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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using OpenSim.Region.Framework.Scenes;
- using OpenMetaverse;
- using System.Drawing;
- using log4net;
- using System.Reflection;
- using OpenSim.Framework.Serialization;
- namespace OpenSim.Region.CoreModules.World.Archiver
- {
- /// <summary>
- /// The regions included in an OAR file.
- /// </summary>
- public class DearchiveScenesInfo
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// One region in the archive.
- /// </summary>
- public class RegionInfo
- {
- /// <summary>
- /// The subdirectory in which the region is stored.
- /// </summary>
- public string Directory { get; set; }
- /// <summary>
- /// The region's coordinates (relative to the South-West corner of the block).
- /// </summary>
- public Point Location { get; set; }
- /// <summary>
- /// The UUID of the original scene from which this archived region was saved.
- /// </summary>
- public string OriginalID { get; set; }
- /// <summary>
- /// The scene in the current simulator into which this region is loaded.
- /// If null then the region doesn't have a corresponding scene, and it won't be loaded.
- /// </summary>
- public Scene Scene { get; set; }
- /// <summary>
- /// The size of the region being loaded.
- /// </summary>
- public Vector3 RegionSize { get; set; }
- public RegionInfo()
- {
- RegionSize = new Vector3(256f,256f,float.MaxValue);
- }
- }
- /// <summary>
- /// Whether this archive uses the multi-region format.
- /// </summary>
- public Boolean MultiRegionFormat { get; set; }
- /// <summary>
- /// Maps (Region directory -> region)
- /// </summary>
- protected Dictionary<string, RegionInfo> m_directory2region = new Dictionary<string, RegionInfo>();
- /// <summary>
- /// Maps (UUID of the scene in the simulator where the region will be loaded -> region)
- /// </summary>
- protected Dictionary<UUID, RegionInfo> m_newId2region = new Dictionary<UUID, RegionInfo>();
- public int LoadedCreationDateTime { get; set; }
- public string DefaultOriginalID { get; set; }
- // These variables are used while reading the archive control file
- protected int? m_curY = null;
- protected int? m_curX = null;
- protected RegionInfo m_curRegion;
- public DearchiveScenesInfo()
- {
- MultiRegionFormat = false;
- }
- // The following methods are used while reading the archive control file
- public void StartRow()
- {
- m_curY = (m_curY == null) ? 0 : m_curY + 1;
- m_curX = null;
- }
- public void StartRegion()
- {
- m_curX = (m_curX == null) ? 0 : m_curX + 1;
- // Note: this doesn't mean we have a real region in this location; this could just be a "hole"
- }
- public void SetRegionOriginalID(string id)
- {
- m_curRegion = new RegionInfo();
- int x = (int)((m_curX == null) ? 0 : m_curX);
- int y = (int)((m_curY == null) ? 0 : m_curY);
- m_curRegion.Location = new Point(x, y);
- m_curRegion.OriginalID = id;
- // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
- }
- public void SetRegionDirectory(string directory)
- {
- if(m_curRegion != null)
- {
- m_curRegion.Directory = directory;
- m_directory2region[directory] = m_curRegion;
- }
- }
- public void SetRegionSize(Vector3 size)
- {
- if(m_curRegion != null)
- m_curRegion.RegionSize = size;
- }
- /// <summary>
- /// Sets all the scenes present in the simulator.
- /// </summary>
- /// <remarks>
- /// This method matches regions in the archive to scenes in the simulator according to
- /// their relative position. We only load regions if there's an existing Scene in the
- /// grid location where the region should be loaded.
- /// </remarks>
- /// <param name="rootScene">The scene where the Load OAR operation was run</param>
- /// <param name="simulatorScenes">All the scenes in the simulator</param>
- public void SetSimulatorScenes(Scene rootScene, ArchiveScenesGroup simulatorScenes)
- {
- foreach (RegionInfo archivedRegion in m_directory2region.Values)
- {
- Point location = new Point((int)rootScene.RegionInfo.RegionLocX,
- (int)rootScene.RegionInfo.RegionLocY);
- location.Offset(archivedRegion.Location);
- Scene scene;
- if (simulatorScenes.TryGetScene(location, out scene))
- {
- archivedRegion.Scene = scene;
- m_newId2region[scene.RegionInfo.RegionID] = archivedRegion;
- }
- else
- {
- m_log.WarnFormat("[ARCHIVER]: Not loading archived region {0} because there's no existing region at location {1},{2}",
- archivedRegion.Directory, location.X, location.Y);
- }
- }
- }
- /// <summary>
- /// Returns the archived region according to the path of a file in the archive.
- /// Also, converts the full path into a path that is relative to the region's directory.
- /// </summary>
- /// <param name="fullPath">The path of a file in the archive</param>
- /// <param name="scene">The corresponding Scene, or null if none</param>
- /// <param name="relativePath">The path relative to the region's directory. (Or the original
- /// path, if this file doesn't belong to a region.)</param>
- /// <returns>True: use this file; False: skip it</returns>
- public bool GetRegionFromPath(string fullPath, out Scene scene, out string relativePath)
- {
- scene = null;
- relativePath = fullPath;
- if (!MultiRegionFormat)
- {
- if (m_newId2region.Count > 0)
- scene = m_newId2region.First().Value.Scene;
- return true;
- }
- if (!fullPath.StartsWith(ArchiveConstants.REGIONS_PATH))
- return true; // this file doesn't belong to a region
- string[] parts = fullPath.Split(new Char[] { '/' }, 3);
- if (parts.Length != 3)
- return false;
- string regionDirectory = parts[1];
- relativePath = parts[2];
- RegionInfo region;
- if (m_directory2region.TryGetValue(regionDirectory, out region))
- {
- scene = region.Scene;
- return (scene != null);
- }
- else
- {
- return false;
- }
- }
- /// <summary>
- /// Returns the original UUID of a region (from the simulator where the OAR was saved),
- /// given the UUID of the scene it was loaded into in the current simulator.
- /// </summary>
- /// <param name="newID"></param>
- /// <returns></returns>
- public string GetOriginalRegionID(UUID newID)
- {
- RegionInfo region;
- if (m_newId2region.TryGetValue(newID, out region))
- return region.OriginalID;
- else
- return DefaultOriginalID;
- }
- /// <summary>
- /// Returns the scenes that have been (or will be) loaded.
- /// </summary>
- /// <returns></returns>
- public List<UUID> GetLoadedScenes()
- {
- return m_newId2region.Keys.ToList();
- }
- public int GetScenesCount()
- {
- return m_directory2region.Count;
- }
- }
- }
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