/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using log4net;
using Mono.Addins;
using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatars.Commands
{
///
/// A module that holds commands for manipulating objects in the scene.
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")]
public class UserCommandsModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string TeleportUserCommandSyntax = "teleport user ";
public static Regex InterRegionDestinationRegex
= new Regex(@"^(?.+)/(?\d+)/(?\d+)/(?\d+)$", RegexOptions.Compiled);
public static Regex WithinRegionDestinationRegex
= new Regex(@"^(?\d+)/(?\d+)/(?\d+)$", RegexOptions.Compiled);
private Dictionary m_scenes = new Dictionary();
public string Name { get { return "User Commands Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.AddCommand(
"Users",
this,
"teleport user",
TeleportUserCommandSyntax,
"Teleport a user in this simulator to the given destination",
" is in format []///, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region."
+ "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"",
HandleTeleportUser);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene.RegionInfo.RegionID);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
private ScenePresence GetUser(string firstName, string lastName)
{
ScenePresence userFound = null;
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
ScenePresence user = scene.GetScenePresence(firstName, lastName);
if (user != null && !user.IsChildAgent)
{
userFound = user;
break;
}
}
}
return userFound;
}
private void HandleTeleportUser(string module, string[] cmd)
{
if (cmd.Length < 5)
{
MainConsole.Instance.Output("Usage: " + TeleportUserCommandSyntax);
return;
}
string firstName = cmd[2];
string lastName = cmd[3];
string rawDestination = cmd[4];
ScenePresence user = GetUser(firstName, lastName);
if (user == null)
{
MainConsole.Instance.Output("No user found with name {0} {1}", firstName, lastName);
return;
}
// MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination);
Match m = WithinRegionDestinationRegex.Match(rawDestination);
if (!m.Success)
{
m = InterRegionDestinationRegex.Match(rawDestination);
if (!m.Success)
{
MainConsole.Instance.Output("Invalid destination {0}", rawDestination);
return;
}
}
string regionName
= m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName;
MainConsole.Instance.Output(
"Teleporting {0} to {1},{2},{3} in {4}",
user.Name,
m.Groups["x"], m.Groups["y"], m.Groups["z"],
regionName);
user.Scene.RequestTeleportLocation(
user.ControllingClient,
regionName,
new Vector3(
float.Parse(m.Groups["x"].Value),
float.Parse(m.Groups["y"].Value),
float.Parse(m.Groups["z"].Value)),
user.Lookat,
(uint)TeleportFlags.ViaLocation);
}
}
}