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*
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using System.IO;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.World.Terrain
{
public interface ITerrainLoader
{
// Returns true if that extension can be used for terrain save-tile
// (Look into each file in Region.CoreModules.World.Terrain.FileLoaders)
bool SupportsTileSave();
string FileExtension { get; }
ITerrainChannel LoadFile(string filename);
ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);
ITerrainChannel LoadStream(Stream stream);
void SaveFile(string filename, ITerrainChannel map);
void SaveStream(Stream stream, ITerrainChannel map);
///
/// Save a number of map tiles to a single big image file.
///
///
/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
/// will be untouched.
///
/// The terrain file to save
/// The map x co-ordinate at which to begin the save.
/// The may y co-ordinate at which to begin the save.
/// The number of tiles to save along the X axis.
/// The number of tiles to save along the Y axis.
/// The width of a map tile.
/// The height of a map tile.
void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
}
}