InnerScene.cs 21 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using libsecondlife;
  5. using libsecondlife.Packets;
  6. using OpenSim.Framework;
  7. using OpenSim.Framework.Console;
  8. using OpenSim.Region.Environment.Types;
  9. using OpenSim.Region.Physics.Manager;
  10. namespace OpenSim.Region.Environment.Scenes
  11. {
  12. public class InnerScene
  13. {
  14. public Dictionary<LLUUID, ScenePresence> ScenePresences;
  15. public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
  16. public Dictionary<LLUUID, EntityBase> Entities;
  17. public BasicQuadTreeNode QuadTree;
  18. protected RegionInfo m_regInfo;
  19. protected Scene m_parentScene;
  20. public PhysicsScene PhyScene;
  21. private PermissionManager PermissionsMngr;
  22. public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr)
  23. {
  24. m_parentScene = parent;
  25. m_regInfo = regInfo;
  26. PermissionsMngr = permissionsMngr;
  27. QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256);
  28. QuadTree.Subdivide();
  29. QuadTree.Subdivide();
  30. }
  31. public void Close()
  32. {
  33. ScenePresences.Clear();
  34. SceneObjects.Clear();
  35. Entities.Clear();
  36. }
  37. public void AddEntityFromStorage(SceneObjectGroup sceneObject)
  38. {
  39. sceneObject.RegionHandle = m_regInfo.RegionHandle;
  40. sceneObject.SetScene(m_parentScene);
  41. foreach (SceneObjectPart part in sceneObject.Children.Values)
  42. {
  43. part.LocalID = m_parentScene.PrimIDAllocate();
  44. }
  45. sceneObject.UpdateParentIDs();
  46. AddEntity(sceneObject);
  47. }
  48. public void AddEntity(SceneObjectGroup sceneObject)
  49. {
  50. if (!Entities.ContainsKey(sceneObject.UUID))
  51. {
  52. // QuadTree.AddObject(sceneObject);
  53. Entities.Add(sceneObject.UUID, sceneObject);
  54. }
  55. }
  56. public void RemovePrim(uint localID, LLUUID avatar_deleter)
  57. {
  58. foreach (EntityBase obj in Entities.Values)
  59. {
  60. if (obj is SceneObjectGroup)
  61. {
  62. if (((SceneObjectGroup)obj).LocalId == localID)
  63. {
  64. m_parentScene.RemoveEntity((SceneObjectGroup)obj);
  65. return;
  66. }
  67. }
  68. }
  69. }
  70. public ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarWearable[] wearables, byte[] visualParams)
  71. {
  72. ScenePresence newAvatar = null;
  73. newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, visualParams, wearables);
  74. newAvatar.IsChildAgent = child;
  75. if (child)
  76. {
  77. MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new child agent.");
  78. }
  79. else
  80. {
  81. MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new root agent.");
  82. MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Adding Physical agent.");
  83. newAvatar.AddToPhysicalScene();
  84. }
  85. lock (Entities)
  86. {
  87. if (!Entities.ContainsKey(client.AgentId))
  88. {
  89. Entities.Add(client.AgentId, newAvatar);
  90. }
  91. else
  92. {
  93. Entities[client.AgentId] = newAvatar;
  94. }
  95. }
  96. lock (ScenePresences)
  97. {
  98. if (ScenePresences.ContainsKey(client.AgentId))
  99. {
  100. ScenePresences[client.AgentId] = newAvatar;
  101. }
  102. else
  103. {
  104. ScenePresences.Add(client.AgentId, newAvatar);
  105. }
  106. }
  107. return newAvatar;
  108. }
  109. /// <summary>
  110. /// Request a List of all m_scenePresences in this World
  111. /// </summary>
  112. /// <returns></returns>
  113. public List<ScenePresence> GetScenePresences()
  114. {
  115. List<ScenePresence> result = new List<ScenePresence>(ScenePresences.Values);
  116. return result;
  117. }
  118. public List<ScenePresence> GetAvatars()
  119. {
  120. List<ScenePresence> result =
  121. GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; });
  122. return result;
  123. }
  124. /// <summary>
  125. /// Request a filtered list of m_scenePresences in this World
  126. /// </summary>
  127. /// <returns></returns>
  128. public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
  129. {
  130. List<ScenePresence> result = new List<ScenePresence>();
  131. foreach (ScenePresence avatar in ScenePresences.Values)
  132. {
  133. if (filter(avatar))
  134. {
  135. result.Add(avatar);
  136. }
  137. }
  138. return result;
  139. }
  140. /// <summary>
  141. /// Request a Avatar by UUID
  142. /// </summary>
  143. /// <param name="avatarID"></param>
  144. /// <returns></returns>
  145. public ScenePresence GetScenePresence(LLUUID avatarID)
  146. {
  147. if (ScenePresences.ContainsKey(avatarID))
  148. {
  149. return ScenePresences[avatarID];
  150. }
  151. return null;
  152. }
  153. public LLUUID ConvertLocalIDToFullID(uint localID)
  154. {
  155. bool hasPrim = false;
  156. foreach (EntityBase ent in Entities.Values)
  157. {
  158. if (ent is SceneObjectGroup)
  159. {
  160. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  161. if (hasPrim != false)
  162. {
  163. return ((SceneObjectGroup)ent).GetPartsFullID(localID);
  164. }
  165. }
  166. }
  167. return LLUUID.Zero;
  168. }
  169. public void SendAllSceneObjectsToClient(ScenePresence presence)
  170. {
  171. foreach (EntityBase ent in Entities.Values)
  172. {
  173. if (ent is SceneObjectGroup)
  174. {
  175. ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
  176. }
  177. }
  178. }
  179. public SceneObjectPart GetSceneObjectPart(uint localID)
  180. {
  181. bool hasPrim = false;
  182. foreach (EntityBase ent in Entities.Values)
  183. {
  184. if (ent is SceneObjectGroup)
  185. {
  186. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  187. if (hasPrim != false)
  188. {
  189. return ((SceneObjectGroup)ent).GetChildPart(localID);
  190. }
  191. }
  192. }
  193. return null;
  194. }
  195. public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
  196. {
  197. bool hasPrim = false;
  198. foreach (EntityBase ent in Entities.Values)
  199. {
  200. if (ent is SceneObjectGroup)
  201. {
  202. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID);
  203. if (hasPrim != false)
  204. {
  205. return ((SceneObjectGroup)ent).GetChildPart(fullID);
  206. }
  207. }
  208. }
  209. return null;
  210. }
  211. internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
  212. {
  213. ScenePresence presence;
  214. if (ScenePresences.TryGetValue(avatarId, out presence))
  215. {
  216. if (!presence.IsChildAgent)
  217. {
  218. avatar = presence;
  219. return true;
  220. }
  221. }
  222. avatar = null;
  223. return false;
  224. }
  225. internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
  226. {
  227. foreach (ScenePresence presence in ScenePresences.Values)
  228. {
  229. if (!presence.IsChildAgent)
  230. {
  231. string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName;
  232. if (String.Compare(avatarName, name, true) == 0)
  233. {
  234. avatar = presence;
  235. return true;
  236. }
  237. }
  238. }
  239. avatar = null;
  240. return false;
  241. }
  242. internal void ForEachClient(Action<IClientAPI> action)
  243. {
  244. foreach (ScenePresence presence in ScenePresences.Values)
  245. {
  246. action(presence.ControllingClient);
  247. }
  248. }
  249. #region Client Event handlers
  250. /// <summary>
  251. ///
  252. /// </summary>
  253. /// <param name="localID"></param>
  254. /// <param name="scale"></param>
  255. /// <param name="remoteClient"></param>
  256. public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
  257. {
  258. bool hasPrim = false;
  259. foreach (EntityBase ent in Entities.Values)
  260. {
  261. if (ent is SceneObjectGroup)
  262. {
  263. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  264. if (hasPrim != false)
  265. {
  266. ((SceneObjectGroup)ent).Resize(scale, localID);
  267. break;
  268. }
  269. }
  270. }
  271. }
  272. /// <summary>
  273. ///
  274. /// </summary>
  275. /// <param name="localID"></param>
  276. /// <param name="rot"></param>
  277. /// <param name="remoteClient"></param>
  278. public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
  279. {
  280. bool hasPrim = false;
  281. foreach (EntityBase ent in Entities.Values)
  282. {
  283. if (ent is SceneObjectGroup)
  284. {
  285. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  286. if (hasPrim != false)
  287. {
  288. ((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
  289. break;
  290. }
  291. }
  292. }
  293. }
  294. /// <summary>
  295. ///
  296. /// </summary>
  297. /// <param name="localID"></param>
  298. /// <param name="rot"></param>
  299. /// <param name="remoteClient"></param>
  300. public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
  301. {
  302. bool hasPrim = false;
  303. foreach (EntityBase ent in Entities.Values)
  304. {
  305. if (ent is SceneObjectGroup)
  306. {
  307. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  308. if (hasPrim != false)
  309. {
  310. ((SceneObjectGroup)ent).UpdateGroupRotation(rot);
  311. break;
  312. }
  313. }
  314. }
  315. }
  316. /// <summary>
  317. ///
  318. /// </summary>
  319. /// <param name="localID"></param>
  320. /// <param name="pos"></param>
  321. /// <param name="rot"></param>
  322. /// <param name="remoteClient"></param>
  323. public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
  324. {
  325. bool hasPrim = false;
  326. foreach (EntityBase ent in Entities.Values)
  327. {
  328. if (ent is SceneObjectGroup)
  329. {
  330. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  331. if (hasPrim != false)
  332. {
  333. ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
  334. break;
  335. }
  336. }
  337. }
  338. }
  339. public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
  340. {
  341. bool hasPrim = false;
  342. foreach (EntityBase ent in Entities.Values)
  343. {
  344. if (ent is SceneObjectGroup)
  345. {
  346. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  347. if (hasPrim != false)
  348. {
  349. ((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
  350. break;
  351. }
  352. }
  353. }
  354. }
  355. /// <summary>
  356. ///
  357. /// </summary>
  358. /// <param name="localID"></param>
  359. /// <param name="pos"></param>
  360. /// <param name="remoteClient"></param>
  361. public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
  362. {
  363. bool hasPrim = false;
  364. foreach (EntityBase ent in Entities.Values)
  365. {
  366. if (ent is SceneObjectGroup)
  367. {
  368. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  369. if (hasPrim != false)
  370. {
  371. ((SceneObjectGroup)ent).UpdateGroupPosition(pos);
  372. break;
  373. }
  374. }
  375. }
  376. }
  377. /// <summary>
  378. ///
  379. /// </summary>
  380. /// <param name="localID"></param>
  381. /// <param name="texture"></param>
  382. /// <param name="remoteClient"></param>
  383. public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
  384. {
  385. bool hasPrim = false;
  386. foreach (EntityBase ent in Entities.Values)
  387. {
  388. if (ent is SceneObjectGroup)
  389. {
  390. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  391. if (hasPrim != false)
  392. {
  393. ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
  394. break;
  395. }
  396. }
  397. }
  398. }
  399. /// <summary>
  400. ///
  401. /// </summary>
  402. /// <param name="localID"></param>
  403. /// <param name="packet"></param>
  404. /// <param name="remoteClient"></param>
  405. public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
  406. {
  407. bool hasprim = false;
  408. foreach (EntityBase ent in Entities.Values)
  409. {
  410. if (ent is SceneObjectGroup)
  411. {
  412. hasprim = ((SceneObjectGroup)ent).HasChildPrim(localID);
  413. if (hasprim != false)
  414. {
  415. ((SceneObjectGroup)ent).UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
  416. }
  417. }
  418. }
  419. //System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString());
  420. }
  421. public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
  422. {
  423. if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID))
  424. {
  425. bool hasPrim = false;
  426. foreach (EntityBase ent in Entities.Values)
  427. {
  428. if (ent is SceneObjectGroup)
  429. {
  430. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
  431. if (hasPrim != false)
  432. {
  433. ((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
  434. break;
  435. }
  436. }
  437. }
  438. }
  439. }
  440. /// <summary>
  441. ///
  442. /// </summary>
  443. /// <param name="primLocalID"></param>
  444. /// <param name="description"></param>
  445. public void PrimName(uint primLocalID, string name)
  446. {
  447. bool hasPrim = false;
  448. foreach (EntityBase ent in Entities.Values)
  449. {
  450. if (ent is SceneObjectGroup)
  451. {
  452. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
  453. if (hasPrim != false)
  454. {
  455. ((SceneObjectGroup)ent).SetPartName(name, primLocalID);
  456. break;
  457. }
  458. }
  459. }
  460. }
  461. /// <summary>
  462. ///
  463. /// </summary>
  464. /// <param name="primLocalID"></param>
  465. /// <param name="description"></param>
  466. public void PrimDescription(uint primLocalID, string description)
  467. {
  468. bool hasPrim = false;
  469. foreach (EntityBase ent in Entities.Values)
  470. {
  471. if (ent is SceneObjectGroup)
  472. {
  473. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
  474. if (hasPrim != false)
  475. {
  476. ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
  477. break;
  478. }
  479. }
  480. }
  481. }
  482. public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
  483. {
  484. bool hasPrim = false;
  485. foreach (EntityBase ent in Entities.Values)
  486. {
  487. if (ent is SceneObjectGroup)
  488. {
  489. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
  490. if (hasPrim != false)
  491. {
  492. ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
  493. break;
  494. }
  495. }
  496. }
  497. }
  498. /// <summary>
  499. ///
  500. /// </summary>
  501. /// <param name="primLocalID"></param>
  502. /// <param name="shapeBlock"></param>
  503. public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
  504. {
  505. bool hasPrim = false;
  506. foreach (EntityBase ent in Entities.Values)
  507. {
  508. if (ent is SceneObjectGroup)
  509. {
  510. hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
  511. if (hasPrim != false)
  512. {
  513. ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
  514. break;
  515. }
  516. }
  517. }
  518. }
  519. /// <summary>
  520. ///
  521. /// </summary>
  522. /// <param name="parentPrim"></param>
  523. /// <param name="childPrims"></param>
  524. public void LinkObjects(uint parentPrim, List<uint> childPrims)
  525. {
  526. SceneObjectGroup parenPrim = null;
  527. foreach (EntityBase ent in Entities.Values)
  528. {
  529. if (ent is SceneObjectGroup)
  530. {
  531. if (((SceneObjectGroup)ent).LocalId == parentPrim)
  532. {
  533. parenPrim = (SceneObjectGroup)ent;
  534. break;
  535. }
  536. }
  537. }
  538. List<SceneObjectGroup> children = new List<SceneObjectGroup>();
  539. if (parenPrim != null)
  540. {
  541. for (int i = 0; i < childPrims.Count; i++)
  542. {
  543. foreach (EntityBase ent in Entities.Values)
  544. {
  545. if (ent is SceneObjectGroup)
  546. {
  547. if (((SceneObjectGroup)ent).LocalId == childPrims[i])
  548. {
  549. children.Add((SceneObjectGroup)ent);
  550. }
  551. }
  552. }
  553. }
  554. }
  555. foreach (SceneObjectGroup sceneObj in children)
  556. {
  557. parenPrim.LinkToGroup(sceneObj);
  558. }
  559. }
  560. /// <summary>
  561. ///
  562. /// </summary>
  563. /// <param name="originalPrim"></param>
  564. /// <param name="offset"></param>
  565. /// <param name="flags"></param>
  566. public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
  567. {
  568. SceneObjectGroup originPrim = null;
  569. foreach (EntityBase ent in Entities.Values)
  570. {
  571. if (ent is SceneObjectGroup)
  572. {
  573. if (((SceneObjectGroup)ent).LocalId == originalPrim)
  574. {
  575. originPrim = (SceneObjectGroup)ent;
  576. break;
  577. }
  578. }
  579. }
  580. if (originPrim != null)
  581. {
  582. SceneObjectGroup copy = originPrim.Copy();
  583. copy.AbsolutePosition = copy.AbsolutePosition + offset;
  584. Entities.Add(copy.UUID, copy);
  585. copy.ScheduleGroupForFullUpdate();
  586. }
  587. else
  588. {
  589. MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
  590. }
  591. }
  592. #endregion
  593. }
  594. }