12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Drawing;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
- {
- public class DynamicTexture : IDynamicTexture
- {
- public string InputCommands { get; private set; }
- public Uri InputUri { get; private set; }
- public string InputParams { get; private set; }
- public byte[] Data { get; private set; }
- public Size Size { get; private set; }
- public bool IsReuseable { get; private set; }
- public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable)
- {
- InputCommands = inputCommands;
- InputParams = inputParams;
- Data = data;
- Size = size;
- IsReuseable = isReuseable;
- }
- public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable)
- {
- InputUri = inputUri;
- InputParams = inputParams;
- Data = data;
- Size = size;
- IsReuseable = isReuseable;
- }
- }
- }
|