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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.ClientStack.Linden;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Tests.Common
- {
- public class TestEventQueueGetModule : IEventQueue, INonSharedRegionModule
- {
- public class Event
- {
- public string Name { get; set; }
- public object[] Args { get; set; }
- public Event(string name, object[] args)
- {
- name = Name;
- args = Args;
- }
- }
- public Dictionary<UUID, List<Event>> Events { get; set; }
- public void Initialise(IConfigSource source) {}
- public void Close() {}
- public void AddRegion(Scene scene)
- {
- Events = new Dictionary<UUID, List<Event>>();
- scene.RegisterModuleInterface<IEventQueue>(this);
- }
- public void RemoveRegion (Scene scene) {}
- public void RegionLoaded (Scene scene) {}
- public string Name { get { return "TestEventQueueGetModule"; } }
- public Type ReplaceableInterface { get { return null; } }
- private void AddEvent(UUID avatarID, string name, params object[] args)
- {
- Console.WriteLine("Adding event {0} for {1}", name, avatarID);
- List<Event> avEvents;
- if (!Events.ContainsKey(avatarID))
- {
- avEvents = new List<Event>();
- Events[avatarID] = avEvents;
- }
- else
- {
- avEvents = Events[avatarID];
- }
- avEvents.Add(new Event(name, args));
- }
- public void ClearEvents()
- {
- if (Events != null)
- Events.Clear();
- }
- public bool Enqueue(string o, UUID avatarID)
- {
- AddEvent(avatarID, "Enqueue", o);
- return true;
- }
- public bool Enqueue(byte[] o, UUID avatarID)
- {
- return true;
- }
- public bool Enqueue(OSD o, UUID avatarID)
- {
- return true;
- }
- public bool Enqueue(osUTF8 o, UUID avatarID)
- {
- return true;
- }
- public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY)
- {
- AddEvent(avatarID, "EnableSimulator", handle);
- }
- public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath,
- ulong regionHandle, int regionSizeX, int regionSizeY)
- {
- AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath);
- }
- public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
- uint locationID, uint flags, string capsURL, UUID agentID, int regionSizeX, int regionSizeY)
- {
- AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
- }
- public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint,
- string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY)
- {
- AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID);
- }
- public void ChatterboxInvitation(
- UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName,
- byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl,
- UUID transactionID, bool fromGroup, byte[] binaryBucket)
- {
- AddEvent(
- toAgent, "ChatterboxInvitation", sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog,
- timeStamp, offline, parentEstateID, position, ttl, transactionID, fromGroup, binaryBucket);
- }
- public void ChatterBoxSessionStartReply(UUID sessionID, string sessionName, int type,
- bool voiceEnabled, bool voiceModerated, UUID tmpSessionID,
- bool sucess, string error,
- UUID toAgent)
- {
- AddEvent(toAgent, "ChatterBoxSessionStartReply", sessionID, sessionName, type,
- voiceEnabled, voiceModerated, tmpSessionID,
- sucess, error);
- }
- public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID toAgent, List<GroupChatListAgentUpdateData> updates)
- {
- AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, toAgent, updates);
- }
- public void ChatterBoxForceClose (UUID toAgent, UUID sessionID, string reason)
- {
- AddEvent(toAgent, "ForceCloseChatterBoxSession", sessionID, reason);
- }
- public void ParcelProperties (OpenMetaverse.Messages.Linden.ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
- {
- AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage);
- }
- public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
- {
- AddEvent(receiverAgent, "AgentGroupDataUpdate", data);
- }
- public void ScriptRunningEvent (UUID objectID, UUID itemID, bool running, UUID avatarID)
- {
- Console.WriteLine("ONE");
- throw new System.NotImplementedException ();
- }
- public byte[] BuildEvent(string eventName, OSD eventBody)
- {
- Console.WriteLine("TWOoo");
- throw new System.NotImplementedException();
- }
- public void partPhysicsProperties (uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID)
- {
- AddEvent(avatarID, "partPhysicsProperties", localID, physhapetype, density, friction, bounce, gravmod);
- }
- public void WindlightRefreshEvent(int interpolate, UUID avatarID)
- {
- }
- public osUTF8 StartEvent(string eventName)
- {
- return null;
- }
- public osUTF8 StartEvent(string eventName, int cap)
- {
- return null;
- }
- public byte[] EndEventToBytes(osUTF8 sb)
- {
- return new byte[0];
- }
- }
- }
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