/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Text; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Framework.Capabilities; using System.IO.Compression; using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDMap = OpenMetaverse.StructuredData.OSDMap; using Nini.Config; namespace OpenSim.Region.ClientStack.Linden { public struct ModelPrimLimits { } public class ModelCost { // upload fee defaults // fees are normalized to 1.0 // this parameters scale them to basic cost ( so 1.0 translates to 10 ) public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures // itens costs in normalized values // ie will be multiplied by basicCost and factors above public float primCreationCost = 0.002f; // extra cost for each prim creation overhead // weigthed size to normalized cost public float bytecost = 1e-5f; // mesh upload fees based on compressed data sizes // several data sections are counted more that once // to promote user optimization // following parameters control how many extra times they are added // to global size. // LOD meshs const float medSizeWth = 1f; // 2x const float lowSizeWth = 1.5f; // 2.5x const float lowestSizeWth = 2f; // 3x // favor potencially physical optimized meshs versus automatic decomposition const float physMeshSizeWth = 6f; // counts 7x const float physHullSizeWth = 8f; // counts 9x // stream cost area factors // more or less like SL const float highLodFactor = 17.36f; const float midLodFactor = 277.78f; const float lowLodFactor = 1111.11f; // physics cost is below, identical to SL, assuming shape type convex // server cost is below identical to SL assuming non scripted non physical object // internal const int bytesPerCoord = 6; // 3 coords, 2 bytes per each // control prims dimensions public float PrimScaleMin = 0.001f; public float NonPhysicalPrimScaleMax = 256f; public float PhysicalPrimScaleMax = 10f; public int ObjectLinkedPartsMax = 512; public ModelCost(Scene scene) { PrimScaleMin = scene.m_minNonphys; NonPhysicalPrimScaleMax = scene.m_maxNonphys; PhysicalPrimScaleMax = scene.m_maxPhys; ObjectLinkedPartsMax = scene.m_linksetCapacity; } public void Econfig(IConfig EconomyConfig) { ModelMeshCostFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", ModelMeshCostFactor); ModelTextureCostFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", ModelTextureCostFactor); ModelMinCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", ModelMinCostFactor); // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost primCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", primCreationCost); bytecost = EconomyConfig.GetFloat("ModelMeshByteCost", bytecost); } // storage for a single mesh asset cost parameters private class ameshCostParam { // LOD sizes for size dependent streaming cost public int highLODSize; public int medLODSize; public int lowLODSize; public int lowestLODSize; public int highLODsides; // normalized fee based on compressed data sizes public float costFee; // physics cost public float physicsCost; } // calculates a mesh model costs // returns false on error, with a reason on parameter error // resources input LLSD request // basicCost input region assets upload cost // totalcost returns model total upload fee // meshcostdata returns detailed costs for viewer // avatarSkeleton if mesh includes a avatar skeleton // useAvatarCollider if we should use physics mesh for avatar public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning, out int[] meshesSides) { totalcost = 0; error = string.Empty; meshesSides = null; bool avatarSkeleton = false; if (resources == null || resources.instance_list == null || resources.instance_list.Array.Count == 0) { error = "missing model information."; return false; } int numberInstances = resources.instance_list.Array.Count; if (ObjectLinkedPartsMax != 0 && numberInstances > ObjectLinkedPartsMax) { error = "Model would have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; return false; } meshcostdata.model_streaming_cost = 0.0; meshcostdata.simulation_cost = 0.0; meshcostdata.physics_cost = 0.0; meshcostdata.resource_cost = 0.0; meshcostdata.upload_price_breakdown.mesh_instance = 0; meshcostdata.upload_price_breakdown.mesh_physics = 0; meshcostdata.upload_price_breakdown.mesh_streaming = 0; meshcostdata.upload_price_breakdown.model = 0; int itmp; // textures cost if (resources.texture_list != null && resources.texture_list.Array.Count > 0) { float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); textures_cost *= ModelTextureCostFactor; itmp = (int)(textures_cost + 0.5f); // round meshcostdata.upload_price_breakdown.texture = itmp; totalcost += itmp; } // meshs assets cost float meshsfee = 0; int numberMeshs = 0; bool haveMeshs = false; bool curskeleton; bool curAvatarPhys; List meshsCosts = new List(); if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) { numberMeshs = resources.mesh_list.Array.Count; meshesSides = new int[numberMeshs]; for (int i = 0; i < numberMeshs; i++) { ameshCostParam curCost = new ameshCostParam(); byte[] data = (byte[])resources.mesh_list.Array[i]; if (!MeshCost(data, curCost, out curskeleton, out curAvatarPhys, out error)) { return false; } if (curskeleton) { if (avatarSkeleton) { error = "model can only contain a avatar skeleton"; return false; } avatarSkeleton = true; } meshsCosts.Add(curCost); meshsfee += curCost.costFee; meshesSides[i] = curCost.highLODsides; } haveMeshs = true; } // instances (prims) cost int mesh; int skipedSmall = 0; for (int i = 0; i < numberInstances; i++) { Hashtable inst = (Hashtable)resources.instance_list.Array[i]; ArrayList ascale = (ArrayList)inst["scale"]; Vector3 scale; double tmp; tmp = (double)ascale[0]; scale.X = (float)tmp; tmp = (double)ascale[1]; scale.Y = (float)tmp; tmp = (double)ascale[2]; scale.Z = (float)tmp; if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) { skipedSmall++; continue; } if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) { error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; return false; } if (haveMeshs && inst.ContainsKey("mesh")) { mesh = (int)inst["mesh"]; if (mesh >= numberMeshs) { error = "Incoerent model information."; return false; } // streamming cost float sqdiam = scale.LengthSquared(); ameshCostParam curCost = meshsCosts[mesh]; float mesh_streaming = streamingCost(curCost, sqdiam); meshcostdata.model_streaming_cost += mesh_streaming; meshcostdata.physics_cost += curCost.physicsCost; } else // instance as no mesh ?? { // to do later if needed meshcostdata.model_streaming_cost += 0.5f; meshcostdata.physics_cost += 1.0f; } // assume unscripted and static prim server cost meshcostdata.simulation_cost += 0.5f; // charge for prims creation meshsfee += primCreationCost; } if (skipedSmall > 0) { if (skipedSmall > numberInstances / 2) { error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + "m minimum allowed size. Please check scalling"; return false; } else warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + "m minimum allowed size. Please check scalling "; } if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) meshcostdata.resource_cost = meshcostdata.model_streaming_cost; else meshcostdata.resource_cost = meshcostdata.physics_cost; if (meshcostdata.resource_cost < meshcostdata.simulation_cost) meshcostdata.resource_cost = meshcostdata.simulation_cost; // scale cost // at this point a cost of 1.0 whould mean basic cost meshsfee *= ModelMeshCostFactor; if (meshsfee < ModelMinCostFactor) meshsfee = ModelMinCostFactor; // actually scale it to basic cost meshsfee *= (float)basicCost; meshsfee += 0.5f; // rounding totalcost += (int)meshsfee; // breakdown prices // don't seem to be in use so removed code for now return true; } // single mesh asset cost private bool MeshCost(byte[] data, ameshCostParam cost,out bool skeleton, out bool avatarPhys, out string error) { cost.highLODSize = 0; cost.highLODsides = 0; cost.medLODSize = 0; cost.lowLODSize = 0; cost.lowestLODSize = 0; cost.physicsCost = 0.0f; cost.costFee = 0.0f; error = string.Empty; skeleton = false; avatarPhys = false; if (data == null || data.Length == 0) { error = "Missing model information."; return false; } OSD meshOsd = null; int start = 0; error = "Invalid model data"; using (MemoryStream ms = new MemoryStream(data)) { try { OSD osd = OSDParser.DeserializeLLSDBinary(ms); if (osd is OSDMap) meshOsd = (OSDMap)osd; else return false; } catch { return false; } start = (int)ms.Position; } OSDMap map = (OSDMap)meshOsd; OSDMap tmpmap; int highlod_size = 0; int medlod_size = 0; int lowlod_size = 0; int lowestlod_size = 0; int skin_size = 0; int hulls_size = 0; int phys_nhulls; int phys_hullsvertices = 0; int physmesh_size = 0; int phys_ntriangles = 0; int submesh_offset = -1; if (map.ContainsKey("skeleton")) { tmpmap = (OSDMap)map["skeleton"]; if (tmpmap.ContainsKey("offset") && tmpmap.ContainsKey("size")) { int sksize = tmpmap["size"].AsInteger(); if(sksize > 0) skeleton = true; } } if (map.ContainsKey("physics_convex")) { tmpmap = (OSDMap)map["physics_convex"]; if (tmpmap.ContainsKey("offset")) submesh_offset = tmpmap["offset"].AsInteger() + start; if (tmpmap.ContainsKey("size")) hulls_size = tmpmap["size"].AsInteger(); } if (submesh_offset < 0 || hulls_size == 0) { error = "Missing physics_convex block"; return false; } if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) { error = "Bad physics_convex block"; return false; } submesh_offset = -1; int nsides = 0; int lod_ntriangles = 0; if (map.ContainsKey("high_lod")) { tmpmap = (OSDMap)map["high_lod"]; // see at least if there is a offset for this one if (tmpmap.ContainsKey("offset")) submesh_offset = tmpmap["offset"].AsInteger() + start; if (tmpmap.ContainsKey("size")) highlod_size = tmpmap["size"].AsInteger(); if (submesh_offset >= 0 && highlod_size > 0) { if (!submesh(data, submesh_offset, highlod_size, out lod_ntriangles, out nsides)) { error = "Model data parsing error"; return false; } } } if (submesh_offset < 0 || highlod_size <= 0) { error = "Missing high_lod block"; return false; } bool haveprev = true; if (map.ContainsKey("medium_lod")) { tmpmap = (OSDMap)map["medium_lod"]; if (tmpmap.ContainsKey("size")) medlod_size = tmpmap["size"].AsInteger(); else haveprev = false; } if (haveprev && map.ContainsKey("low_lod")) { tmpmap = (OSDMap)map["low_lod"]; if (tmpmap.ContainsKey("size")) lowlod_size = tmpmap["size"].AsInteger(); else haveprev = false; } if (haveprev && map.ContainsKey("lowest_lod")) { tmpmap = (OSDMap)map["lowest_lod"]; if (tmpmap.ContainsKey("size")) lowestlod_size = tmpmap["size"].AsInteger(); } if (map.ContainsKey("skin")) { tmpmap = (OSDMap)map["skin"]; if (tmpmap.ContainsKey("size")) skin_size = tmpmap["size"].AsInteger(); } cost.highLODSize = highlod_size; cost.highLODsides = nsides; cost.medLODSize = medlod_size; cost.lowLODSize = lowlod_size; cost.lowestLODSize = lowestlod_size; submesh_offset = -1; tmpmap = null; if(map.ContainsKey("physics_mesh")) tmpmap = (OSDMap)map["physics_mesh"]; else if (map.ContainsKey("physics_shape")) // old naming tmpmap = (OSDMap)map["physics_shape"]; int phys_nsides = 0; if(tmpmap != null) { if (tmpmap.ContainsKey("offset")) submesh_offset = tmpmap["offset"].AsInteger() + start; if (tmpmap.ContainsKey("size")) physmesh_size = tmpmap["size"].AsInteger(); if (submesh_offset >= 0 && physmesh_size > 0) { if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles, out phys_nsides)) { error = "Model data parsing error"; return false; } } } // upload is done in convex shape type so only one hull phys_hullsvertices++; cost.physicsCost = 0.04f * phys_hullsvertices; float sfee; sfee = data.Length; // start with total compressed data size // penalize lod meshs that should be more builder optimized sfee += medSizeWth * medlod_size; sfee += lowSizeWth * lowlod_size; sfee += lowestSizeWth * lowlod_size; // physics // favor potencial optimized meshs versus automatic decomposition if (physmesh_size != 0) sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull else sfee += physHullSizeWth * hulls_size; // bytes to money sfee *= bytecost; cost.costFee = sfee; return true; } // parses a LOD or physics mesh component private bool submesh(byte[] data, int offset, int size, out int ntriangles, out int nsides) { ntriangles = 0; nsides = 0; OSD decodedMeshOsd = new OSD(); try { using (MemoryStream outMs = new MemoryStream()) { using (MemoryStream inMs = new MemoryStream(data, offset, size)) { using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress)) { byte[] readBuffer = new byte[2048]; inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header int readLen = 0; while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0) outMs.Write(readBuffer, 0, readLen); } } outMs.Seek(0, SeekOrigin.Begin); decodedMeshOsd = OSDParser.DeserializeLLSDBinary(outMs); } } catch { return false; } OSDArray decodedMeshOsdArray = null; byte[] dummy; decodedMeshOsdArray = (OSDArray)decodedMeshOsd; foreach (OSD subMeshOsd in decodedMeshOsdArray) { if (subMeshOsd is OSDMap) { OSDMap subtmpmap = (OSDMap)subMeshOsd; if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) continue; if (!subtmpmap.ContainsKey("Position")) return false; if (subtmpmap.ContainsKey("TriangleList")) { dummy = subtmpmap["TriangleList"].AsBinary(); ntriangles += dummy.Length / bytesPerCoord; } else return false; nsides++; } } return true; } // parses convex hulls component private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) { nvertices = 0; nhulls = 1; OSD decodedMeshOsd = new OSD(); try { using (MemoryStream outMs = new MemoryStream(4 * size)) { using (MemoryStream inMs = new MemoryStream(data, offset, size)) { using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress)) { byte[] readBuffer = new byte[8192]; inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header int readLen = 0; while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0) outMs.Write(readBuffer, 0, readLen); } } outMs.Seek(0, SeekOrigin.Begin); decodedMeshOsd = OSDParser.DeserializeLLSDBinary(outMs); } } catch { return false; } OSDMap cmap = (OSDMap)decodedMeshOsd; if (cmap == null) return false; byte[] dummy; // must have one of this if (cmap.ContainsKey("BoundingVerts")) { dummy = cmap["BoundingVerts"].AsBinary(); nvertices = dummy.Length / bytesPerCoord; } else return false; /* upload is done with convex shape type if (cmap.ContainsKey("HullList")) { dummy = cmap["HullList"].AsBinary(); nhulls += dummy.Length; } if (cmap.ContainsKey("Positions")) { dummy = cmap["Positions"].AsBinary(); nvertices = dummy.Length / bytesPerCoord; } */ return true; } // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length private float streamingCost(ameshCostParam curCost, float sqdiam) { // compute efective areas float ma = 262144f; float mh = sqdiam * highLodFactor; if (mh > ma) mh = ma; float mm = sqdiam * midLodFactor; if (mm > ma) mm = ma; float ml = sqdiam * lowLodFactor; if (ml > ma) ml = ma; float mlst = ma; mlst -= ml; ml -= mm; mm -= mh; if (mlst < 1.0f) mlst = 1.0f; if (ml < 1.0f) ml = 1.0f; if (mm < 1.0f) mm = 1.0f; if (mh < 1.0f) mh = 1.0f; ma = mlst + ml + mm + mh; // get LODs compressed sizes int lst = curCost.lowestLODSize; int l = curCost.lowLODSize; int m = curCost.medLODSize; int h = curCost.highLODSize; // use previous higher LOD size on missing ones if (m <= 0) m = h; if (l <= 0) l = m; if (lst <= 0) lst = l; // giving 384 bytes bonus lst -= 384; l -= 384; m -= 384; h -= 384; // force minumum sizes if (lst < 16) lst = 16; if (l < 16) l = 16; if (m < 16) m = 16; if (h < 16) h = 16; // compute cost weighted by relative effective areas float cost = lst * mlst + l * ml + m * mm + h * mh; cost /= ma; cost *= 0.004f; // overall tunning parameter return cost; } } }