LLGroup.cs 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using libsecondlife;
  30. using System.Collections.Generic;
  31. using System.Text;
  32. namespace OpenSim.Framework
  33. {
  34. public class GroupData
  35. {
  36. public string ActiveGroupTitle;
  37. public LLUUID GroupID;
  38. public List<LLUUID> GroupMembers;
  39. public string groupName;
  40. public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
  41. public List<string> GroupTitles;
  42. public bool AcceptNotices = true;
  43. public bool AllowPublish = true;
  44. public string Charter = "Cool Group Yeah!";
  45. public int contribution = 0;
  46. public LLUUID FounderID = LLUUID.Zero;
  47. public int groupMembershipCost = 0;
  48. public int groupRollsCount = 1;
  49. public LLUUID GroupPicture = LLUUID.Zero;
  50. public bool MaturePublish = true;
  51. public int MembershipFee = 0;
  52. public bool OpenEnrollment = true;
  53. public bool ShowInList = true;
  54. public GroupData()
  55. {
  56. GroupTitles = new List<string>();
  57. GroupMembers = new List<LLUUID>();
  58. }
  59. public GroupPowers ActiveGroupPowers
  60. {
  61. set { groupPowers = (uint)value; }
  62. get { return (GroupPowers)groupPowers; }
  63. }
  64. }
  65. public class GroupList
  66. {
  67. public List<LLUUID> m_GroupList;
  68. public GroupList()
  69. {
  70. m_GroupList = new List<LLUUID>();
  71. }
  72. }
  73. }