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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- public class AgentCircuitData
- {
- public LLUUID AgentID;
- public LLUUID BaseFolder;
- public string CapsPath = String.Empty;
- public bool child;
- public uint circuitcode;
- public string firstname;
- public LLUUID InventoryFolder;
- public string lastname;
- public LLUUID SecureSessionID;
- public LLUUID SessionID;
- public LLVector3 startpos;
- public AgentCircuitData()
- {
- }
- public AgentCircuitData(sAgentCircuitData cAgent)
- {
- AgentID = new LLUUID(cAgent.AgentID);
- SessionID = new LLUUID(cAgent.SessionID);
- SecureSessionID = new LLUUID(cAgent.SecureSessionID);
- startpos = new LLVector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
- firstname = cAgent.firstname;
- lastname = cAgent.lastname;
- circuitcode = cAgent.circuitcode;
- child = cAgent.child;
- InventoryFolder = new LLUUID(cAgent.InventoryFolder);
- BaseFolder = new LLUUID(cAgent.BaseFolder);
- CapsPath = cAgent.CapsPath;
- }
- }
- [Serializable]
- public class sAgentCircuitData
- {
- public Guid AgentID;
- public Guid BaseFolder;
- public string CapsPath = String.Empty;
- public bool child;
- public uint circuitcode;
- public string firstname;
- public Guid InventoryFolder;
- public string lastname;
- public Guid SecureSessionID;
- public Guid SessionID;
- public float startposx;
- public float startposy;
- public float startposz;
- public sAgentCircuitData()
- {
- }
- public sAgentCircuitData(AgentCircuitData cAgent)
- {
- AgentID = cAgent.AgentID.UUID;
- SessionID = cAgent.SessionID.UUID;
- SecureSessionID = cAgent.SecureSessionID.UUID;
- startposx = cAgent.startpos.X;
- startposy = cAgent.startpos.Y;
- startposz = cAgent.startpos.Z;
- firstname = cAgent.firstname;
- lastname = cAgent.lastname;
- circuitcode = cAgent.circuitcode;
- child = cAgent.child;
- InventoryFolder = cAgent.InventoryFolder.UUID;
- BaseFolder = cAgent.BaseFolder.UUID;
- CapsPath = cAgent.CapsPath;
- }
- }
- }
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