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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using libsecondlife;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Inventory Item - contains all the properties associated with an individual inventory piece.
- /// </summary>
- public class InventoryItemBase
- {
- /// <summary>
- /// The UUID of the associated asset on the asset server
- /// </summary>
- private LLUUID _assetID;
- /// <summary>
- /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
- /// </summary>
- private int _assetType;
- /// <summary>
- ///
- /// </summary>
- private uint _basePermissions;
- /// <summary>
- /// The creator of this item
- /// </summary>
- private LLUUID _creator;
- private LLUUID _owner;
- private uint _nextPermissions;
- /// <summary>
- /// A mask containing permissions for the current owner (cannot be enforced)
- /// </summary>
- private uint _currentPermissions;
- /// <summary>
- /// The description of the inventory item (must be less than 64 characters)
- /// </summary>
- private string _description;
- /// <summary>
- ///
- /// </summary>
- private uint _everyOnePermissions;
- /// <summary>
- /// The folder this item is contained in
- /// </summary>
- private LLUUID _folder;
- /// <summary>
- /// A UUID containing the ID for the inventory item itself
- /// </summary>
- private LLUUID _id;
- /// <summary>
- /// The type of inventory item. (Can be slightly different to the asset type
- /// </summary>
- private int _invType;
- /// <summary>
- /// The name of the inventory item (must be less than 64 characters)
- /// </summary>
- private string _name;
- /// <summary>
- ///
- /// </summary>
- private LLUUID _groupID;
- /// <summary>
- ///
- /// </summary>
- private bool _groupOwned;
- /// <summary>
- ///
- /// </summary>
- private int _salePrice;
- /// <summary>
- ///
- /// </summary>
- private byte _saleType;
- /// <summary>
- ///
- /// </summary>
- private uint _flags;
- /// <summary>
- ///
- /// </summary>
- public int _creationDate;
- public LLUUID ID {
- get {
- return _id;
- }
- set {
- _id = value;
- }
- }
- public int InvType
- {
- get { return _invType; }
- set { _invType = value; }
- }
- public LLUUID Folder
- {
- get { return _folder; }
- set { _folder = value; }
- }
- public LLUUID Owner
- {
- get { return _owner; }
- set { _owner = value; }
- }
- public LLUUID Creator
- {
- get { return _creator; }
- set { _creator = value; }
- }
- public string Name
- {
- get { return _name; }
- set { _name = value; }
- }
- public string Description
- {
- get { return _description; }
- set { _description = value; }
- }
- public uint NextPermissions
- {
- get { return _nextPermissions; }
- set { _nextPermissions = value; }
- }
- public uint CurrentPermissions
- {
- get { return _currentPermissions; }
- set { _currentPermissions = value; }
- }
- public uint BasePermissions
- {
- get { return _basePermissions; }
- set { _basePermissions = value; }
- }
- public uint EveryOnePermissions
- {
- get { return _everyOnePermissions; }
- set { _everyOnePermissions = value; }
- }
- public int AssetType
- {
- get { return _assetType; }
- set { _assetType = value; }
- }
- public LLUUID AssetID
- {
- get { return _assetID; }
- set { _assetID = value; }
- }
- public LLUUID GroupID
- {
- get
- {
- return _groupID;
- }
- set
- {
- _groupID = value;
- }
- }
- public bool GroupOwned
- {
- get
- {
- return _groupOwned;
- }
- set
- {
- _groupOwned = value;
- }
- }
- public int SalePrice
- {
- get
- {
- return _salePrice;
- }
- set
- {
- _salePrice = value;
- }
- }
- public byte SaleType
- {
- get
- {
- return _saleType;
- }
- set
- {
- _saleType = value;
- }
- }
- public uint Flags
- {
- get
- {
- return _flags;
- }
- set
- {
- _flags = value;
- }
- }
- public int CreationDate
- {
- get
- {
- return _creationDate;
- }
- set
- {
- _creationDate = value;
- }
- }
- }
- }
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