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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Xml;
- using System.Xml.Schema;
- using System.Xml.Serialization;
- using libsecondlife;
- using log4net;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// A dictionary for task inventory.
- ///
- /// This class is not thread safe. Callers must synchronize on Dictionary methods.
- /// </summary>
- public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>,
- ICloneable, IXmlSerializable
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
- #region ICloneable Members
- public Object Clone()
- {
- TaskInventoryDictionary clone = new TaskInventoryDictionary();
- lock (this)
- {
- foreach (LLUUID uuid in Keys)
- {
- clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
- }
- }
- return clone;
- }
- #endregion
- // The alternative of simply serializing the list doesn't appear to work on mono, since
- // we get a
- //
- // System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0
- // Parameter name: length
- // at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381
- // at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217
- // ...
- // private static XmlSerializer tiiSerializer
- // = new XmlSerializer(typeof(Dictionary<LLUUID, TaskInventoryItem>.ValueCollection));
- // see IXmlSerializable
- #region IXmlSerializable Members
- public XmlSchema GetSchema()
- {
- return null;
- }
- // see IXmlSerializable
- public void ReadXml(XmlReader reader)
- {
- m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
- if (!reader.IsEmptyElement)
- {
- reader.Read();
- while (tiiSerializer.CanDeserialize(reader))
- {
- TaskInventoryItem item = (TaskInventoryItem) tiiSerializer.Deserialize(reader);
- Add(item.ItemID, item);
- m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
- }
- m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
- }
- else
- {
- m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name);
- }
- // For some .net implementations, this last read is necessary so that we advance beyond the end tag
- // of the element wrapping this object so that the rest of the serialization can complete normally.
- reader.Read();
- m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
- }
- // see IXmlSerializable
- public void WriteXml(XmlWriter writer)
- {
- lock (this)
- {
- foreach (TaskInventoryItem item in Values)
- {
- tiiSerializer.Serialize(writer, item);
- }
- }
- //tiiSerializer.Serialize(writer, Values);
- }
- #endregion
- // see ICloneable
- }
- /// <summary>
- /// Represents an item in a task inventory
- /// </summary>
- public class TaskInventoryItem : ICloneable
- {
- /// <summary>
- /// XXX This should really be factored out into some constants class.
- /// </summary>
- private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
- /// <summary>
- /// Inventory types
- /// </summary>
- public static string[] InvTypes = new string[]
- {
- "texture",
- "sound",
- "calling_card",
- "landmark",
- String.Empty,
- String.Empty,
- "object",
- "notecard",
- String.Empty,
- String.Empty,
- "lsl_text",
- String.Empty,
- String.Empty,
- "bodypart",
- String.Empty,
- "snapshot",
- String.Empty,
- String.Empty,
- "wearable",
- "animation",
- "gesture"
- };
- /// <summary>
- /// Asset types
- /// </summary>
- public static string[] Types = new string[]
- {
- "texture",
- "sound",
- "callcard",
- "landmark",
- "clothing", // Deprecated
- "clothing",
- "object",
- "notecard",
- "category",
- "root",
- "lsltext",
- "lslbyte",
- "txtr_tga",
- "bodypart",
- "trash",
- "snapshot",
- "lstndfnd",
- "snd_wav",
- "img_tga",
- "jpeg",
- "animatn",
- "gesture"
- };
- public LLUUID AssetID = LLUUID.Zero;
- public uint BaseMask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint CreationDate = 0;
- public LLUUID CreatorID = LLUUID.Zero;
- public string Description = String.Empty;
- public uint EveryoneMask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint Flags = 0;
- public LLUUID GroupID = LLUUID.Zero;
- public uint GroupMask = FULL_MASK_PERMISSIONS_GENERAL;
- public int InvType = 0;
- public LLUUID ItemID = LLUUID.Zero;
- public LLUUID LastOwnerID = LLUUID.Zero;
- public string Name = String.Empty;
- public uint NextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
- public LLUUID OwnerID = LLUUID.Zero;
- public uint OwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
- public LLUUID ParentID = LLUUID.Zero; //parent folder id
- public LLUUID ParentPartID = LLUUID.Zero;
- public LLUUID PermsGranter;
- public int PermsMask;
- public int Type = 0;
- // See ICloneable
- #region ICloneable Members
- public Object Clone()
- {
- return MemberwiseClone();
- }
- #endregion
- /// <summary>
- /// Reset the LLUUIDs for this item.
- /// </summary>
- /// <param name="partID">The new part ID to which this item belongs</param>
- public void ResetIDs(LLUUID partID)
- {
- ItemID = LLUUID.Random();
- ParentPartID = partID;
- }
- }
- }
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