123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.World.Warp3DMap
- {
- public static class Perlin
- {
- // We use a hardcoded seed to keep the noise generation consistent between runs
- private const int SEED = 42;
- private const int SAMPLE_SIZE = 1024;
- private const int B = SAMPLE_SIZE;
- private const int BM = SAMPLE_SIZE - 1;
- private const int N = 0x1000;
- private static readonly int[] p = new int[SAMPLE_SIZE + SAMPLE_SIZE + 2];
- private static readonly float[,] g3 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 3];
- private static readonly float[,] g2 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 2];
- private static readonly float[] g1 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2];
- static Perlin()
- {
- Random rng = new Random(SEED);
- int i, j, k;
- for (i = 0; i < B; i++)
- {
- p[i] = i;
- g1[i] = (float)((rng.Next() % (B + B)) - B) / B;
- for (j = 0; j < 2; j++)
- g2[i, j] = (float)((rng.Next() % (B + B)) - B) / B;
- normalize2(g2, i);
- for (j = 0; j < 3; j++)
- g3[i, j] = (float)((rng.Next() % (B + B)) - B) / B;
- normalize3(g3, i);
- }
- while (--i > 0)
- {
- k = p[i];
- p[i] = p[j = rng.Next() % B];
- p[j] = k;
- }
- for (i = 0; i < B + 2; i++)
- {
- p[B + i] = p[i];
- g1[B + i] = g1[i];
- for (j = 0; j < 2; j++)
- g2[B + i, j] = g2[i, j];
- for (j = 0; j < 3; j++)
- g3[B + i, j] = g3[i, j];
- }
- }
- public static float noise1(float arg)
- {
- int bx0, bx1;
- float rx0, rx1, sx, t, u, v;
- t = arg + N;
- bx0 = ((int)t) & BM;
- bx1 = (bx0 + 1) & BM;
- rx0 = t - (int)t;
- rx1 = rx0 - 1f;
- sx = s_curve(rx0);
- u = rx0 * g1[p[bx0]];
- v = rx1 * g1[p[bx1]];
- return Utils.Lerp(u, v, sx);
- }
- public static float noise2(float x, float y)
- {
- int bx, by, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v;
- int i, j;
- t = x + N;
- rx0 = t - (int)t;
- bx = ((int)t) & BM;
- i = p[bx];
- bx = (bx + 1) & BM;
- j = p[bx];
- t = y + N;
- ry0 = t - (int)t;
- by = ((int)t) & BM;
- b00 = p[i + by];
- b10 = p[j + by];
- by = (by + 1) & BM;
- b01 = p[i + by];
- b11 = p[j + by];
- sx = s_curve(rx0);
- u = rx0 * g2[b00, 0] + ry0 * g2[b00, 1];
- rx1 = rx0 - 1f;
- v = rx1 * g2[b10, 0] + ry0 * g2[b10, 1];
- a = Utils.Lerp(u, v, sx);
- ry1 = ry0 - 1f;
- u = rx0 * g2[b01, 0] + ry1 * g2[b01, 1];
- v = rx1 * g2[b11, 0] + ry1 * g2[b11, 1];
- b = Utils.Lerp(u, v, sx);
- sy = s_curve(ry0);
- return Utils.Lerp(a, b, sy);
- }
- public static float noise3(float x, float y, float z)
- {
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v;
- int i, j;
- t = x + N;
- bx0 = ((int)t) & BM;
- bx1 = (bx0 + 1) & BM;
- rx0 = t - (int)t;
- rx1 = rx0 - 1f;
- t = y + N;
- by0 = ((int)t) & BM;
- by1 = (by0 + 1) & BM;
- ry0 = t - (int)t;
- ry1 = ry0 - 1f;
- t = z + N;
- bz0 = ((int)t) & BM;
- bz1 = (bz0 + 1) & BM;
- rz0 = t - (int)t;
- rz1 = rz0 - 1f;
- i = p[bx0];
- j = p[bx1];
- b00 = p[i + by0];
- b10 = p[j + by0];
- b01 = p[i + by1];
- b11 = p[j + by1];
- t = s_curve(rx0);
- sy = s_curve(ry0);
- sz = s_curve(rz0);
- u = rx0 * g3[b00 + bz0, 0] + ry0 * g3[b00 + bz0, 1] + rz0 * g3[b00 + bz0, 2];
- v = rx1 * g3[b10 + bz0, 0] + ry0 * g3[b10 + bz0, 1] + rz0 * g3[b10 + bz0, 2];
- a = Utils.Lerp(u, v, t);
- u = rx0 * g3[b01 + bz0, 0] + ry1 * g3[b01 + bz0, 1] + rz0 * g3[b01 + bz0, 2];
- v = rx1 * g3[b11 + bz0, 0] + ry1 * g3[b11 + bz0, 1] + rz0 * g3[b11 + bz0, 2];
- b = Utils.Lerp(u, v, t);
- c = Utils.Lerp(a, b, sy);
- u = rx0 * g3[b00 + bz1, 0] + ry0 * g3[b00 + bz1, 1] + rz1 * g3[b00 + bz1, 2];
- v = rx1 * g3[b10 + bz1, 0] + ry0 * g3[b10 + bz1, 1] + rz1 * g3[b10 + bz1, 2];
- a = Utils.Lerp(u, v, t);
- u = rx0 * g3[b01 + bz1, 0] + ry1 * g3[b01 + bz1, 1] + rz1 * g3[b01 + bz1, 2];
- v = rx1 * g3[b11 + bz1, 0] + ry1 * g3[b11 + bz1, 1] + rz1 * g3[b11 + bz1, 2];
- b = Utils.Lerp(u, v, t);
- d = Utils.Lerp(a, b, sy);
- return Utils.Lerp(c, d, sz);
- }
- public static float turbulence1(float x, float freq)
- {
- float t;
- for (t = 0f; freq >= 1f; freq *= 0.5f)
- {
- t += noise1(freq * x) / freq;
- }
- return t;
- }
- public static float turbulence2(float x, float y, float freq)
- {
- float t;
- for (t = 0f; freq >= 1f; freq *= 0.5f)
- t += noise2(freq * x, freq * y) / freq;
- return t;
- }
- public static float turbulence3(float x, float y, float z, float freq)
- {
- float t;
- for (t = 0f; freq >= 1f; freq *= 0.5f)
- {
- t += noise3(freq * x, freq * y, freq * z) / freq;
- }
- return t;
- }
- private static void normalize2(float[,] v, int i)
- {
- float s;
- float a = v[i, 0];
- float b = v[i, 1];
- s = (float)Math.Sqrt(a * a + b * b);
- s = 1.0f / s;
- v[i, 0] = a * s;
- v[i, 1] = b * s;
- }
- private static void normalize3(float[,] v, int i)
- {
- float s;
- float a = v[i, 0];
- float b = v[i, 1];
- float c = v[i, 2];
- s = (float)Math.Sqrt(a * a + b * b + c * c);
- s = 1.0f / s;
- v[i, 0] = a * s;
- v[i, 1] = b * s;
- v[i, 2] = c * s;
- }
- private static float s_curve(float t)
- {
- return t * t * (3f - 2f * t);
- }
- }
- }
|