123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections;
- using System.Threading;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
- using Timer=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins.Timer;
- namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
- {
- /// <summary>
- /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
- /// </summary>
- public class AsyncCommandManager : iScriptEngineFunctionModule
- {
- private static Thread cmdHandlerThread;
- private static int cmdHandlerThreadCycleSleepms;
- public ScriptEngine m_ScriptEngine;
- public Timer m_Timer;
- public HttpRequest m_HttpRequest;
- public Listener m_Listener;
- public SensorRepeat m_SensorRepeat;
- public XmlRequest m_XmlRequest;
- public Dataserver m_Dataserver;
- public AsyncCommandManager(ScriptEngine _ScriptEngine)
- {
- m_ScriptEngine = _ScriptEngine;
- ReadConfig();
- // Create instances of all plugins
- m_Timer = new Timer(this);
- m_HttpRequest = new HttpRequest(this);
- m_Listener = new Listener(this);
- m_SensorRepeat = new SensorRepeat(this);
- m_XmlRequest = new XmlRequest(this);
- m_Dataserver = new Dataserver(this);
- StartThread();
- }
- private static void StartThread()
- {
- if (cmdHandlerThread == null)
- {
- // Start the thread that will be doing the work
- cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
- cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
- cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
- cmdHandlerThread.IsBackground = true;
- cmdHandlerThread.Start();
- ThreadTracker.Add(cmdHandlerThread);
- }
- }
- public void ReadConfig()
- {
- cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
- }
- ~AsyncCommandManager()
- {
- // Shut down thread
- try
- {
- if (cmdHandlerThread != null)
- {
- if (cmdHandlerThread.IsAlive == true)
- {
- cmdHandlerThread.Abort();
- //cmdHandlerThread.Join();
- }
- }
- }
- catch
- {
- }
- }
- private static void CmdHandlerThreadLoop()
- {
- while (true)
- {
- try
- {
- while (true)
- {
- Thread.Sleep(cmdHandlerThreadCycleSleepms);
- //lock (ScriptEngine.ScriptEngines)
- //{
- foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines))
- {
- se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
- }
- //}
- // Sleep before next cycle
- //Thread.Sleep(cmdHandlerThreadCycleSleepms);
- }
- }
- catch
- {
- }
- }
- }
- internal void DoOneCmdHandlerPass()
- {
- // Check timers
- m_Timer.CheckTimerEvents();
- // Check HttpRequests
- m_HttpRequest.CheckHttpRequests();
- // Check XMLRPCRequests
- m_XmlRequest.CheckXMLRPCRequests();
- // Check Listeners
- m_Listener.CheckListeners();
- // Check Sensors
- m_SensorRepeat.CheckSenseRepeaterEvents();
- // Check dataserver
- m_Dataserver.ExpireRequests();
- }
- /// <summary>
- /// Remove a specific script (and all its pending commands)
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="itemID"></param>
- public void RemoveScript(uint localID, LLUUID itemID)
- {
- // Remove a specific script
- // Remove from: Timers
- m_Timer.UnSetTimerEvents(localID, itemID);
- // Remove from: HttpRequest
- IHttpRequests iHttpReq =
- m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
- iHttpReq.StopHttpRequest(localID, itemID);
- IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- comms.DeleteListener(itemID);
- IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
- xmlrpc.DeleteChannels(itemID);
- xmlrpc.CancelSRDRequests(itemID);
- // Remove Sensors
- m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
- // Remove queries
- m_Dataserver.RemoveEvents(localID, itemID);
- }
- #region Check llRemoteData channels
- #endregion
- #region Check llListeners
- #endregion
- /// <summary>
- /// If set to true then threads and stuff should try to make a graceful exit
- /// </summary>
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
- }
- }
|