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IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* undo has changed, this tests dont apply without large changes using System; using System.Reflection; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; namespace OpenSim.Region.Framework.Scenes.Tests { /// /// Tests for undo/redo /// public class SceneObjectUndoRedoTests : OpenSimTestCase { [Test] public void TestUndoRedoResizeSceneObject() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); Vector3 firstSize = new Vector3(2, 3, 4); Vector3 secondSize = new Vector3(5, 6, 7); Scene scene = new SceneHelpers().SetupScene(); scene.MaxUndoCount = 20; SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG, // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However, // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not // in a scene. Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); g1.GroupResize(firstSize); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); g1.GroupResize(secondSize); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2)); g1.RootPart.Undo(); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); Assert.That(g1.GroupScale, Is.EqualTo(firstSize)); g1.RootPart.Redo(); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2)); Assert.That(g1.GroupScale, Is.EqualTo(secondSize)); } [Test] public void TestUndoLimit() { TestHelpers.InMethod(); Vector3 firstSize = new Vector3(2, 3, 4); Vector3 secondSize = new Vector3(5, 6, 7); Vector3 thirdSize = new Vector3(8, 9, 10); Vector3 fourthSize = new Vector3(11, 12, 13); Scene scene = new SceneHelpers().SetupScene(); scene.MaxUndoCount = 2; SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); g1.GroupResize(firstSize); g1.GroupResize(secondSize); g1.GroupResize(thirdSize); g1.GroupResize(fourthSize); g1.RootPart.Undo(); g1.RootPart.Undo(); g1.RootPart.Undo(); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); Assert.That(g1.GroupScale, Is.EqualTo(secondSize)); } [Test] public void TestNoUndoOnObjectsNotInScene() { TestHelpers.InMethod(); Vector3 firstSize = new Vector3(2, 3, 4); Vector3 secondSize = new Vector3(5, 6, 7); // Vector3 thirdSize = new Vector3(8, 9, 10); // Vector3 fourthSize = new Vector3(11, 12, 13); Scene scene = new SceneHelpers().SetupScene(); scene.MaxUndoCount = 20; SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); g1.GroupResize(firstSize); g1.GroupResize(secondSize); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); g1.RootPart.Undo(); Assert.That(g1.GroupScale, Is.EqualTo(secondSize)); } [Test] public void TestUndoBeyondAvailable() { TestHelpers.InMethod(); Vector3 newSize = new Vector3(2, 3, 4); Scene scene = new SceneHelpers().SetupScene(); scene.MaxUndoCount = 20; SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); Vector3 originalSize = g1.GroupScale; g1.RootPart.Undo(); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); Assert.That(g1.GroupScale, Is.EqualTo(originalSize)); g1.GroupResize(newSize); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); Assert.That(g1.GroupScale, Is.EqualTo(newSize)); g1.RootPart.Undo(); g1.RootPart.Undo(); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); Assert.That(g1.GroupScale, Is.EqualTo(originalSize)); } [Test] public void TestRedoBeyondAvailable() { TestHelpers.InMethod(); Vector3 newSize = new Vector3(2, 3, 4); Scene scene = new SceneHelpers().SetupScene(); scene.MaxUndoCount = 20; SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); Vector3 originalSize = g1.GroupScale; g1.RootPart.Redo(); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); Assert.That(g1.GroupScale, Is.EqualTo(originalSize)); g1.GroupResize(newSize); g1.RootPart.Undo(); g1.RootPart.Redo(); g1.RootPart.Redo(); Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); Assert.That(g1.GroupScale, Is.EqualTo(newSize)); } } } */