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ITerrain.cs 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Framework;
  28. using OpenMetaverse;
  29. namespace OpenSim.Region.Framework.Interfaces
  30. {
  31. public interface ITerrain
  32. {
  33. bool Tainted();
  34. bool Tainted(int x, int y);
  35. void ResetTaint();
  36. void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
  37. IClientAPI remoteUser);
  38. void CheckHeightValues();
  39. float[] GetHeights1D();
  40. float[,] GetHeights2D();
  41. double[,] GetHeights2DD();
  42. void GetHeights1D(float[] heights);
  43. void SetHeights2D(float[,] heights);
  44. void SetHeights2D(double[,] heights);
  45. void SwapRevertMaps();
  46. void SaveRevertMap();
  47. bool RunTerrainCmd(string[] args, ref string resultText, string simName);
  48. void SetRange(float min, float max);
  49. void LoadFromFileF64(string filename);
  50. void LoadFromFileF32(string filename);
  51. void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
  52. void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
  53. void LoadFromFileSLRAW(string filename);
  54. void WriteToFileF64(string filename);
  55. void WriteToFileF32(string filename);
  56. void WriteToFileRAW(string filename);
  57. void WriteToFileHiRAW(string filename);
  58. void SetSeed(int val);
  59. void RaiseTerrain(double rx, double ry, double size, double amount);
  60. void LowerTerrain(double rx, double ry, double size, double amount);
  61. void FlattenTerrain(double rx, double ry, double size, double amount);
  62. void NoiseTerrain(double rx, double ry, double size, double amount);
  63. void RevertTerrain(double rx, double ry, double size, double amount);
  64. void SmoothTerrain(double rx, double ry, double size, double amount);
  65. void HillsGenerator();
  66. double GetHeight(int x, int y);
  67. void ExportImage(string filename, string gradientmap);
  68. byte[] ExportJpegImage(string gradientmap);
  69. }
  70. public interface IMapImageGenerator
  71. {
  72. System.Drawing.Bitmap CreateMapTile();
  73. System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
  74. byte[] WriteJpeg2000Image();
  75. }
  76. }