dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 10 年之前
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Animation 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP 11 年之前
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 11 年之前
Serialization 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 11 年之前
Tests 2cf7478b9a Merge branch 'justincc-master' 10 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 年之前
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 年之前
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 11 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年之前
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年之前
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 年之前
EventManager.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 年之前
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 年之前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 11 年之前
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 11 年之前
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 年之前
Scene.cs 2cf7478b9a Merge branch 'justincc-master' 10 年之前
SceneBase.cs 38148bd4b6 Some missing definitions needed for successful compilation. 11 年之前
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. 11 年之前
SceneGraph.cs 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. 11 年之前
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 年之前
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 年之前
SceneObjectGroup.cs 68cbccb288 Merge branch 'justincc-master' 11 年之前
SceneObjectPart.cs 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. 11 年之前
SceneObjectPartInventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 11 年之前
ScenePresence.cs 4fa843ff19 Reorder checks in SP.CompleteMovement() to fix test failures 10 年之前
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 年之前
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting 11 年之前
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 年之前
UuidGatherer.cs 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 10 年之前