/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; /** * @brief Collection of variable/function/method definitions */ namespace OpenSim.Region.ScriptEngine.Yengine { public class VarDict: IEnumerable { public VarDict outerVarDict; // next outer VarDict to search public TokenDeclSDTypeClass thisClass; // this VarDict is for members of thisClass private struct ArgTypes { public TokenType[] argTypes; public bool CanBeCalledBy(TokenType[] calledBy) { if((argTypes == null) && (calledBy == null)) return true; if((argTypes == null) || (calledBy == null)) return false; if(argTypes.Length != calledBy.Length) return false; for(int i = argTypes.Length; --i >= 0;) { if(!TypeCast.IsAssignableFrom(argTypes[i], calledBy[i])) return false; } return true; } public override bool Equals(Object that) { if(that == null) return false; if(that.GetType() != typeof(ArgTypes)) return false; TokenType[] at = this.argTypes; TokenType[] bt = ((ArgTypes)that).argTypes; if((at == null) && (bt == null)) return true; if((at == null) || (bt == null)) return false; if(at.Length != bt.Length) return false; for(int i = at.Length; --i >= 0;) { if(at[i].ToString() != bt[i].ToString()) return false; } return true; } public override int GetHashCode() { TokenType[] at = this.argTypes; if(at == null) return -1; int hc = 0; for(int i = at.Length; --i >= 0;) { int c = (hc < 0) ? 1 : 0; hc = hc * 2 + c; hc ^= at[i].ToString().GetHashCode(); } return hc; } } private struct TDVEntry { public int count; public TokenDeclVar var; } private bool isFrozen = false; private bool locals; private Dictionary> master = new Dictionary>(); private int count = 0; private VarDict frozenLocals = null; /** * @brief Constructor. * @param locals = false: cannot be frozen, allows forward references * true: can be frozen, thus forbidding forward references */ public VarDict(bool locals) { this.locals = locals; } /** * @brief Add new variable to the dictionary. */ public bool AddEntry(TokenDeclVar var) { if(isFrozen) { throw new Exception("var dict is frozen"); } // Make sure we have a sub-dictionary based on the bare name (ie, no signature) Dictionary typedic; if(!master.TryGetValue(var.name.val, out typedic)) { typedic = new Dictionary(); master.Add(var.name.val, typedic); } // See if there is an entry in the sub-dictionary that matches the argument signature. // Note that fields have null argument lists. // Methods always have a non-null argument list, even if only 0 entries long. ArgTypes types; types.argTypes = (var.argDecl == null) ? null : KeyTypesToStringTypes(var.argDecl.types); if(typedic.ContainsKey(types)) return false; // It is unique, add to its name-specific sub-dictionary. TDVEntry entry; entry.count = ++count; entry.var = var; typedic.Add(types, entry); return true; } public int Count { get { return count; } } /** * @brief If this is not a local variable frame, just return the frame as is. * If this is a local variable frame, return a version that is frozen, * ie, one that does not contain any future additions. */ public VarDict FreezeLocals() { // If not local var frame, return original frame as is. // This will allow forward references as the future additions // will be seen by lookups done in this dictionary. if(!locals) return this; // If local var frame, return a copy frozen at this point. // This disallows forward referenes as those future additions // will not be seen by lookups done in the frozen dictionary. if((frozenLocals == null) || (frozenLocals.count != this.count)) { // Make a copy of the current var dictionary frame. // We copy a reference to the dictionary, and though it may // contain additions made after this point, those additions // will have a count .gt. frozen count and will be ignored. frozenLocals = new VarDict(true); frozenLocals.outerVarDict = this.outerVarDict; frozenLocals.thisClass = this.thisClass; frozenLocals.master = this.master; frozenLocals.count = this.count; frozenLocals.frozenLocals = frozenLocals; // Mark it as being frozen. // - assert fail if any attempt is made to add to it // - ignore any additions to the dictionary with greater count frozenLocals.isFrozen = true; } return frozenLocals; } /** * @brief Find all functions/variables that are callable * @param name = name of function/variable to look for * @param argTypes = the argument types the function is being called with * null to look for a variable * @returns null: no matching function/variable found * else: list of matching functions/variables * for variables, always of length 1 */ private List found = new List(); public TokenDeclVar[] FindCallables(string name, TokenType[] argTypes) { argTypes = KeyTypesToStringTypes(argTypes); TokenDeclVar var = FindExact(name, argTypes); if(var != null) return new TokenDeclVar[] { var }; Dictionary typedic; if(!master.TryGetValue(name, out typedic)) return null; found.Clear(); foreach(KeyValuePair kvp in typedic) { if((kvp.Value.count <= this.count) && kvp.Key.CanBeCalledBy(argTypes)) { found.Add(kvp.Value.var); } } return (found.Count > 0) ? found.ToArray() : null; } /** * @brief Find exact matching function/variable * @param name = name of function to look for * @param argTypes = argument types the function was declared with * null to look for a variable * @returns null: no matching function/variable found * else: the matching function/variable */ public TokenDeclVar FindExact(string name, TokenType[] argTypes) { // Look for list of stuff that matches the given name. Dictionary typedic; if(!master.TryGetValue(name, out typedic)) return null; // Loop through all fields/methods declared by that name, regardless of arg signature. foreach(TDVEntry entry in typedic.Values) { if(entry.count > this.count) continue; TokenDeclVar var = entry.var; // Get argument types of declaration. // fields are always null // methods are always non-null, though may be zero-length TokenType[] declArgs = (var.argDecl == null) ? null : var.argDecl.types; // Convert any key args to string args. declArgs = KeyTypesToStringTypes(declArgs); // If both are null, they are signature-less (ie, both are fields), and so match. if((declArgs == null) && (argTypes == null)) return var; // If calling a delegate, it is a match, regardless of delegate arg types. // If it turns out the arg types do not match, the compiler will give an error // trying to cast the arguments to the delegate arg types. // We don't allow overloading same field name with different delegate types. if((declArgs == null) && (argTypes != null)) { TokenType fieldType = var.type; if(fieldType is TokenTypeSDTypeDelegate) return var; } // If not both null, no match, keep looking. if((declArgs == null) || (argTypes == null)) continue; // Both not null, match argument types to make sure we have correct overload. int i = declArgs.Length; if(i != argTypes.Length) continue; while(--i >= 0) { string da = declArgs[i].ToString(); string ga = argTypes[i].ToString(); if(da == "key") da = "string"; if(ga == "key") ga = "string"; if(da != ga) break; } if(i < 0) return var; } // No match. return null; } /** * @brief Replace any TokenTypeKey elements with TokenTypeStr so that * it doesn't matter if functions are declared with key or string, * they will accept either. * @param argTypes = argument types as declared in source code * @returns argTypes with any key replaced by string */ private static TokenType[] KeyTypesToStringTypes(TokenType[] argTypes) { if(argTypes != null) { int i; int nats = argTypes.Length; for(i = nats; --i >= 0;) { if(argTypes[i] is TokenTypeKey) break; } if(i >= 0) { TokenType[] at = new TokenType[nats]; for(i = nats; --i >= 0;) { at[i] = argTypes[i]; if(argTypes[i] is TokenTypeKey) { at[i] = new TokenTypeStr(argTypes[i]); } } return at; } } return argTypes; } // foreach goes through all the TokenDeclVars that were added // IEnumerable public IEnumerator GetEnumerator() { return new VarDictEnumerator(this.master, this.count); } private class VarDictEnumerator: IEnumerator { private IEnumerator masterEnum; private IEnumerator typedicEnum; private int count; public VarDictEnumerator(Dictionary> master, int count) { masterEnum = master.Values.GetEnumerator(); this.count = count; } // IEnumerator public void Reset() { masterEnum.Reset(); typedicEnum = null; } // IEnumerator public bool MoveNext() { while(true) { if(typedicEnum != null) { while(typedicEnum.MoveNext()) { if(((TDVEntry)typedicEnum.Current).count <= this.count) return true; } typedicEnum = null; } if(!masterEnum.MoveNext()) return false; Dictionary ctd; ctd = (Dictionary)masterEnum.Current; typedicEnum = ctd.Values.GetEnumerator(); } } // IEnumerator public object Current { get { return ((TDVEntry)typedicEnum.Current).var; } } } } }