Dataserver.cs 4.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using libsecondlife;
  31. namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
  32. {
  33. public class Dataserver
  34. {
  35. public AsyncCommandManager m_CmdManager;
  36. private Dictionary<string, DataserverRequest> DataserverRequests =
  37. new Dictionary<string, DataserverRequest>();
  38. public Dataserver(AsyncCommandManager CmdManager)
  39. {
  40. m_CmdManager = CmdManager;
  41. }
  42. private class DataserverRequest
  43. {
  44. public uint localID;
  45. public LLUUID itemID;
  46. public LLUUID ID;
  47. public string handle;
  48. public DateTime startTime;
  49. }
  50. public LLUUID RegisterRequest(uint localID, LLUUID itemID,
  51. string identifier)
  52. {
  53. lock (DataserverRequests)
  54. {
  55. if (DataserverRequests.ContainsKey(identifier))
  56. return LLUUID.Zero;
  57. DataserverRequest ds = new DataserverRequest();
  58. ds.localID = localID;
  59. ds.itemID = itemID;
  60. ds.ID = LLUUID.Random();
  61. ds.handle = identifier;
  62. ds.startTime = DateTime.Now;
  63. DataserverRequests[identifier]=ds;
  64. return ds.ID;
  65. }
  66. }
  67. public void DataserverReply(string identifier, string reply)
  68. {
  69. DataserverRequest ds;
  70. lock (DataserverRequests)
  71. {
  72. if (!DataserverRequests.ContainsKey(identifier))
  73. return;
  74. ds=DataserverRequests[identifier];
  75. DataserverRequests.Remove(identifier);
  76. }
  77. m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToObjectQueue(
  78. ds.localID, "dataserver", EventQueueManager.llDetectNull,
  79. new Object[] { new LSL_Types.LSLString(ds.ID.ToString()),
  80. new LSL_Types.LSLString(reply)});
  81. }
  82. public void RemoveEvents(uint localID, LLUUID itemID)
  83. {
  84. lock (DataserverRequests)
  85. {
  86. foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
  87. {
  88. if (ds.itemID == itemID)
  89. DataserverRequests.Remove(ds.handle);
  90. }
  91. }
  92. }
  93. public void ExpireRequests()
  94. {
  95. lock (DataserverRequests)
  96. {
  97. foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
  98. {
  99. if (ds.startTime > DateTime.Now.AddSeconds(30))
  100. DataserverRequests.Remove(ds.handle);
  101. }
  102. }
  103. }
  104. }
  105. }