sb)
  424. {
  425. sb.Append("<key>");
  426. sb.Append(name);
  427. sb.Append("</key>");
  428. if(e == 0)
  429. sb.Append("<real />");
  430. else
  431. {
  432. sb.Append("<real>");
  433. sb.Append(e.ToString(CultureInfo.InvariantCulture));
  434. sb.Append("</real>");
  435. }
  436. }
  437. public static void AddElem(string name, Vector2 e, StringBuilder sb)
  438. {
  439. sb.Append("<key>");
  440. sb.Append(name);
  441. sb.Append("</key><array>>");
  442. if(e.X == 0)
  443. sb.Append("<real />");
  444. else
  445. {
  446. sb.Append("<real>");
  447. sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
  448. sb.Append("</real>");
  449. }
  450. if(e.Y == 0)
  451. sb.Append("<real /></array>");
  452. else
  453. {
  454. sb.Append("<real>");
  455. sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
  456. sb.Append("</real></array>");
  457. }
  458. }
  459. public static void AddElem(string name, Vector3 e, StringBuilder sb)
  460. {
  461. sb.Append("<key>");
  462. sb.Append(name);
  463. sb.Append("</key><array>");
  464. if(e.X == 0)
  465. sb.Append("<real />");
  466. else
  467. {
  468. sb.Append("<real>");
  469. sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
  470. sb.Append("</real>");
  471. }
  472. if(e.Y == 0)
  473. sb.Append("<real />");
  474. else
  475. {
  476. sb.Append("<real>");
  477. sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
  478. sb.Append("</real>");
  479. }
  480. if(e.Z == 0)
  481. sb.Append("<real /></array>");
  482. else
  483. {
  484. sb.Append("<real>");
  485. sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
  486. sb.Append("</real></array>");
  487. }
  488. }
  489. public static void AddElem(string name, Quaternion e, StringBuilder sb)
  490. {
  491. sb.Append("<key>");
  492. sb.Append(name);
  493. sb.Append("</key><array>");
  494. if(e.X == 0)
  495. sb.Append("<real />");
  496. else
  497. {
  498. sb.Append("<real>");
  499. sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
  500. sb.Append("</real>");
  501. }
  502. if(e.Y == 0)
  503. sb.Append("<real />");
  504. else
  505. {
  506. sb.Append("<real>");
  507. sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
  508. sb.Append("</real>");
  509. }
  510. if(e.Z == 0)
  511. sb.Append("<real />");
  512. else
  513. {
  514. sb.Append("<real>");
  515. sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
  516. sb.Append("</real>");
  517. }
  518. if(e.W == 0)
  519. sb.Append("<real /></array>");
  520. else
  521. {
  522. sb.Append("<real>");
  523. sb.Append(e.W.ToString(CultureInfo.InvariantCulture));
  524. sb.Append("</real></array>");
  525. }
  526. }
  527. public static void AddElem(string name, double e, StringBuilder sb)
  528. {
  529. sb.Append("<key>");
  530. sb.Append(name);
  531. sb.Append("</key>");
  532. if(e == 0)
  533. sb.Append("<real />");
  534. else
  535. {
  536. sb.Append("<real>");
  537. sb.Append(e.ToString(CultureInfo.InvariantCulture));
  538. sb.Append("</real>");
  539. }
  540. }
  541. public static void AddElem(string name, UUID e, StringBuilder sb)
  542. {
  543. sb.Append("<key>");
  544. sb.Append(name);
  545. sb.Append("</key>");
  546. if(e == UUID.Zero)
  547. sb.Append("<uuid />");
  548. else
  549. {
  550. sb.Append("<uuid>");
  551. EscapeToXML(e.ToString(), sb);
  552. sb.Append("</uuid>");
  553. }
  554. }
  555. public static void AddElem(string name, string e, StringBuilder sb)
  556. {
  557. sb.Append("<key>");
  558. sb.Append(name);
  559. sb.Append("</key>");
  560. if(String.IsNullOrEmpty(e))
  561. sb.Append("<string />");
  562. else
  563. {
  564. sb.Append("<string>");
  565. EscapeToXML(e, sb);
  566. sb.Append("</string>");
  567. }
  568. }
  569. public static void AddRawElem(string name, string e, StringBuilder sb)
  570. {
  571. if (String.IsNullOrEmpty(e))
  572. return;
  573. sb.Append("<key>");
  574. sb.Append(name);
  575. sb.Append("</key>");
  576. sb.Append(e);
  577. }
  578. public static void AddElem(string name, Uri e, StringBuilder sb)
  579. {
  580. sb.Append("<key>");
  581. sb.Append(name);
  582. sb.Append("</key>");
  583. if(e == null)
  584. {
  585. sb.Append("<uri />");
  586. return;
  587. }
  588. string s;
  589. if (e.IsAbsoluteUri)
  590. s = e.AbsoluteUri;
  591. else
  592. s = e.ToString();
  593. if(String.IsNullOrEmpty(s))
  594. sb.Append("<uri />");
  595. else
  596. {
  597. sb.Append("<uri>");
  598. sb.Append(s);
  599. sb.Append("</uri>");
  600. }
  601. }
  602. public static void AddElem(string name, DateTime e, StringBuilder sb)
  603. {
  604. sb.Append("<key>");
  605. sb.Append(name);
  606. sb.Append("</key>");
  607. DateTime u = e.ToUniversalTime();
  608. if(u == depoch)
  609. {
  610. sb.Append("<date />");
  611. return;
  612. }
  613. string format;
  614. if(u.Hour == 0 && u.Minute == 0 && u.Second == 0)
  615. format = "yyyy-MM-dd";
  616. else if (u.Millisecond > 0)
  617. format = "yyyy-MM-ddTHH:mm:ss.ffZ";
  618. else
  619. format = "yyyy-MM-ddTHH:mm:ssZ";
  620. sb.Append("<date>");
  621. sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
  622. sb.Append("</date>");
  623. }
  624. public static void AddLLSD(string e, StringBuilder sb)
  625. {
  626. sb.Append(e);
  627. }
  628. public static void AddLLSD(string name, string e, StringBuilder sb)
  629. {
  630. sb.Append("<key>");
  631. sb.Append(name);
  632. sb.Append("</key>");
  633. sb.Append(e);
  634. }
  635. public static void EscapeToXML(string s, StringBuilder sb)
  636. {
  637. int i;
  638. char c;
  639. int len = s.Length;
  640. for (i = 0; i < len; i++)
  641. {
  642. c = s[i];
  643. switch (c)
  644. {
  645. case '<':
  646. sb.Append("&lt;");
  647. break;
  648. case '>':
  649. sb.Append("&gt;");
  650. break;
  651. case '&':
  652. sb.Append("&amp;");
  653. break;
  654. case '"':
  655. sb.Append("&quot;");
  656. break;
  657. case '\\':
  658. sb.Append("&apos;");
  659. break;
  660. default:
  661. sb.Append(c);
  662. break;
  663. }
  664. }
  665. }
  666. public static byte[] ulongToByteArray(ulong uLongValue)
  667. {
  668. return new byte[8]
  669. {
  670. (byte)(uLongValue >> 56),
  671. (byte)(uLongValue >> 48),
  672. (byte)(uLongValue >> 40),
  673. (byte)(uLongValue >> 32),
  674. (byte)(uLongValue >> 24),
  675. (byte)(uLongValue >> 16),
  676. (byte)(uLongValue >> 8),
  677. (byte)uLongValue
  678. };
  679. }
  680. public static byte[] uintToByteArray(uint value)
  681. {
  682. return new byte[4]
  683. {
  684. (byte)(value >> 24),
  685. (byte)(value >> 16),
  686. (byte)(value >> 8),
  687. (byte)value
  688. };
  689. }
  690. }
  691. }