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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- [Serializable]
- public class AssetBase
- {
- private byte[] _data;
- private string _description = String.Empty;
- private LLUUID _fullid;
- private sbyte _invtype;
- private bool _local = false;
- private string _name = String.Empty;
- private bool _temporary = false;
- private sbyte _type;
- public AssetBase()
- {
- }
- public AssetBase(LLUUID assetId, string name)
- {
- FullID = assetId;
- Name = name;
- }
- public virtual LLUUID FullID
- {
- get { return _fullid; }
- set { _fullid = value; }
- }
- public virtual string ID
- {
- get { return _fullid.ToString(); }
- set { _fullid = new LLUUID(value); }
- }
- public virtual byte[] Data
- {
- get { return _data; }
- set { _data = value; }
- }
- public virtual sbyte Type
- {
- get { return _type; }
- set { _type = value; }
- }
- public virtual sbyte InvType
- {
- get { return _invtype; }
- set { _invtype = value; }
- }
- public virtual string Name
- {
- get { return _name; }
- set { _name = value; }
- }
- public virtual string Description
- {
- get { return _description; }
- set { _description = value; }
- }
- public virtual bool Local
- {
- get { return _local; }
- set { _local = value; }
- }
- public virtual bool Temporary
- {
- get { return _temporary; }
- set { _temporary = value; }
- }
- }
- }
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