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NullXGroupData.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Linq;
  31. using System.Reflection;
  32. using System.Threading;
  33. using log4net;
  34. using OpenMetaverse;
  35. using OpenSim.Framework;
  36. using OpenSim.Data;
  37. namespace OpenSim.Data.Null
  38. {
  39. public class NullXGroupData : IXGroupData
  40. {
  41. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. private Dictionary<UUID, XGroup> m_groups = new Dictionary<UUID, XGroup>();
  43. public NullXGroupData(string connectionString, string realm) {}
  44. public bool StoreGroup(XGroup group)
  45. {
  46. lock (m_groups)
  47. {
  48. m_groups[group.groupID] = group.Clone();
  49. }
  50. return true;
  51. }
  52. public XGroup GetGroup(UUID groupID)
  53. {
  54. XGroup group = null;
  55. lock (m_groups)
  56. m_groups.TryGetValue(groupID, out group);
  57. return group;
  58. }
  59. public Dictionary<UUID, XGroup> GetGroups()
  60. {
  61. Dictionary<UUID, XGroup> groupsClone = new Dictionary<UUID, XGroup>();
  62. lock (m_groups)
  63. foreach (XGroup group in m_groups.Values)
  64. groupsClone[group.groupID] = group.Clone();
  65. return groupsClone;
  66. }
  67. public bool DeleteGroup(UUID groupID)
  68. {
  69. lock (m_groups)
  70. return m_groups.Remove(groupID);
  71. }
  72. }
  73. }