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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- namespace OpenSim.Tests.Common
- {
- public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
- {
- public IConfigSource ConfigSource { get; private set; }
- public IConfig Config { get; private set; }
- private Scene m_scene;
- /// <summary>
- /// Expose posted events to tests.
- /// </summary>
- public Dictionary<UUID, List<EventParams>> PostedEvents { get; private set; }
- /// <summary>
- /// A very primitive way of hooking text cose to a posed event.
- /// </summary>
- /// <remarks>
- /// May be replaced with something that uses more original code in the future.
- /// </remarks>
- public event Action<UUID, EventParams> PostEventHook;
- public void Initialise(IConfigSource source)
- {
- ConfigSource = source;
- // Can set later on if required
- Config = new IniConfig("MockScriptEngine", ConfigSource);
- PostedEvents = new Dictionary<UUID, List<EventParams>>();
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- m_scene.StackModuleInterface<IScriptModule>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public string Name { get { return "Mock Script Engine"; } }
- public string ScriptEngineName { get { return Name; } }
- public Type ReplaceableInterface { get { return null; } }
- #pragma warning disable 0067
- public event ScriptRemoved OnScriptRemoved;
- public event ObjectRemoved OnObjectRemoved;
- #pragma warning restore 0067
- public string GetXMLState (UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public bool SetXMLState(UUID itemID, string xml)
- {
- throw new System.NotImplementedException ();
- }
- public void CancelScriptEvent(UUID itemID, string eventName)
- {
- }
- public bool PostScriptEvent(UUID itemID, string name, object[] args)
- {
- // Console.WriteLine("Posting event {0} for {1}", name, itemID);
- return PostScriptEvent(itemID, new EventParams(name, args, null));
- }
- public bool PostScriptEvent(UUID itemID, EventParams evParams)
- {
- List<EventParams> eventsForItem;
- if (!PostedEvents.ContainsKey(itemID))
- {
- eventsForItem = new List<EventParams>();
- PostedEvents.Add(itemID, eventsForItem);
- }
- else
- {
- eventsForItem = PostedEvents[itemID];
- }
- eventsForItem.Add(evParams);
- if (PostEventHook != null)
- PostEventHook(itemID, evParams);
- return true;
- }
- public bool PostObjectEvent(uint localID, EventParams evParams)
- {
- return PostObjectEvent(m_scene.GetSceneObjectPart(localID), evParams);
- }
- public bool PostObjectEvent(UUID itemID, string name, object[] args)
- {
- return PostObjectEvent(m_scene.GetSceneObjectPart(itemID), new EventParams(name, args, null));
- }
- private bool PostObjectEvent(SceneObjectPart part, EventParams evParams)
- {
- foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems(InventoryType.LSL))
- PostScriptEvent(item.ItemID, evParams);
- return true;
- }
- public bool SuspendScript(UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public bool ResumeScript(UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public ArrayList GetScriptErrors(UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public bool HasScript(UUID itemID, out bool running)
- {
- throw new System.NotImplementedException ();
- }
- public bool GetScriptState(UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public void SaveAllState()
- {
- throw new System.NotImplementedException ();
- }
- public void StartProcessing()
- {
- throw new System.NotImplementedException ();
- }
- public float GetScriptExecutionTime(List<UUID> itemIDs)
- {
- return 0;
- }
- public int GetScriptsMemory(List<UUID> itemIDs)
- {
- return 0;
- }
- public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
- {
- throw new System.NotImplementedException ();
- }
- public IScriptWorkItem QueueEventHandler(object parms)
- {
- throw new System.NotImplementedException ();
- }
- public DetectParams GetDetectParams(UUID item, int number)
- {
- throw new System.NotImplementedException ();
- }
- public void SetMinEventDelay(UUID itemID, double delay)
- {
- throw new System.NotImplementedException ();
- }
- public int GetStartParameter(UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public void SetScriptState(UUID itemID, bool state, bool self)
- {
- throw new System.NotImplementedException ();
- }
- public void SetState(UUID itemID, string newState)
- {
- throw new System.NotImplementedException ();
- }
- public void ApiResetScript(UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public void ResetScript (UUID itemID)
- {
- throw new System.NotImplementedException ();
- }
- public IScriptApi GetApi(UUID itemID, string name)
- {
- throw new System.NotImplementedException ();
- }
- public Scene World { get { return m_scene; } }
- public IScriptModule ScriptModule { get { return this; } }
- public string ScriptEnginePath { get { throw new System.NotImplementedException (); }}
- public string ScriptClassName { get { throw new System.NotImplementedException (); } }
- public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } }
- public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } }
- public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } }
- public void ClearPostedEvents()
- {
- PostedEvents.Clear();
- }
- public void SleepScript(UUID itemID, int delay)
- {
- }
- public ICollection<ScriptTopStatsData> GetTopObjectStats(float mintime, int minmemory, out float totaltime, out float totalmemory)
- {
- totaltime = 0;
- totalmemory = 0;
- return null;
- }
- }
- }
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