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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
- using OpenSim.Region.Environment.Modules.Avatar.Chat;
- using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
- using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
- using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
- using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
- using OpenSim.Region.Environment.Scenes;
- //TODO: Why do we reference InstantMessageModule here?
- namespace OpenSim.Region.Environment
- {
- public class ModuleLoader
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
- private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
- private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
- private readonly IConfigSource m_config;
- public ModuleLoader(IConfigSource config)
- {
- m_config = config;
- }
- public IRegionModule[] GetLoadedSharedModules
- {
- get
- {
- IRegionModule[] regionModules = new IRegionModule[m_loadedSharedModules.Count];
- m_loadedSharedModules.Values.CopyTo(regionModules, 0);
- return regionModules;
- }
- }
- public List<IRegionModule> PickupModules(Scene scene, string moduleDir)
- {
- DirectoryInfo dir = new DirectoryInfo(moduleDir);
- List<IRegionModule> modules = new List<IRegionModule>();
- foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
- {
- modules.AddRange(LoadRegionModules(fileInfo.FullName, scene));
- }
- return modules;
- }
- public void LoadDefaultSharedModules()
- {
- DynamicTextureModule dynamicModule = new DynamicTextureModule();
- if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
- {
- m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
- }
- else
- {
- m_loadedSharedModules.Add(dynamicModule.Name, dynamicModule);
- }
- ChatModule chat = new ChatModule();
- if (m_loadedSharedModules.ContainsKey(chat.Name))
- {
- m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
- }
- else
- {
- m_loadedSharedModules.Add(chat.Name, chat);
- }
- InstantMessageModule imMod = new InstantMessageModule();
- if (m_loadedSharedModules.ContainsKey(imMod.Name))
- {
- m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
- }
- else
- {
- m_loadedSharedModules.Add(imMod.Name, imMod);
- }
- LoadImageURLModule loadMod = new LoadImageURLModule();
- if (m_loadedSharedModules.ContainsKey(loadMod.Name))
- {
- m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
- }
- else
- {
- m_loadedSharedModules.Add(loadMod.Name, loadMod);
- }
- // AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
- // if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
- // {
- // m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
- // }
- // else
- // {
- // m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
- // }
- XMLRPCModule xmlRpcMod = new XMLRPCModule();
- if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
- {
- m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
- }
- else
- {
- m_loadedSharedModules.Add(xmlRpcMod.Name, xmlRpcMod);
- }
- //TextureDownloadModule textureModule = new TextureDownloadModule();
- //LoadedSharedModules.Add(textureModule.Name, textureModule);
- AssetTransactionModule transactionsModule = new AssetTransactionModule();
- if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
- {
- m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule");
- }
- else
- {
- m_loadedSharedModules.Add(transactionsModule.Name, transactionsModule);
- }
- }
- public void InitialiseSharedModules(Scene scene)
- {
- foreach (IRegionModule module in m_loadedSharedModules.Values)
- {
- module.Initialise(scene, m_config);
- scene.AddModule(module.Name, module); //should be doing this?
- }
- }
- public void InitializeModule(IRegionModule module, Scene scene)
- {
- module.Initialise(scene, m_config);
- scene.AddModule(module.Name, module);
- m_loadedModules.Add(module);
- }
- /// <summary>
- /// Loads/initialises a Module instance that can be used by multiple Regions
- /// </summary>
- /// <param name="dllName"></param>
- /// <param name="moduleName"></param>
- public void LoadSharedModule(string dllName, string moduleName)
- {
- IRegionModule module = LoadModule(dllName, moduleName);
- if (module != null)
- LoadSharedModule(module);
- }
- /// <summary>
- /// Loads/initialises a Module instance that can be used by multiple Regions
- /// </summary>
- /// <param name="module"></param>
- public void LoadSharedModule(IRegionModule module)
- {
- if (!m_loadedSharedModules.ContainsKey(module.Name))
- {
- m_loadedSharedModules.Add(module.Name, module);
- }
- }
- public List<IRegionModule> LoadRegionModules(string dllName, Scene scene)
- {
- IRegionModule[] modules = LoadModules(dllName);
- List<IRegionModule> initializedModules = new List<IRegionModule>();
- if (modules.Length > 0)
- {
- m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName);
- foreach (IRegionModule module in modules)
- {
- if (!module.IsSharedModule)
- {
- m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name);
- InitializeModule(module, scene);
- initializedModules.Add(module);
- }
- else
- {
- m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name);
- LoadSharedModule(module);
- }
- }
- }
- return initializedModules;
- }
- public void LoadRegionModule(string dllName, string moduleName, Scene scene)
- {
- IRegionModule module = LoadModule(dllName, moduleName);
- if (module != null)
- {
- InitializeModule(module, scene);
- }
- }
- /// <summary>
- /// Loads a external Module (if not already loaded) and creates a new instance of it.
- /// </summary>
- /// <param name="dllName"></param>
- /// <param name="moduleName"></param>
- public IRegionModule LoadModule(string dllName, string moduleName)
- {
- IRegionModule[] modules = LoadModules(dllName);
- foreach (IRegionModule module in modules)
- {
- if ((module != null) && (module.Name == moduleName))
- {
- return module;
- }
- }
- return null;
- }
- public IRegionModule[] LoadModules(string dllName)
- {
- List<IRegionModule> modules = new List<IRegionModule>();
- Assembly pluginAssembly;
- if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly))
- {
- try
- {
- pluginAssembly = Assembly.LoadFrom(dllName);
- LoadedAssemblys.Add(dllName, pluginAssembly);
- }
- catch (BadImageFormatException)
- {
- //m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName);
- }
- }
- if (pluginAssembly != null)
- {
- try
- {
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- if (pluginType.GetInterface("IRegionModule") != null)
- {
- modules.Add((IRegionModule)Activator.CreateInstance(pluginType));
- }
- }
- }
- }
- }
- catch (ReflectionTypeLoadException)
- {
- m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName);
- }
- }
- return modules.ToArray();
- }
- public void PostInitialise()
- {
- foreach (IRegionModule module in m_loadedSharedModules.Values)
- {
- module.PostInitialise();
- }
- foreach (IRegionModule module in m_loadedModules)
- {
- module.PostInitialise();
- }
- }
- public void ClearCache()
- {
- LoadedAssemblys.Clear();
- }
- public void UnloadModule(IRegionModule rm)
- {
- rm.Close();
-
- m_loadedModules.Remove(rm);
- }
- }
- }
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