/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.World.Terrain
{
public interface ITerrainModifier
{
///
/// Creates the feature.
///
///
/// Empty string if successful, otherwise error message.
///
///
/// ITerrainChannel holding terrain data.
///
///
/// command-line arguments from console.
///
string ModifyTerrain(ITerrainChannel map, string[] args);
///
/// Gets a string describing the usage.
///
///
/// A string describing parameters for creating the feature.
/// Format is "feature-name ..."
///
string GetUsage();
///
/// Apply the appropriate operation on the specified map, at (x, y).
///
///
/// Map.
///
///
/// Data.
///
///
/// X.
///
///
/// Y.
///
float operate(float[,] map, TerrainModifierData data, int x, int y);
}
}