POSTHandler.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Threading;
  29. using System.Collections;
  30. using System.Collections.Generic;
  31. using System.IO;
  32. using System.Net;
  33. using System.Reflection;
  34. using System.Text.RegularExpressions;
  35. using System.Timers;
  36. using System.Xml;
  37. using System.Xml.Serialization;
  38. using libsecondlife;
  39. using Mono.Addins;
  40. using Nwc.XmlRpc;
  41. using Nini.Config;
  42. using OpenSim.Framework;
  43. using OpenSim.Framework.Console;
  44. using OpenSim.Framework.Servers;
  45. using OpenSim.Framework.Communications;
  46. using OpenSim.Region.Environment.Scenes;
  47. using OpenSim.ApplicationPlugins.Rest;
  48. namespace OpenSim.ApplicationPlugins.Rest.Regions
  49. {
  50. public partial class RestRegionPlugin : RestPlugin
  51. {
  52. #region POST methods
  53. public string PostHandler(string request, string path, string param,
  54. OSHttpRequest httpRequest, OSHttpResponse httpResponse)
  55. {
  56. // foreach (string h in httpRequest.Headers.AllKeys)
  57. // foreach (string v in httpRequest.Headers.GetValues(h))
  58. // m_log.DebugFormat("{0} IsGod: {1} -> {2}", MsgID, h, v);
  59. MsgID = RequestID;
  60. m_log.DebugFormat("{0} POST path {1} param {2}", MsgID, path, param);
  61. try
  62. {
  63. // param empty: new region post
  64. if (!IsGod(httpRequest))
  65. // XXX: this needs to be turned into a FailureUnauthorized(...)
  66. return Failure(httpResponse, OSHttpStatusCode.ClientErrorUnauthorized,
  67. "GET", "you are not god");
  68. if (String.IsNullOrEmpty(param)) return CreateRegion(httpRequest, httpResponse);
  69. return Failure(httpResponse, OSHttpStatusCode.ClientErrorNotFound,
  70. "POST", "url {0} not supported", param);
  71. }
  72. catch (Exception e)
  73. {
  74. return Failure(httpResponse, OSHttpStatusCode.ServerErrorInternalError, "POST", e);
  75. }
  76. }
  77. public string CreateRegion(OSHttpRequest request, OSHttpResponse response)
  78. {
  79. XmlWriter.WriteStartElement(String.Empty, "regions", String.Empty);
  80. foreach (Scene s in App.SceneManager.Scenes)
  81. {
  82. XmlWriter.WriteStartElement(String.Empty, "uuid", String.Empty);
  83. XmlWriter.WriteString(s.RegionInfo.RegionID.ToString());
  84. XmlWriter.WriteEndElement();
  85. }
  86. XmlWriter.WriteEndElement();
  87. return XmlWriterResult;
  88. }
  89. #endregion POST methods
  90. }
  91. }