/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenSim.Region.ScriptEngine.Yengine { /** * @brief Implements a queue of XMRInstance's. * Do our own queue to avoid shitty little mallocs. * * Note: looping inst.m_NextInst and m_PrevInst back to itself * when inst is removed from a queue is purely for debug. */ public class XMRInstQueue { private XMRInstance m_Head = null; private XMRInstance m_Tail = null; /** * @brief Insert instance at head of queue (in front of all others) * @param inst = instance to insert */ public void InsertHead(XMRInstance inst) { if((inst.m_PrevInst != inst) || (inst.m_NextInst != inst)) throw new Exception("already in list"); inst.m_PrevInst = null; if((inst.m_NextInst = m_Head) == null) m_Tail = inst; else m_Head.m_PrevInst = inst; m_Head = inst; } /** * @brief Insert instance at tail of queue (behind all others) * @param inst = instance to insert */ public void InsertTail(XMRInstance inst) { if((inst.m_PrevInst != inst) || (inst.m_NextInst != inst)) throw new Exception("already in list"); inst.m_NextInst = null; if((inst.m_PrevInst = m_Tail) == null) m_Head = inst; else m_Tail.m_NextInst = inst; m_Tail = inst; } /** * @brief Insert instance before another element in queue * @param inst = instance to insert * @param after = element that is to come after one being inserted */ public void InsertBefore(XMRInstance inst, XMRInstance after) { if((inst.m_PrevInst != inst) || (inst.m_NextInst != inst)) throw new Exception("already in list"); if(after == null) InsertTail(inst); else { inst.m_NextInst = after; inst.m_PrevInst = after.m_PrevInst; if(inst.m_PrevInst == null) m_Head = inst; else inst.m_PrevInst.m_NextInst = inst; after.m_PrevInst = inst; } } /** * @brief Peek to see if anything in queue * @returns first XMRInstance in queue but doesn't remove it * null if queue is empty */ public XMRInstance PeekHead() { return m_Head; } /** * @brief Remove first element from queue, if any * @returns null if queue is empty * else returns first element in queue and removes it */ public XMRInstance RemoveHead() { XMRInstance inst = m_Head; if(inst != null) { if((m_Head = inst.m_NextInst) == null) m_Tail = null; else m_Head.m_PrevInst = null; inst.m_NextInst = inst; inst.m_PrevInst = inst; } return inst; } /** * @brief Remove last element from queue, if any * @returns null if queue is empty * else returns last element in queue and removes it */ public XMRInstance RemoveTail() { XMRInstance inst = m_Tail; if(inst != null) { if((m_Tail = inst.m_PrevInst) == null) m_Head = null; else m_Tail.m_NextInst = null; inst.m_NextInst = inst; inst.m_PrevInst = inst; } return inst; } /** * @brief Remove arbitrary element from queue, if any * @param inst = element to remove (assumed to be in the queue) * @returns with element removed */ public void Remove(XMRInstance inst) { XMRInstance next = inst.m_NextInst; XMRInstance prev = inst.m_PrevInst; if((prev == inst) || (next == inst)) throw new Exception("not in a list"); if(next == null) { if(m_Tail != inst) throw new Exception("not in this list"); m_Tail = prev; } else next.m_PrevInst = prev; if(prev == null) { if(m_Head != inst) throw new Exception("not in this list"); m_Head = next; } else prev.m_NextInst = next; inst.m_NextInst = inst; inst.m_PrevInst = inst; } } }