/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using OpenMetaverse.StructuredData; namespace OpenSim.Framework.Monitoring { public class PercentageStat : Stat { public long Antecedent { get; set; } public long Consequent { get; set; } public override double Value { get { // Asking for an update here means that the updater cannot access this value without infinite recursion. // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being // called by the pull action and just return the value. if (StatType == StatType.Pull) PullAction(this); long c = Consequent; // Avoid any chance of a multi-threaded divide-by-zero if (c == 0) return 0; return (double)Antecedent / c * 100; } set { throw new InvalidOperationException("Cannot set value on a PercentageStat"); } } public PercentageStat( string shortName, string name, string description, string category, string container, StatType type, Action pullAction, StatVerbosity verbosity) : base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {} public override string ToConsoleString() { StringBuilder sb = new StringBuilder(); sb.AppendFormat( "{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})", Category, Container, ShortName, Value, UnitName, Antecedent, Consequent); AppendMeasuresOfInterest(sb); return sb.ToString(); } // PercentageStat is a basic stat plus percent calc public override OSDMap ToOSDMap() { // Get the foundational instance OSDMap map = base.ToOSDMap(); map["StatType"] = "PercentageStat"; map.Add("Antecedent", OSD.FromLong(Antecedent)); map.Add("Consequent", OSD.FromLong(Consequent)); return map; } } }