Scene.cs 49 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using System.IO;
  31. using System.Net;
  32. using System.Threading;
  33. using System.Timers;
  34. using System.Xml;
  35. using Axiom.Math;
  36. using libsecondlife;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Communications;
  39. using OpenSim.Framework.Communications.Cache;
  40. using OpenSim.Framework.Console;
  41. using OpenSim.Framework.Servers;
  42. using OpenSim.Region.Capabilities;
  43. using OpenSim.Region.Environment.Interfaces;
  44. using OpenSim.Region.Environment.LandManagement;
  45. using OpenSim.Region.Environment.Modules;
  46. using OpenSim.Region.Environment.Scenes.Scripting;
  47. using OpenSim.Region.Environment.Types;
  48. using OpenSim.Region.Physics.Manager;
  49. using OpenSim.Region.Terrain;
  50. using Timer=System.Timers.Timer;
  51. namespace OpenSim.Region.Environment.Scenes
  52. {
  53. public delegate bool FilterAvatarList(ScenePresence avatar);
  54. public partial class Scene : SceneBase
  55. {
  56. #region Fields
  57. protected Timer m_heartbeatTimer = new Timer();
  58. public InnerScene m_innerScene;
  59. private Random Rand = new Random();
  60. private uint _primCount = 702000;
  61. private readonly Mutex _primAllocateMutex = new Mutex(false);
  62. private int m_timePhase = 24;
  63. private int m_timeUpdateCount;
  64. private readonly Mutex updateLock;
  65. protected ModuleLoader m_moduleLoader;
  66. protected StorageManager m_storageManager;
  67. protected AgentCircuitManager m_authenticateHandler;
  68. public CommunicationsManager CommsManager;
  69. // protected XferManager xferManager;
  70. protected SceneCommunicationService m_sceneGridService;
  71. protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>();
  72. protected BaseHttpServer httpListener;
  73. protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
  74. public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
  75. protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
  76. //API module interfaces
  77. public IXfer XferManager;
  78. private IHttpRequests m_httpRequestModule;
  79. private ISimChat m_simChatModule;
  80. private IXMLRPC m_xmlrpcModule;
  81. private IWorldComm m_worldCommModule;
  82. private IAvatarFactory m_AvatarFactory;
  83. // Central Update Loop
  84. protected int m_fps = 10;
  85. protected int m_frame = 0;
  86. protected float m_timespan = 0.1f;
  87. protected DateTime m_lastupdate = DateTime.Now;
  88. protected float m_timedilation = 1.0f;
  89. private int m_update_physics = 1;
  90. private int m_update_entitymovement = 1;
  91. private int m_update_entities = 1;
  92. private int m_update_events = 1;
  93. private int m_update_backup = 200;
  94. private int m_update_terrain = 50;
  95. private int m_update_land = 1;
  96. private int m_update_avatars = 1;
  97. #endregion
  98. #region Properties
  99. public AgentCircuitManager AuthenticateHandler
  100. {
  101. get { return m_authenticateHandler; }
  102. }
  103. private readonly LandManager m_LandManager;
  104. public LandManager LandManager
  105. {
  106. get { return m_LandManager; }
  107. }
  108. private readonly EstateManager m_estateManager;
  109. private PhysicsScene phyScene
  110. {
  111. set { m_innerScene.PhyScene = value; }
  112. get { return (m_innerScene.PhyScene); }
  113. }
  114. public PhysicsScene PhysScene
  115. {
  116. set { m_innerScene.PhyScene = value; }
  117. get { return (m_innerScene.PhyScene); }
  118. }
  119. public EstateManager EstateManager
  120. {
  121. get { return m_estateManager; }
  122. }
  123. private readonly PermissionManager m_permissionManager;
  124. public PermissionManager PermissionsMngr
  125. {
  126. get { return m_permissionManager; }
  127. }
  128. public int TimePhase
  129. {
  130. get { return m_timePhase; }
  131. }
  132. public Dictionary<LLUUID, SceneObjectGroup> Objects
  133. {
  134. get { return m_innerScene.SceneObjects; }
  135. }
  136. protected Dictionary<LLUUID, ScenePresence> m_scenePresences
  137. {
  138. get { return m_innerScene.ScenePresences; }
  139. set { m_innerScene.ScenePresences = value; }
  140. }
  141. protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects
  142. {
  143. get { return m_innerScene.SceneObjects; }
  144. set { m_innerScene.SceneObjects = value; }
  145. }
  146. public Dictionary<LLUUID, EntityBase> Entities
  147. {
  148. get { return m_innerScene.Entities; }
  149. set { m_innerScene.Entities = value; }
  150. }
  151. #endregion
  152. #region Constructors
  153. public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
  154. AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
  155. ModuleLoader moduleLoader, bool dumpAssetsToFile)
  156. {
  157. updateLock = new Mutex(false);
  158. m_moduleLoader = moduleLoader;
  159. m_authenticateHandler = authen;
  160. CommsManager = commsMan;
  161. m_sceneGridService = sceneGridService;
  162. m_storageManager = storeManager;
  163. AssetCache = assetCach;
  164. m_regInfo = regInfo;
  165. m_regionHandle = m_regInfo.RegionHandle;
  166. m_regionName = m_regInfo.RegionName;
  167. m_datastore = m_regInfo.DataStore;
  168. RegisterRegionWithComms();
  169. m_LandManager = new LandManager(this, m_regInfo);
  170. m_estateManager = new EstateManager(this, m_regInfo);
  171. m_eventManager = new EventManager();
  172. m_permissionManager = new PermissionManager(this);
  173. m_innerScene = new InnerScene(this, regInfo, m_permissionManager);
  174. m_eventManager.OnParcelPrimCountAdd +=
  175. m_LandManager.addPrimToLandPrimCounts;
  176. m_eventManager.OnPermissionError += SendPermissionAlert;
  177. MainLog.Instance.Verbose("Creating new entitities instance");
  178. Entities = new Dictionary<LLUUID, EntityBase>();
  179. m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
  180. m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
  181. MainLog.Instance.Verbose("Creating LandMap");
  182. Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY);
  183. ScenePresence.LoadAnims();
  184. httpListener = httpServer;
  185. m_dumpAssetsToFile = dumpAssetsToFile;
  186. }
  187. #endregion
  188. #region Startup / Close Methods
  189. public override void Close()
  190. {
  191. m_heartbeatTimer.Close();
  192. m_innerScene.Close();
  193. m_sceneGridService.Close();
  194. base.Close();
  195. }
  196. /// <summary>
  197. ///
  198. /// </summary>
  199. public void StartTimer()
  200. {
  201. m_heartbeatTimer.Enabled = true;
  202. m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
  203. m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
  204. }
  205. public void SetModuleInterfaces()
  206. {
  207. m_simChatModule = RequestModuleInterface<ISimChat>();
  208. m_httpRequestModule = RequestModuleInterface<IHttpRequests>();
  209. m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
  210. m_worldCommModule = RequestModuleInterface<IWorldComm>();
  211. XferManager = RequestModuleInterface<IXfer>();
  212. }
  213. #endregion
  214. #region Update Methods
  215. /// <summary>
  216. /// Performs per-frame updates regularly
  217. /// </summary>
  218. /// <param name="sender"></param>
  219. /// <param name="e"></param>
  220. private void Heartbeat(object sender, EventArgs e)
  221. {
  222. Update();
  223. }
  224. /// <summary>
  225. /// Performs per-frame updates on the scene, this should be the central scene loop
  226. /// </summary>
  227. public override void Update()
  228. {
  229. TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate;
  230. // Aquire a lock so only one update call happens at once
  231. updateLock.WaitOne();
  232. try
  233. {
  234. // Increment the frame counter
  235. m_frame++;
  236. // Loop it
  237. if (m_frame == Int32.MaxValue)
  238. m_frame = 0;
  239. if (m_frame%m_update_physics == 0)
  240. UpdatePreparePhysics();
  241. if (m_frame%m_update_entitymovement == 0)
  242. UpdateEntityMovement();
  243. if (m_frame%m_update_physics == 0)
  244. UpdatePhysics(
  245. Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
  246. );
  247. if (m_frame%m_update_entities == 0)
  248. UpdateEntities();
  249. if (m_frame%m_update_events == 0)
  250. UpdateEvents();
  251. if (m_frame%m_update_backup == 0)
  252. UpdateStorageBackup();
  253. if (m_frame%m_update_terrain == 0)
  254. UpdateTerrain();
  255. if (m_frame%m_update_land == 0)
  256. UpdateLand();
  257. if (m_frame%m_update_avatars == 0)
  258. UpdateInWorldTime();
  259. }
  260. catch (NotImplementedException)
  261. {
  262. throw;
  263. }
  264. catch (Exception e)
  265. {
  266. MainLog.Instance.Error("Scene", "Failed with exception " + e.ToString());
  267. }
  268. finally
  269. {
  270. updateLock.ReleaseMutex();
  271. m_timedilation = m_timespan/(float) SinceLastFrame.TotalSeconds;
  272. m_lastupdate = DateTime.Now;
  273. }
  274. }
  275. private void UpdatePreparePhysics()
  276. {
  277. // If we are using a threaded physics engine
  278. // grab the latest scene from the engine before
  279. // trying to process it.
  280. // PhysX does this (runs in the background).
  281. if (phyScene.IsThreaded)
  282. {
  283. phyScene.GetResults();
  284. }
  285. }
  286. private void UpdateInWorldTime()
  287. {
  288. m_timeUpdateCount++;
  289. if (m_timeUpdateCount > 600)
  290. {
  291. List<ScenePresence> avatars = GetAvatars();
  292. foreach (ScenePresence avatar in avatars)
  293. {
  294. avatar.ControllingClient.SendViewerTime(m_timePhase);
  295. }
  296. m_timeUpdateCount = 0;
  297. m_timePhase++;
  298. if (m_timePhase > 94)
  299. {
  300. m_timePhase = 0;
  301. }
  302. }
  303. }
  304. private void UpdateLand()
  305. {
  306. if (m_LandManager.landPrimCountTainted)
  307. {
  308. //Perform land update of prim count
  309. performParcelPrimCountUpdate();
  310. }
  311. }
  312. private void UpdateTerrain()
  313. {
  314. if (Terrain.Tainted() && !Terrain.StillEditing())
  315. {
  316. CreateTerrainTexture();
  317. lock (Terrain.heightmap)
  318. {
  319. lock (m_syncRoot)
  320. {
  321. phyScene.SetTerrain(Terrain.GetHeights1D());
  322. }
  323. m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
  324. float[] terData = Terrain.GetHeights1D();
  325. Broadcast(delegate(IClientAPI client)
  326. {
  327. for (int x = 0; x < 16; x++)
  328. {
  329. for (int y = 0; y < 16; y++)
  330. {
  331. if (Terrain.Tainted(x*16, y*16))
  332. {
  333. client.SendLayerData(x, y, terData);
  334. }
  335. }
  336. }
  337. });
  338. Terrain.ResetTaint();
  339. }
  340. }
  341. }
  342. private void UpdateStorageBackup()
  343. {
  344. Backup();
  345. }
  346. private void UpdateEvents()
  347. {
  348. m_eventManager.TriggerOnFrame();
  349. }
  350. private void UpdateEntities()
  351. {
  352. List<EntityBase> updateEntities = new List<EntityBase>(Entities.Values);
  353. foreach (EntityBase entity in updateEntities)
  354. {
  355. entity.Update();
  356. }
  357. }
  358. private void UpdatePhysics(double elapsed)
  359. {
  360. lock (m_syncRoot)
  361. {
  362. phyScene.Simulate((float) elapsed);
  363. }
  364. }
  365. private void UpdateEntityMovement()
  366. {
  367. List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values);
  368. foreach (EntityBase entity in moveEntities)
  369. {
  370. entity.UpdateMovement();
  371. }
  372. }
  373. /// <summary>
  374. /// Perform delegate action on all clients subscribing to updates from this region.
  375. /// </summary>
  376. /// <returns></returns>
  377. internal void Broadcast(Action<IClientAPI> whatToDo)
  378. {
  379. ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); });
  380. }
  381. /// <summary>
  382. ///
  383. /// </summary>
  384. /// <returns></returns>
  385. public bool Backup()
  386. {
  387. EventManager.TriggerOnBackup(m_storageManager.DataStore);
  388. return true;
  389. }
  390. #endregion
  391. #region Load Terrain
  392. /// <summary>
  393. /// Loads the World heightmap
  394. /// </summary>
  395. ///
  396. public override void LoadWorldMap()
  397. {
  398. try
  399. {
  400. double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
  401. if (map == null)
  402. {
  403. if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
  404. {
  405. MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
  406. Terrain.HillsGenerator();
  407. m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
  408. }
  409. else
  410. {
  411. try
  412. {
  413. Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile);
  414. Terrain *= m_regInfo.EstateSettings.terrainMultiplier;
  415. }
  416. catch
  417. {
  418. MainLog.Instance.Verbose("TERRAIN",
  419. "No terrain found in database or default. Generating a new terrain.");
  420. Terrain.HillsGenerator();
  421. }
  422. m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
  423. }
  424. }
  425. else
  426. {
  427. Terrain.SetHeights2D(map);
  428. }
  429. CreateTerrainTexture();
  430. }
  431. catch (Exception e)
  432. {
  433. MainLog.Instance.Warn("terrain", "Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
  434. }
  435. }
  436. /// <summary>
  437. ///
  438. /// </summary>
  439. public void CreateTerrainTexture()
  440. {
  441. //create a texture asset of the terrain
  442. byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
  443. m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
  444. AssetBase asset = new AssetBase();
  445. asset.FullID = m_regInfo.EstateSettings.terrainImageID;
  446. asset.Data = data;
  447. asset.Name = "terrainImage";
  448. asset.Type = 0;
  449. asset.Temporary = true;
  450. AssetCache.AddAsset(asset);
  451. }
  452. #endregion
  453. #region Primitives Methods
  454. /// <summary>
  455. /// Loads the World's objects
  456. /// </summary>
  457. public virtual void LoadPrimsFromStorage()
  458. {
  459. MainLog.Instance.Verbose("Loading objects from datastore");
  460. List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID);
  461. foreach (SceneObjectGroup prim in PrimsFromDB)
  462. {
  463. AddEntityFromStorage(prim);
  464. SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
  465. bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
  466. if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
  467. rootPart.PhysActor = phyScene.AddPrimShape(
  468. rootPart.Name,
  469. rootPart.Shape,
  470. new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
  471. rootPart.AbsolutePosition.Z),
  472. new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
  473. new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
  474. rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
  475. }
  476. MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
  477. }
  478. /// <summary>
  479. /// Returns a new unallocated primitive ID
  480. /// </summary>
  481. /// <returns>A brand new primitive ID</returns>
  482. public uint PrimIDAllocate()
  483. {
  484. uint myID;
  485. _primAllocateMutex.WaitOne();
  486. ++_primCount;
  487. myID = _primCount;
  488. _primAllocateMutex.ReleaseMutex();
  489. return myID;
  490. }
  491. /// <summary>
  492. ///
  493. /// </summary>
  494. /// <param name="addPacket"></param>
  495. /// <param name="ownerID"></param>
  496. public void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
  497. {
  498. if (PermissionsMngr.CanRezObject(ownerID, pos))
  499. {
  500. SceneObjectGroup sceneOb =
  501. new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
  502. AddEntity(sceneOb);
  503. SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
  504. // if grass or tree, make phantom
  505. if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
  506. {
  507. rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom;
  508. }
  509. // if not phantom, add to physics
  510. bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
  511. if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
  512. rootPart.PhysActor =
  513. phyScene.AddPrimShape(
  514. rootPart.Name,
  515. rootPart.Shape,
  516. new PhysicsVector(pos.X, pos.Y, pos.Z),
  517. new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
  518. new Quaternion(), UsePhysics);
  519. }
  520. }
  521. public void RemovePrim(uint localID, LLUUID avatar_deleter)
  522. {
  523. m_innerScene.RemovePrim(localID, avatar_deleter);
  524. }
  525. public void AddEntityFromStorage(SceneObjectGroup sceneObject)
  526. {
  527. m_innerScene.AddEntityFromStorage(sceneObject);
  528. }
  529. public void AddEntity(SceneObjectGroup sceneObject)
  530. {
  531. m_innerScene.AddEntity(sceneObject);
  532. }
  533. public void RemoveEntity(SceneObjectGroup sceneObject)
  534. {
  535. if (Entities.ContainsKey(sceneObject.UUID))
  536. {
  537. m_LandManager.removePrimFromLandPrimCounts(sceneObject);
  538. Entities.Remove(sceneObject.UUID);
  539. m_LandManager.setPrimsTainted();
  540. }
  541. }
  542. /// <summary>
  543. /// Called by a prim when it has been created/cloned, so that its events can be subscribed to
  544. /// </summary>
  545. /// <param name="prim"></param>
  546. public void AcknowledgeNewPrim(SceneObjectGroup prim)
  547. {
  548. prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
  549. }
  550. public void LoadPrimsFromXml(string fileName)
  551. {
  552. XmlDocument doc = new XmlDocument();
  553. XmlNode rootNode;
  554. int primCount = 0;
  555. if (fileName.StartsWith("http:") || File.Exists(fileName))
  556. {
  557. XmlTextReader reader = new XmlTextReader(fileName);
  558. reader.WhitespaceHandling = WhitespaceHandling.None;
  559. doc.Load(reader);
  560. reader.Close();
  561. rootNode = doc.FirstChild;
  562. foreach (XmlNode aPrimNode in rootNode.ChildNodes)
  563. {
  564. SceneObjectGroup obj = new SceneObjectGroup(this,
  565. m_regionHandle, aPrimNode.OuterXml);
  566. //if we want this to be a import method then we need new uuids for the object to avoid any clashes
  567. //obj.RegenerateFullIDs();
  568. AddEntity(obj);
  569. SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
  570. bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
  571. if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
  572. rootPart.PhysActor = phyScene.AddPrimShape(
  573. rootPart.Name,
  574. rootPart.Shape,
  575. new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
  576. rootPart.AbsolutePosition.Z),
  577. new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
  578. new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
  579. rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
  580. primCount++;
  581. }
  582. }
  583. else
  584. {
  585. throw new Exception("Could not open file " + fileName + " for reading");
  586. }
  587. }
  588. public void SavePrimsToXml(string fileName)
  589. {
  590. FileStream file = new FileStream(fileName, FileMode.Create);
  591. StreamWriter stream = new StreamWriter(file);
  592. int primCount = 0;
  593. stream.WriteLine("<scene>\n");
  594. foreach (EntityBase ent in Entities.Values)
  595. {
  596. if (ent is SceneObjectGroup)
  597. {
  598. stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
  599. primCount++;
  600. }
  601. }
  602. stream.WriteLine("</scene>\n");
  603. stream.Close();
  604. file.Close();
  605. }
  606. public void LoadPrimsFromXml2(string fileName)
  607. {
  608. XmlDocument doc = new XmlDocument();
  609. XmlNode rootNode;
  610. if (fileName.StartsWith("http:") || File.Exists(fileName))
  611. {
  612. XmlTextReader reader = new XmlTextReader(fileName);
  613. reader.WhitespaceHandling = WhitespaceHandling.None;
  614. doc.Load(reader);
  615. reader.Close();
  616. rootNode = doc.FirstChild;
  617. foreach (XmlNode aPrimNode in rootNode.ChildNodes)
  618. {
  619. CreatePrimFromXml(aPrimNode.OuterXml);
  620. }
  621. }
  622. else
  623. {
  624. throw new Exception("Could not open file " + fileName + " for reading");
  625. }
  626. }
  627. public void CreatePrimFromXml(string xmlData)
  628. {
  629. SceneObjectGroup obj = new SceneObjectGroup(xmlData);
  630. AddEntityFromStorage(obj);
  631. SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
  632. bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
  633. if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
  634. rootPart.PhysActor = phyScene.AddPrimShape(
  635. rootPart.Name,
  636. rootPart.Shape,
  637. new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
  638. rootPart.AbsolutePosition.Z),
  639. new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
  640. new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
  641. rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
  642. }
  643. public void SavePrimsToXml2(string fileName)
  644. {
  645. FileStream file = new FileStream(fileName, FileMode.Create);
  646. StreamWriter stream = new StreamWriter(file);
  647. int primCount = 0;
  648. stream.WriteLine("<scene>\n");
  649. foreach (EntityBase ent in Entities.Values)
  650. {
  651. if (ent is SceneObjectGroup)
  652. {
  653. stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2());
  654. primCount++;
  655. }
  656. }
  657. stream.WriteLine("</scene>\n");
  658. stream.Close();
  659. file.Close();
  660. }
  661. #endregion
  662. #region Add/Remove Avatar Methods
  663. /// <summary>
  664. ///
  665. /// </summary>
  666. /// <param name="remoteClient"></param
  667. /// <param name="agentID"></param>
  668. /// <param name="child"></param>
  669. public override void AddNewClient(IClientAPI client, bool child)
  670. {
  671. SubscribeToClientEvents(client);
  672. m_estateManager.sendRegionHandshake(client);
  673. CreateAndAddScenePresence(client, child);
  674. m_LandManager.sendParcelOverlay(client);
  675. CommsManager.UserProfileCache.AddNewUser(client.AgentId);
  676. CommsManager.TransactionsManager.AddUser(client.AgentId);
  677. }
  678. protected virtual void SubscribeToClientEvents(IClientAPI client)
  679. {
  680. // client.OnStartAnim += StartAnimation;
  681. client.OnRegionHandShakeReply += SendLayerData;
  682. //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
  683. client.OnModifyTerrain += ModifyTerrain;
  684. // client.OnRequestWearables += InformClientOfNeighbours;
  685. client.OnAddPrim += AddNewPrim;
  686. client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition;
  687. client.OnUpdatePrimSinglePosition += m_innerScene.UpdatePrimSinglePosition;
  688. client.OnUpdatePrimGroupRotation += m_innerScene.UpdatePrimRotation;
  689. client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
  690. client.OnUpdatePrimSingleRotation += m_innerScene.UpdatePrimSingleRotation;
  691. client.OnUpdatePrimScale += m_innerScene.UpdatePrimScale;
  692. client.OnUpdateExtraParams += m_innerScene.UpdateExtraParam;
  693. client.OnUpdatePrimShape += m_innerScene.UpdatePrimShape;
  694. client.OnRequestMapBlocks += RequestMapBlocks;
  695. client.OnUpdatePrimTexture += m_innerScene.UpdatePrimTexture;
  696. client.OnTeleportLocationRequest += RequestTeleportLocation;
  697. client.OnObjectSelect += SelectPrim;
  698. client.OnObjectDeselect += DeselectPrim;
  699. client.OnGrabUpdate += m_innerScene.MoveObject;
  700. client.OnDeRezObject += DeRezObject;
  701. client.OnRezObject += RezObject;
  702. client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
  703. client.OnObjectDescription += m_innerScene.PrimDescription;
  704. client.OnObjectName += m_innerScene.PrimName;
  705. client.OnLinkObjects += m_innerScene.LinkObjects;
  706. client.OnObjectDuplicate += m_innerScene.DuplicateObject;
  707. client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
  708. client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
  709. client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
  710. client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
  711. client.OnParcelPropertiesUpdateRequest +=
  712. new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
  713. client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
  714. client.OnParcelObjectOwnerRequest +=
  715. new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
  716. client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
  717. client.OnCreateNewInventoryItem += CreateNewInventoryItem;
  718. client.OnCreateNewInventoryFolder += CommsManager.UserProfileCache.HandleCreateInventoryFolder;
  719. client.OnFetchInventoryDescendents += CommsManager.UserProfileCache.HandleFecthInventoryDescendents;
  720. client.OnRequestTaskInventory += RequestTaskInventory;
  721. client.OnFetchInventory += CommsManager.UserProfileCache.HandleFetchInventory;
  722. client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
  723. client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
  724. client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
  725. client.OnRezScript += RezScript;
  726. client.OnRemoveTaskItem += RemoveTaskInventory;
  727. client.OnGrabObject += ProcessObjectGrab;
  728. EventManager.TriggerOnNewClient(client);
  729. }
  730. protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
  731. {
  732. ScenePresence newAvatar = null;
  733. byte[] visualParams;
  734. AvatarWearable[] wearables;
  735. if (m_AvatarFactory == null ||
  736. !m_AvatarFactory.TryGetIntialAvatarAppearance(client.AgentId, out wearables, out visualParams))
  737. {
  738. AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
  739. }
  740. newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
  741. if (!newAvatar.IsChildAgent)
  742. {
  743. newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
  744. }
  745. return newAvatar;
  746. }
  747. /// <summary>
  748. ///
  749. /// </summary>
  750. /// <param name="agentID"></param>
  751. public override void RemoveClient(LLUUID agentID)
  752. {
  753. m_eventManager.TriggerOnRemovePresence(agentID);
  754. ScenePresence avatar = GetScenePresence(agentID);
  755. Broadcast(delegate(IClientAPI client) { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); });
  756. ForEachScenePresence(
  757. delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
  758. lock (m_scenePresences)
  759. {
  760. m_scenePresences.Remove(agentID);
  761. }
  762. lock (Entities)
  763. {
  764. Entities.Remove(agentID);
  765. }
  766. avatar.Close();
  767. // Remove client agent from profile, so new logins will work
  768. CommsManager.UserService.clearUserAgent(agentID);
  769. return;
  770. }
  771. public void NotifyMyCoarseLocationChange()
  772. {
  773. ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
  774. }
  775. #endregion
  776. #region Entities
  777. /// <summary>
  778. ///
  779. /// </summary>
  780. /// <param name="entID"></param>
  781. /// <returns></returns>
  782. public bool DeleteEntity(LLUUID entID)
  783. {
  784. if (Entities.ContainsKey(entID))
  785. {
  786. Entities.Remove(entID);
  787. m_storageManager.DataStore.RemoveObject(entID, m_regInfo.RegionID);
  788. return true;
  789. }
  790. return false;
  791. }
  792. public void SendKillObject(uint localID)
  793. {
  794. Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
  795. }
  796. #endregion
  797. #region RegionComms
  798. /// <summary>
  799. ///
  800. /// </summary>
  801. public void RegisterRegionWithComms()
  802. {
  803. m_sceneGridService.RegisterRegion(m_regInfo);
  804. m_sceneGridService.OnExpectUser += NewUserConnection;
  805. m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
  806. }
  807. /// <summary>
  808. ///
  809. /// </summary>
  810. /// <param name="regionHandle"></param>
  811. /// <param name="agent"></param>
  812. public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
  813. {
  814. if (regionHandle == m_regInfo.RegionHandle)
  815. {
  816. if (agent.CapsPath != "")
  817. {
  818. Caps cap =
  819. new Caps(AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
  820. agent.CapsPath, agent.AgentID, m_dumpAssetsToFile);
  821. Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
  822. "/CAPS/" + agent.CapsPath + "0000/");
  823. cap.RegisterHandlers();
  824. cap.AddNewInventoryItem = AddInventoryItem;
  825. cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
  826. if (m_capsHandlers.ContainsKey(agent.AgentID))
  827. {
  828. //MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
  829. // agent.AgentID.ToStringHyphenated());
  830. m_capsHandlers[agent.AgentID] = cap;
  831. }
  832. else
  833. {
  834. m_capsHandlers.Add(agent.AgentID, cap);
  835. }
  836. }
  837. m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
  838. }
  839. }
  840. public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
  841. {
  842. if (regionHandle == m_regInfo.RegionHandle)
  843. {
  844. if (m_scenePresences.ContainsKey(agentID))
  845. {
  846. m_scenePresences[agentID].MakeRootAgent(position, isFlying);
  847. }
  848. }
  849. }
  850. /// <summary>
  851. ///
  852. /// </summary>
  853. public void InformClientOfNeighbours(ScenePresence presence)
  854. {
  855. m_sceneGridService.InformClientOfNeighbours(presence);
  856. }
  857. /// <summary>
  858. ///
  859. /// </summary>
  860. /// <param name="regionHandle"></param>
  861. /// <returns></returns>
  862. public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
  863. {
  864. return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle);
  865. }
  866. /// <summary>
  867. ///
  868. /// </summary>
  869. /// <param name="minX"></param>
  870. /// <param name="minY"></param>
  871. /// <param name="maxX"></param>
  872. /// <param name="maxY"></param>
  873. public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
  874. {
  875. m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxX);
  876. }
  877. /// <summary>
  878. ///
  879. /// </summary>
  880. /// <param name="remoteClient"></param>
  881. /// <param name="RegionHandle"></param>
  882. /// <param name="position"></param>
  883. /// <param name="lookAt"></param>
  884. /// <param name="flags"></param>
  885. public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position,
  886. LLVector3 lookAt, uint flags)
  887. {
  888. if (m_scenePresences.ContainsKey(remoteClient.AgentId))
  889. {
  890. m_sceneGridService.RequestTeleportLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags);
  891. }
  892. }
  893. /// <summary>
  894. ///
  895. /// </summary>
  896. /// <param name="regionhandle"></param>
  897. /// <param name="agentID"></param>
  898. /// <param name="position"></param>
  899. public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
  900. {
  901. return m_sceneGridService.InformNeighbourOfCrossing(regionhandle, agentID, position, isFlying);
  902. }
  903. #endregion
  904. #region Module Methods
  905. public void AddModule(string name, IRegionModule module)
  906. {
  907. if (!Modules.ContainsKey(name))
  908. {
  909. Modules.Add(name, module);
  910. }
  911. }
  912. public void RegisterModuleInterface<M>(M mod)
  913. {
  914. if (!ModuleInterfaces.ContainsKey(typeof (M)))
  915. {
  916. ModuleInterfaces.Add(typeof (M), mod);
  917. }
  918. }
  919. public T RequestModuleInterface<T>()
  920. {
  921. if (ModuleInterfaces.ContainsKey(typeof (T)))
  922. {
  923. return (T) ModuleInterfaces[typeof (T)];
  924. }
  925. else
  926. {
  927. return default(T);
  928. }
  929. }
  930. #endregion
  931. #region Other Methods
  932. public void SetTimePhase(int phase)
  933. {
  934. m_timePhase = phase;
  935. }
  936. public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
  937. string message, string url)
  938. {
  939. if (m_scenePresences.ContainsKey(avatarID))
  940. {
  941. m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned,
  942. message, url);
  943. }
  944. }
  945. public LLUUID MakeHttpRequest(string url, string type, string body)
  946. {
  947. if (m_httpRequestModule != null)
  948. {
  949. return m_httpRequestModule.MakeHttpRequest(url, type, body);
  950. }
  951. return LLUUID.Zero;
  952. }
  953. public void performParcelPrimCountUpdate()
  954. {
  955. m_LandManager.resetAllLandPrimCounts();
  956. m_eventManager.TriggerParcelPrimCountUpdate();
  957. m_LandManager.finalizeLandPrimCountUpdate();
  958. m_LandManager.landPrimCountTainted = false;
  959. }
  960. #endregion
  961. #region Console Commands
  962. #region Alert Methods
  963. private void SendPermissionAlert(LLUUID user, string reason)
  964. {
  965. SendAlertToUser(user, reason, false);
  966. }
  967. public void SendGeneralAlert(string message)
  968. {
  969. foreach (ScenePresence presence in m_scenePresences.Values)
  970. {
  971. presence.ControllingClient.SendAlertMessage(message);
  972. }
  973. }
  974. public void SendAlertToUser(LLUUID agentID, string message, bool modal)
  975. {
  976. if (m_scenePresences.ContainsKey(agentID))
  977. {
  978. m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
  979. }
  980. }
  981. public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
  982. {
  983. foreach (ScenePresence presence in m_scenePresences.Values)
  984. {
  985. if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
  986. {
  987. presence.ControllingClient.SendAgentAlertMessage(message, modal);
  988. break;
  989. }
  990. }
  991. }
  992. public void HandleAlertCommand(string[] commandParams)
  993. {
  994. if (commandParams[0] == "general")
  995. {
  996. string message = CombineParams(commandParams, 1);
  997. SendGeneralAlert(message);
  998. }
  999. else
  1000. {
  1001. string message = CombineParams(commandParams, 2);
  1002. SendAlertToUser(commandParams[0], commandParams[1], message, false);
  1003. }
  1004. }
  1005. private string CombineParams(string[] commandParams, int pos)
  1006. {
  1007. string result = "";
  1008. for (int i = pos; i < commandParams.Length; i++)
  1009. {
  1010. result += commandParams[i] + " ";
  1011. }
  1012. return result;
  1013. }
  1014. #endregion
  1015. public void ForceClientUpdate()
  1016. {
  1017. foreach (EntityBase ent in Entities.Values)
  1018. {
  1019. if (ent is SceneObjectGroup)
  1020. {
  1021. ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate();
  1022. }
  1023. }
  1024. }
  1025. public void HandleEditCommand(string[] cmmdparams)
  1026. {
  1027. Console.WriteLine("Searching for Primitive: '" + cmmdparams[0] + "'");
  1028. foreach (EntityBase ent in Entities.Values)
  1029. {
  1030. if (ent is SceneObjectGroup)
  1031. {
  1032. SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID);
  1033. if (part != null)
  1034. {
  1035. if (part.Name == cmmdparams[0])
  1036. {
  1037. part.Resize(
  1038. new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]),
  1039. Convert.ToSingle(cmmdparams[3])));
  1040. Console.WriteLine("Edited scale of Primitive: " + part.Name);
  1041. }
  1042. }
  1043. }
  1044. }
  1045. }
  1046. public void Show(string ShowWhat)
  1047. {
  1048. switch (ShowWhat)
  1049. {
  1050. case "users":
  1051. MainLog.Instance.Error("Current Region: " + RegionInfo.RegionName);
  1052. MainLog.Instance.Error(
  1053. String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
  1054. "Agent ID", "Session ID", "Circuit", "IP", "World"));
  1055. foreach (ScenePresence scenePrescence in GetAvatars())
  1056. {
  1057. MainLog.Instance.Error(
  1058. String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
  1059. scenePrescence.Firstname,
  1060. scenePrescence.Lastname,
  1061. scenePrescence.UUID,
  1062. scenePrescence.ControllingClient.AgentId,
  1063. "Unknown",
  1064. "Unknown",
  1065. RegionInfo.RegionName));
  1066. }
  1067. break;
  1068. case "modules":
  1069. MainLog.Instance.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:");
  1070. foreach (IRegionModule module in Modules.Values)
  1071. {
  1072. if (!module.IsSharedModule)
  1073. {
  1074. MainLog.Instance.Error("Region Module: " + module.Name);
  1075. }
  1076. }
  1077. break;
  1078. }
  1079. }
  1080. #endregion
  1081. #region Script Handling Methods
  1082. public void SendCommandToPlugins(string[] args)
  1083. {
  1084. m_eventManager.TriggerOnPluginConsole(args);
  1085. }
  1086. #endregion
  1087. #region Script Engine
  1088. private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
  1089. private bool m_dumpAssetsToFile;
  1090. public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger)
  1091. {
  1092. ScriptEngines.Add(ScriptEngine);
  1093. ScriptEngine.InitializeEngine(this, m_logger);
  1094. }
  1095. #endregion
  1096. #region InnerScene wrapper methods
  1097. public LLUUID ConvertLocalIDToFullID(uint localID)
  1098. {
  1099. return m_innerScene.ConvertLocalIDToFullID(localID);
  1100. }
  1101. public void SendAllSceneObjectsToClient(ScenePresence presence)
  1102. {
  1103. m_innerScene.SendAllSceneObjectsToClient(presence);
  1104. }
  1105. //The idea is to have a group of method that return a list of avatars meeting some requirement
  1106. // ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
  1107. public List<ScenePresence> GetAvatars()
  1108. {
  1109. return m_innerScene.GetAvatars();
  1110. }
  1111. /// <summary>
  1112. /// Request a List of all m_scenePresences in this World
  1113. /// </summary>
  1114. /// <returns></returns>
  1115. public List<ScenePresence> GetScenePresences()
  1116. {
  1117. return m_innerScene.GetScenePresences();
  1118. }
  1119. /// <summary>
  1120. /// Request a filtered list of m_scenePresences in this World
  1121. /// </summary>
  1122. /// <returns></returns>
  1123. public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
  1124. {
  1125. return m_innerScene.GetScenePresences(filter);
  1126. }
  1127. /// <summary>
  1128. /// Request a Avatar by UUID
  1129. /// </summary>
  1130. /// <param name="avatarID"></param>
  1131. /// <returns></returns>
  1132. public ScenePresence GetScenePresence(LLUUID avatarID)
  1133. {
  1134. return m_innerScene.GetScenePresence(avatarID);
  1135. }
  1136. /// <summary>
  1137. ///
  1138. /// </summary>
  1139. /// <param name="action"></param>
  1140. public void ForEachScenePresence(Action<ScenePresence> action)
  1141. {
  1142. foreach (ScenePresence presence in m_scenePresences.Values)
  1143. {
  1144. action(presence);
  1145. }
  1146. }
  1147. public void ForEachObject(Action<SceneObjectGroup> action)
  1148. {
  1149. foreach (SceneObjectGroup presence in m_sceneObjects.Values)
  1150. {
  1151. action(presence);
  1152. }
  1153. }
  1154. public SceneObjectPart GetSceneObjectPart(uint localID)
  1155. {
  1156. return m_innerScene.GetSceneObjectPart(localID);
  1157. }
  1158. public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
  1159. {
  1160. return m_innerScene.GetSceneObjectPart(fullID);
  1161. }
  1162. internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
  1163. {
  1164. return m_innerScene.TryGetAvatar(avatarId, out avatar);
  1165. }
  1166. internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
  1167. {
  1168. return m_innerScene.TryGetAvatarByName(avatarName, out avatar);
  1169. }
  1170. internal void ForEachClient(Action<IClientAPI> action)
  1171. {
  1172. m_innerScene.ForEachClient(action);
  1173. }
  1174. #endregion
  1175. }
  1176. }