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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface ILandChannel
{
float BanLineSafeHeight {get;}
///
/// Get all parcels
///
///
List AllParcels();
///
/// Get the parcel at the specified point
///
/// Value between 0 - 256 on the x axis of the point
/// Value between 0 - 256 on the y axis of the point
/// Land object at the point supplied
ILandObject GetLandObject(int x, int y);
///
/// Get the parcel at the specified point
///
/// Value between 0 - 256 on the x axis of the point
/// Value between 0 - 256 on the y axis of the point
/// Land object at the point supplied
ILandObject GetLandObject(float x, float y);
ILandObject GetLandObjectClippedXY(float x, float y);
///
/// Get the parcel at the specified point
///
/// Vector where x and y components are between 0 and 256. z component is ignored.
/// Land object at the point supplied
ILandObject GetLandObject(Vector3 position);
///
/// Get the parcels near the specified point
///
///
///
List ParcelsNearPoint(Vector3 position);
///
/// Get the parcel given the land's local id.
///
///
///
ILandObject GetLandObject(int localID);
ILandObject GetLandObject(UUID GlobalID);
///
/// Clear the land channel of all parcels.
///
///
/// If true, set up a default parcel covering the whole region owned by the estate owner.
///
void Clear(bool setupDefaultParcel);
bool IsForcefulBansAllowed();
void UpdateLandObject(int localID, LandData data);
void SendParcelsOverlay(IClientAPI client);
void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
void sendClientInitialLandInfo(IClientAPI remoteClient, bool overlay);
void ClearAllEnvironments();
}
}