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IGodsModule.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenSim.Framework;
  29. namespace OpenSim.Region.Framework.Interfaces
  30. {
  31. /// <summary>
  32. /// This interface provides god related methods
  33. /// </summary>
  34. public interface IGodsModule
  35. {
  36. /// <summary>
  37. /// Handle a request for admin rights
  38. /// </summary>
  39. /// <param name="agentID"></param>
  40. /// <param name="sessionID"></param>
  41. /// <param name="token"></param>
  42. /// <param name="godLike"></param>
  43. /// <param name="controllingClient"></param>
  44. void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike);
  45. /// <summary>
  46. /// Kicks User specified from the simulator. This logs them off of the grid.
  47. /// </summary>
  48. /// <param name="godID">The person doing the kicking</param>
  49. /// <param name="agentID">the person that is being kicked</param>
  50. /// <param name="kickflags">This isn't used apparently</param>
  51. /// <param name="reason">The message to send to the user after it's been turned into a field</param>
  52. void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason);
  53. }
  54. }