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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Text.RegularExpressions;
- using log4net;
- using Mono.Addins;
- using NDesk.Options;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Avatars.Commands
- {
- /// <summary>
- /// A module that holds commands for manipulating objects in the scene.
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")]
- public class UserCommandsModule : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public const string TeleportUserCommandSyntax = "teleport user <first-name> <last-name> <destination>";
- public static Regex InterRegionDestinationRegex
- = new Regex(@"^(?<regionName>.+)/(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
- public static Regex WithinRegionDestinationRegex
- = new Regex(@"^(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
- private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
- public string Name { get { return "User Commands Module"; } }
- public Type ReplaceableInterface { get { return null; } }
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE");
- }
- public void PostInitialise()
- {
- // m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE");
- }
- public void Close()
- {
- // m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE");
- }
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- lock (m_scenes)
- m_scenes[scene.RegionInfo.RegionID] = scene;
- scene.AddCommand(
- "Users",
- this,
- "teleport user",
- TeleportUserCommandSyntax,
- "Teleport a user in this simulator to the given destination",
- "<destination> is in format [<region-name>]/<x>/<y>/<z>, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region."
- + "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"",
- HandleTeleportUser);
- }
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
- lock (m_scenes)
- m_scenes.Remove(scene.RegionInfo.RegionID);
- }
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
- }
- private ScenePresence GetUser(string firstName, string lastName)
- {
- ScenePresence userFound = null;
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes.Values)
- {
- ScenePresence user = scene.GetScenePresence(firstName, lastName);
- if (user != null && !user.IsChildAgent)
- {
- userFound = user;
- break;
- }
- }
- }
- return userFound;
- }
- private void HandleTeleportUser(string module, string[] cmd)
- {
- if (cmd.Length < 5)
- {
- MainConsole.Instance.Output("Usage: " + TeleportUserCommandSyntax);
- return;
- }
- string firstName = cmd[2];
- string lastName = cmd[3];
- string rawDestination = cmd[4];
- ScenePresence user = GetUser(firstName, lastName);
- if (user == null)
- {
- MainConsole.Instance.Output("No user found with name {0} {1}", firstName, lastName);
- return;
- }
- // MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination);
- Match m = WithinRegionDestinationRegex.Match(rawDestination);
- if (!m.Success)
- {
- m = InterRegionDestinationRegex.Match(rawDestination);
- if (!m.Success)
- {
- MainConsole.Instance.Output("Invalid destination {0}", rawDestination);
- return;
- }
- }
- string regionName
- = m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName;
- MainConsole.Instance.Output(
- "Teleporting {0} to {1},{2},{3} in {4}",
- user.Name,
- m.Groups["x"], m.Groups["y"], m.Groups["z"],
- regionName);
- user.Scene.RequestTeleportLocation(
- user.ControllingClient,
- regionName,
- new Vector3(
- float.Parse(m.Groups["x"].Value),
- float.Parse(m.Groups["y"].Value),
- float.Parse(m.Groups["z"].Value)),
- user.Lookat,
- (uint)TeleportFlags.ViaLocation);
- }
- }
- }
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