IEnvironmentModule.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenSim.Framework;
  29. namespace OpenSim.Region.Framework.Interfaces
  30. {
  31. public interface IEnvironmentModule
  32. {
  33. void StoreOnRegion(ViewerEnvironment VEnv);
  34. void ResetEnvironmentSettings(UUID regionUUID);
  35. void FromLightShare(RegionLightShareData wl);
  36. RegionLightShareData ToLightShare();
  37. byte[] GetDefaultAssetData(int type);
  38. UUID GetDefaultAsset(int type);
  39. void WindlightRefresh(int interpolate, bool notforparcel = true);
  40. void WindlightRefreshForced(IScenePresence sp, int interpolate);
  41. ViewerEnvironment GetRegionEnvironment();
  42. float GetRegionDayFractionTime();
  43. int GetRegionDayLength();
  44. int GetRegionDayOffset();
  45. Vector3 GetRegionSunDir(float altitude);
  46. Quaternion GetRegionSunRot(float altitude);
  47. Vector3 GetRegionMoonDir(float altitude);
  48. Quaternion GetRegionMoonRot(float altitude);
  49. int GetDayLength(Vector3 pos);
  50. int GetDayOffset(Vector3 pos);
  51. Vector3 GetSunDir(Vector3 pos);
  52. Quaternion GetSunRot(Vector3 pos);
  53. Vector3 GetMoonDir(Vector3 pos);
  54. Quaternion GetMoonRot(Vector3 pos);
  55. }
  56. }